Incomparable (Teal) Gear
- All final chests have a chance to pull from a unique list of incomparables that is relevant to one or more of your potential roles. When I say unique list, I mean that no two instances should have the same potential loot, and you should not see a single piece of gear in more than two instances. For example:
Instance 1 -
Shoulder
Ring
Instance 2 -
Chest
Feet
Instance 3 -
Necklace
Feet
The reason behind this is that I did not want to provide the potential for all stat groupings in a single area of PvE (Instances), and instead wanted players to explore as many areas of content as possible. For instance, a Burglar looking for a heavy crit build might be able to get crit-heavy boots from instances, but only a physical mastery-heavy chest piece. To get the crit-heavy chest piece, they may need to resort to reputation or warband lootboxes. If I were going to keep incomparable rewards completely unique, given the number of instances, it would mean that most spaces would only typically have one reward and thus be less meaningful to run once the drop was received. By keeping unique lists, however, I can at least assure that all instances maintain a chance of being run, and one is not overshadowed by another simply because it is easier to reach the last chest.
- Challenge chests should contain a pull from all of the potential last chest rewards for all classes. Unlike other chests, this loot will be opened up to the fellowship as a whole. I will be looking into reasons why this might not be dropping.
This still isn't making complete sense to me, maybe Verizal or someone who does understand this can clarify further.
Are you saying that for example the "greater steadfast pocket of protection" should only drop from 1 or 2 total instances of all the 37 (by my count) scaled instances in the game? the first half of this quote says yes, but the second half makes it sound more like only a few instances will drop pocket items, but that any instance that does drop a pocket item could drop any of the various 'teal' pocket items that fit with my classes potential roles.
Finally, the challenge chest thingy, I can say that not a single teal has come up for roll/pass from a challenge chest. some further clarification though, is the group roll that should be happening a random item that can drop from the last chest in that specific instance, or ANY last chest loot item from any instance?