
Originally Posted by
Erandred
However, coming from my attitude towards the cappy's role what I would be interested in: has anybody cared to think about how to trait the captain best for max effect on their fellowship? That's what would contribute to the utility we get out of and thus ultimately fun we'll have when in groups with our captains
There is only so much you can do really trait into to improve your group in the current setup. Most of it comes from just normally going down the tree. The things I can think of to improve your group is to make sure you have the 5% damage on rallying and the 15% attack speed on your shout. The reality is the more I crit in red the more damage I do and the more I can throw boosted effects from defeat responses. This in effect increases my own DPS while boosting my groups. Keeping up your sure strike buff will also boost your group. I personally run Vocal Skill Healing and Rallying Cry Healing on my DPS seal just because I felt this was an effective way to boost my groups healing while still doing damage. To arms duration is also a very effective legacy to help boost the group.
Obviously running blue will provide the largest boost to your group in heals.
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