Quote Originally Posted by spelunker View Post
This is definitely a good thing in concept. Minstrels and Guards should not have the same incoming damage rate. On the other hand, with the levels of mitigations heavy classes can easily achieve, along with the current potency of their self-heals and damage, you as developers have painted yourself into a bit of a corner.


How are you planning to allow heavy classes that are already quite competitive, or among the more powerful classes in the moors (not counting red champs here) with a 30% mitigation rate to be even remotely challenged by creeps when they have 65-80% mitigations? If creep damage, whether through base stat adjustments or the damage / healing pass makes it through, scales things up to where creeps are still hitting heavies about as hard as they do now, that seems like it would mean a light armour class would be reduced to ashes if a dps creep so much as looked at it funny.

How do you plan to reconcile these issues?
I guess I should also clarify that while it passes through physical mitigation, it does so at a reduced rate. similar to how westernesse or bel damage passes through for creeps. With this change, it will also be visible on the freep panel by hovering over the physical mitigation panel.

To answer the second part of your question, I think there is some things we can do besides damage passes to help mitigate some of your concerns. One thing is addressing the deficiency that creeps have in finesse to over come some heavy avoidance totals as well as some possible Armour/physical mitigation debuffs in the future. Overall I think its an issue we can't solve over night but one we can continue to work towards over the course of a few updates.

-Jinjaah