I don't doubt that players will want the points. I just don't think that earning a point every two levels is my idea of an exciting growth curve. From levels 1 to 60 we got new skills almost every level (remember those passive skills? they weren't all that exciting, but they were something you could earn from leveling), and we were able to unlock specific class traits and legendary traits through various deeds and quests. Now it's just points. Get from level 31 to 33, earn a point. Collect a bunch of pages from goblins in the Misty Mountains and Angmar, earn a point. Make that final leap from level 93 to 95, earn a point. No distinction, no differentiation. Just more quantity. All our class development is reduced to a semi-fungible number. And this number gives me what? The ability to slot a capstone trait in one line and equip an additional skill I used to have available all the time?
I agree. Looking for pages to get Raging Blades on my Champ felt like a real goal. I was very excited to finally be able to Shing-Shing. Gaining one or two more points lacks the same sense of accomplishment. I would have rather seen more skills tied to specific quests, deeds, etc. I think this would have been great for immersion - my character learning/earning his abilities as he moved through the game.