
Originally Posted by
Eliel
That seems like easy mode tanking to me. I don't need to know which skills generate extra threat, I just need to keep hitting things? And then if I do manage to lose a mob, I have 3 versions of Engage?
Am I missing something?
The idea is that tanks would compensate by needing to spend more time on Mit/BPE/Self-Heal abilities if they want to stay alive. As of Beta 5, Guardians are a bit, uh, "overtuned", so this trade-off isn't really for them in play at the moment.
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