
Originally Posted by
frickinmuck
No matter how much balance they bring to the game, and they always are improving that, it will never be the terrifying, annoying, frustrating challenge it used to be. Nothing like East Angmar during the SOA days. Undeniably, the game has been eased up to accommodate a new, expanded player base. That is as it should be, and I would not want to see that changed. That doesn't alter the fact that there is a contingent among us who enjoy tougher challenges, the sort that newer, inexperienced players don't enjoy. Perhaps you're not part of that group and that's fine, stick with what is currently on the table, but for my part - I would welcome and would definitely pay for a store item that adjusts difficultly level in a way that is more scientific and broader than simple dequipping of items would allow for. I am not talking about a nerf so much as I am talking about an item that puts things into hardmode.
A wider aggro range that's more in line with SOA levels, perhaps a trigger that makes opponents much more likely to use special attacks, hit harder, do bigger damage or bigger bleeds, call for reinforcements, etc. The devs would know better than I what types of tweaks could be done to raise the difficulty level with such an item. If we can have items to artificially disable xp gain, I don't see why a hardmode item is such a strange concept. Far from implying a lack of balance or inappropriate level of mainstream challenge to the game, it simply acknowledges and accommodates different playstyles. Most people don't want things to be nail-bitingly tough, they just want it to be fun and relatively straightforward. Some of us want more. Nothing wrong with that at all.
This is what Tier 1, Tier 2 and T2c were designed for. I happen to like T2c, but I would protest loudly if they took out T1 because that needs to be there too. But I want that to be part of the game, not need some kind of gimp suit I have to put on to make life tougher for me. I should be able to strive for the best I can be with what is in the game and have a place to take my little uber self to play. Somebody who isn't willing to go through what I am should have just as much right to have a place to take their little uber selves, however they are set up.
I don't like the artificial item to disable XP, I've never purchased it and I don't see the point. I'm glad it's there for folks who enjoy it. I also don't think a hardmode item to make content artificially harder is appropriate when we already have a mechanism for T1, T2 and T2c. I could care less about landscape mobs, they're not where challenge should ever be. Nobody should be frustrated and constantly in danger every time they see a landscape mob or three. What I dislike is there is nowhere in the game right now that is a challenge - nowhere. This is not my fault for being a good player or having good gear, this is a flaw in the game that the mechanics weren't scaled properly from when places like BG and Helegrod were on level. Frankly I'm glad they're not scaling Rift. Big Battles were a failure in my opinion because they didn't really address solo/duo content and they sure as heck didn't address raiding content or instances. They're not something I enjoy and I avoid like the plague whenever I can get out of them - I only go to help unranked friends or a scheduled kin run that needs me.
There are times I want things to be nail-bitingly tough but I want them to be able to be conquered. There are times I don't want things tough and I want to relax and play with friends in a low-key fashion. Lotro used to have all of that and now they don't. I see that as a problem with the game and not the fact I have decent gear and know how to play my character.
I'd explain it to you, but I'm all out of Puppets and Crayons.
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