Good things:
+ Big battles are generally fun to do, and they actually got those really nice and immersive.
+ Big time sink allowed into big battles, and I didnt exspect any actual progression in your character from one BB to another. This is a big plus
+ The lanscape is as always really astonishing and immersive, but I feel a lack of reason to actually explore it.
+ Challenge quest! Although they weren't really hard, I think it was an amazing idea and really good. Class balance shouldnt drag that down.
+ New lewtz in the scaled instances! Woot, lewtz!
+ New lewtz in skirmish raids! WOOT!
+ Alternative option to get class jewellery. You do not have to farm instances (or raids duh :P) to get 176 seals. First of 176 seals is not really THAT much, considering its an alternative option to fill out the last piece of a set. That is how I view it at least ^^.
+ Class changes are nice, all the specs feel really unique. And I mean that. Loged a few of my alts, and especially the yellow burglar looked very interresting :P They really got that one right on the needle.
Neutral things:
? Seals removed from instances. Good because seals were really, or perhaps, a raid currency and where too easy to get? Bad, I felt there was good and plenty of reasons to raid even though you got seals from instances. Both is fun, I might have prefered less seals from instance and/or more seals from raids, but yeah.
? No new raids instances. I dont know. Why do we need that? I agree I would want that, but considering this expansion is Helms Deep, and we actually got a raid, I don't see the problem. It would just prolong the launch and make the HD BB seem awkward. But on the flip side, come on... It would have been awesome. Next update or this may aswell count as the biggest of bad things :P!!
? Bugs. Yes sucks, but they will always be there. I don't think it is tremendously worse than anything really. In comparison to the stories I hear from the latest triple A tittles, this is nothing. Although I agree its bad, and they should feel bad about rushing content all the time, it is not that bad. It is more than playable.
Bad things:
- no new armour set! Why!! Recolor some old helegrod/annuminas/BG/Rohan/rift set whatever I don't care, just give me a set :P And all is good.
- As above, no new pvp set. Though I disagree with audacity, I can only say ettenmoors is in a bad state not only cause of this :P.
- The modernized way lotro and other MMORPGs have evolved, into something unimmersive in general.
- No new class and cluster specific gold items! Why? It was so amazing having the most shiny piece of awesome in the reason to go into every single dungeon scaled up to max level. And it was cluster specific, so you could chose not to go into certain instances if you whished! Aww I miss them. Removed because people HAVE to be able to get everything, and get lunatic when they think they deserved it more than somebody else. Through RoR I got seals enough for 3 FA for myself, 2 for my alt, and the greater erebor set. All I got was a tank head. And? It was nice to have some reason, some top or thing you didnt have yet. You always had at least 1 gold item you didnt have (damn you if you didnt :P). I whish they would bring them back, it was one of the things I really braged about and loved about lotro in RoR.
- Quest, some of them are really good and fun, but most of them are strange and there is way too much shire going on in nowadays. I don't want to collect herbs and and deliver stuff for people. Or yes sometimes, but not ALL the time! I want to slaughter an orc camp, best mighty dragons and save someone from the gribs of angry wood trolls. Come on, just ones in a while. :P I am a champ, I need blood on my weapon!
- Quest linearity, I am too tired to spell that right. But, quests are to liniear. Way too liniear. The epic book is liniear, fine! Quest lines are liniear, also fine! Because they tell a story. But all the quests are not supposed to be liniear and streamlined from a to z! This is were the game lose immersion. Let me go to a random town and help the people I think speak a good coarse and have fair rewards! Don't try to force a story down my throat everywhere I go, you can do that with the epic quest and THE QUEST LINES. It makes the whole experience more dull for me. WoW did the same in cataclysm and streamlined every single quest in-game, you know what most people believe to be the worst wow expansion? Yes, indeed.
- Block items for champs! Just why.. Arrh. And please increase the drop rate on dps items. There are two dps specs, so logically dps items should drop 2/3 of times. Like a guard who has two tank specs? I dont know, should have tank items 2/3 of times. Yes they did nice things to my blue line :P but I still prefer to do dmg, and since most do that, it does not logically make sense to shove this into our faces.
- Epic quest, boring. Just flat out boring. Some parts where nice, like the summoning with everyone on their horses and stuff - awesome. Or the fields after helms deep after the battle, really awesome I loathed that. But the rest was a bit meh.. It was like, why am I doing this? Help this town, go around this town randomly, speak to this guy, chase this mysterious dangerous man. All this nonsense, man. Let me kill a lot of stuff saving some things. Let me summon the rest of the rohirrim. Let me experience the preprarations (I did do that, and it was great, but heavily underdone :/). I don't wanna carry out every day deeds following nona, currudan and horn, doing random stuff that makes no sense. Doing random stuff and everyday deeds is for the quests or the quest lines, not the EPIC quests. The epic quest feels more like something you are supposed to be doing this season, rather than this awesome story and experience you can have from a long quest line. I hate horn, I dont need him. Nona can go away for the what? THIRD TIME FOR ALL I CARE. Curudan is nice, but I still dont really want to hang around them babysitting me and streamlining me through this expansion.
- Every piece of content is now horribly easy. Now even more text:
Why do I think classes are so overpowered now? Because they just introduced them, and there were a lot of hate towards them. Making them overpowered would make you think they are better than the old system. Like you cannot really go, this is worse than before I do zero damage. Or I do zero healing. Or I can only tank one mob. A lot more buttons to push, which is quite nice because it usually feels you need to push the right one.
What everyone is moaning about however, is the content difficulty, which is not really the class balance - is it? No, its just unfinnished and unpolished by turbine. Maybe intentional as above described. I really exspect to see a flat damage/morale increase on instance/skirmishes, and new/old instances/raids with difficulty matching the class changes.
Give turbine some time, and eventually (that is what I hope) they will get around to rebalance mobs (health, damage, etc.) and they will give us new instances/raids to play with that are hard.
Notice that this is a content balance problem, not a class balance problem. Yes everyone is OP, so noone is OP! Except everyone really isn't.. They just forgot to buff the E in PvE!
Which is quite a bommer.
Turbine, stop listening to people :P. They don't know what they want. Hell, if I hated the game like most people I have read, then I wouldnt even care getting past lvl 10.
Have hard instances, think for a second to let more people enjoy that. Boom, now its too easy. You make it hard. Boom, now its way too hard and everyone is complaining its too hard! You cannot please everyone, and chasing two hares at the same time, wont get you any of them!
Damn I got a little lose on the latter topics, but I could discuss this for hours. Whatever, you dont have to read all of it :P kudos if you did.
Thanks for reading, even if you didnt read everything.
~Frathir.