
Originally Posted by
Anreon
Heard that one (the busy part) already during Beta, that was 4 months ago.
And I am of the opinion that balance issues on such a fundamental level and the fact that 1-2 lines (out of 3) of a class are neither compatible nor fun is one of the areas of the game that need far more than 'gravy'.
More-or-less agreed.
1. None of the trait lines are as fun as the pre-HD champion.
2. The overpowering of the classes is the devs' solution to the classes' oversimplication. The classes are too simple to allow players to adapt to difficult situations now. There is no tactical thinking. Underskilled/inexperienced/undergeared players used to be able to experiment and figure out ways to win with their minds. That isn't possible with the simplification now. If the devs wanted newer/less-skilled players to be able to experience the content, the content had to be made easier. They made the content easier by cranking up player dps. There will be no balance unless they repair the classes. They don't plan on repairing the classes any time soon, as they are ostensibly happy with this setup.
I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir
Undo the U12 class changes. The trait trees were, are, and will always be a bad idea.
Maedhric 105 Captain, Nunion 110 Champion, Taraviel 85 Minstrel, etc...