
Originally Posted by
Valkrist
Are you sure? Are you truly sure?
As the debates went on about 'vocal minorities' and how polls are meaningless and whatnot, there was very strong insistence by those deciding what was coming that they knew what we, generally as a player base, wanted. We wanted the change to the trait trees, we wanted less raiding and instances and so on. And so Helm's Deep was released.
This is not meant to incite but only to cast a light on what has come, so we might go another direction in the future
Helm's Deep was filled with more exclusionary measures than any content ever released in these lands.
- There was no 'solo' endgame content, such as Hytbold, save for the solo/duo Epic Battles, which are not really balanced for solo players, particularly the more casual players that they were to attract.
- There was no 'group' endgame content, save for 1 3-person, 1 6-person, and 1 Raid Battle, all of which lack any sort of challenge that more group-oriented players had been hoping to see.
- Instead of taking time to create more content, new trait trees were introduced. These forced players to choose a role, making their effectiveness at that role and everything else they are able to do, far more about the system than the player. They also either eliminated or gated about half of the skills once available to the players at any given time, thereby reducing choice and one's ability to determine outcomes. They purposely restricted reactive and engaging play, in favor of a style with more predictable outcomes.
- These skill changes made choices regarding legendary items moot, as those choices are largely made for us now, since most of the legacies deal with gated skills.
- The skill changes made have created an imbalance that has existed for over 3 months, and is likely to continue to exist for a long while thereafter, taking more time that could have been used to create content. And this is no minor imbalance, but one that has removed all challenge from even the choices of play meant to be the most extreme: T2 Challenges, T3 Skirmishes and so on.
- Itemization has been simplified to the point where choice in what we wield or wear has virtually no ramifications, whatsoever. And most 'raiding/endgame items' are being given away for free in GLFF, as they are so easily come by.
Remember, these were all things we 'wanted', right? The vast majority of players were being served.
The result of this has been a portion of the team that brought us these things has been let go, and there has been a change of leadership at the Executive Producer level. There is just no way these things would have happened if these measures had been a resounding success or even a modest success, is there?
I support Lotro, and I support the team that brings it to us. But I still want to have a say (with my Bree-land currency) in where they are taking us. And I strongly believe that, going forward, there needs to be a return to a more inclusive approach. Adding tiers of difficulty to instances was a brilliant move, I thought. Why did we go away from that? Why was there so much choice taken away from we, the players, with this last expansion?
Mr. Campbell, I have the feeling you have been given a washcloth and asked to use it to blanket the whole of your playerbase. I doubt too many envy you that task. But I do hope you will see that, as much as you are able to lead us there, a more inclusive approach will be the best course taken.