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  1. #11
    Join Date
    Jul 2010
    Posts
    0
    I agree that the RNG factor of gear in general needs to be looked at. I liked the class gear added in U10, but since it was possible to run an instance 1,000 times and still not get a piece, all the while watching someone else get a piece they already had or didn't want, but couldn't share, it doesn't make for very fun gameplay. This is why I warmly welcomed the shift from random drops of armour in Moria to a medallion system. That said, the medallion cost needs to be reasonable, not like the overpriced OD sets. This is somewhat of an aside, however, and doesn't necessarily apply to HD.

    Quote Originally Posted by Drawbar View Post
    2. An instance cluster with new mechanics wich is basicly a cross between skirmish and session-play. With random, useless, drops.
    There isn't really anything similar to session play in Epic Battles. You play your own character. The drops, while semi-random, are far from useless. Not only do they have great stats, which far surpass what we have on our level 85 characters -- there are also ones that give class set bonuses.

    -Bel
    Last edited by Belnavar; Nov 06 2013 at 03:11 AM.
    Belnavar - Captain - 140 - Brandywine | Help sick kids. Support Extra Life 2022: https://www.extra-life.org/participant/belnavar [$1,094.53 raised of $1,000 goal]

 

 

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