What's with the sudden need of a low CD removal skill? How much did you need it the past 7 years? I'd rather have a solid red line with DPS equal to Wardens/ Hunters/Burgs.
What's with the sudden need of a low CD removal skill? How much did you need it the past 7 years? I'd rather have a solid red line with DPS equal to Wardens/ Hunters/Burgs.
While I like most of these changes there isn't much to address the main issues of berserker champion, attack duration and skill damage. I feel that even after these changes champions are still going to be far behind from most other classes single target DPS.
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overall the red skilltree seem with these changes now worth to trait
the change to Harmstring is absolute meh,
the rest seems ok but i need to test this for a better opinion.
i would wish that some of the traits would change there position in the trees like ebbing ire gets moved into yellow, exchange of blows to blue
sudden defence available for people who dont specialized on blue, battle frenzy and second wind as general skills and things like this,
but if the planed changes will all implemented in 13.1, i will be pleased for now
i have one, two questions
will fear nothing still contribute fervour?
do you plan any changes to unbreakable and born for combat? these skills are not really ... good for capstone skills
(maybe in update 14)
considering that damage primarily comes from primary strikes, that you will guaranteed have 5% more crit at all times from wild attack and that wild attack will now be beefed up, and that you can now reliably crit on a remorseless strike every 10 seconds or so, I can see red line champs dps going up substantially.
with a trend you see across all other classes and champions being the only one without, i see that as a problem. I do think the solution is to nerf other freeps' dot removal because right now, it seems like no one is going to fear being PFWD'd since many classes can remove one or multiple ones on themselves or others.
- Fear nothing will still function as it had, just with a pdfw and the cooldown adjustment.
- Unbreakable and Born for Combat are something I am looking into for update 14. I think born for combat especially is a little backwards (which I think we talked about once upon a time in the champion forum) that it should be based on what you do and not necessarily based on what people do to you.
-Jinjaah
As others have mentioned I think you will find a dps boost in the changes to crit chance but especially from emboldened blades being at max stacks more often. Add on top of that the the red line bleed being implement based provides a significant damage over time boost between strikes. I do think however that a base damage pass is not out of the cards for update 14. At that time, I would also look into the attack duration issues we talked about earlier with the strike skills.
-Jinjaah
If this is all we get, there won't be any PvMP-champs left. As a player who highly enjoyed solo play, I was disappointed that Helms Deep had such a wide distribution in solo capability for different classes and the Champ at the very bottom end but at least in yellow you had good fun in groupfights. But since U13 no mentaly sane raidleader wants to take champion in the Moors. Thanks to the Yellow nerf our AOE is easily outheald by a wl and increased defiler heals. Right now we really can do nothing in Groups. So please Jinjaah can we get a reliable Heal-Debuff skill and higher burst-damage in redline and please decrease the cooldown of true heroics, it can be a good boost in damage but the 5 min cooldown makes it kind of worthless and please make all buffskills instant or at least fast.
edit: Jinjaah could please point out, why tactical damage is superior to physical?
Last edited by GilendirD; Apr 23 2014 at 04:31 PM.
The KD for hamstring has some potential at least as another interrupt skill for the Moors. After rank and audacity, it will probably only KD a higher creep for a second.
Thorcar
Champion on Arkenstone
Rare Breed
The real question is, why Reavers are doing equal DPS, with 3-4x larger morale pools. But hey...
I'm not sure but as far as I remeber KD isn't reduced by audacity. But actually I think right now audacity has no effect on cc-effects. Blade toss slows me down for 10 seconds. (one of the reasons why every mediocre creep can avoid the champion kiting that was possible during RoR.)
Very much underwhelming.
We still won`t be able to compete with like all the other classes out there in terms of dmg.
Is it so hard to just increase the base numbers and like fix the extreeeeeme delays between our skills?
Most of the Berserker traits were just plain out stupid, ... , so thanks for fixing them at least ... , I guess.
Very dissapointing for half a years work though.
As well as better selfheals. A very strong slow (blade toss).
An even better question is why I can put out 2k dps with my r5 Warg killing scaled freeps before they can get out of the stun. Maybe RvR is nearly balanced right now, but i'd like to know how the devs imagine a new Champ getting used to the moors, no one will take them in raids and questing won't get them their audacity gear. But hey not a problem in a few month we can toss our champs into the abyss of unplayed toons and start over with a beorning.
Nothing I can really say at this point that hasn't been said, but the removal of flurry has hurt the champion class far more than any other change, and the persistently clunky animations... post-animation delays and what have you. They make this class un-fun and not worth playing, DPS obviously needs to be increased dramatically but even if it were boosted somewhere in the region of 2-300% (which is probably the actual figure for competing with hunters/burglars, I'm not even going to mention fire RK's as a feasible thing that I think should happen since they're just unreal) we would still be dealing with playing a slow, boring class.
And none of these changes address that.
There may come a time for valor without renown, for those without swords may surely still die upon them.
That is nice and all but the real problem for me with champions was the decrease in diversity of animations. While blue line does have a good diverse mix, red and yellow both seem to have several skills that have very very very similar animations. What happened to our fire swords? What happened to swinging swords over our head and all around like awesome um... champions. Champions need better animations in yellow and red. I am not asking for a huge diversity but give each line more special looking skills. While balance and power are nice, animations are that final layer that turn combat from boring to amazing.
Please take a serious look at changing this as it is my only real issue with the current champion. I actually like the difficulty of red line but I have a hard time not being bored with the class. I have seriously thought about abandoning my champ because of how simple the animations are now so please help me enjoy a return to the class by adding greater diversity to the animations.
Thanks for reading this and doing a better job interacting with the community as a whole.
Last edited by dondon6; Apr 23 2014 at 05:22 PM.
Andang
YouTuber - YouTube.com/AndangLP
This is a great change, and also brings the legacy in the same ballpark as the CD.
Good.
Good, this will be a nice buff.
With legacies and skill trees this should not be a problem. With the knockdown at the final tier of the trait this will make investement there a must.
Ditto with BR.
Much more useful, and more appealing for boss fights in champ.
Good.
Great, more incentive to go into red.
Again, boosting dps.
Great! This skill was really useless before.
Great, a nice idea could be a rune legacy to bring this CD down further? But 1/3 up time is probably good enough. Can we make this immediate cast too?
This would leave the skill with a 1 minute 40 second CD and 15 second duration. With a legacy this would mean a roughly 40% up-time for a skill that ignores all slows and gives the speed buff. This seems to have gone slightly too far the other way to me - especially by locking this behind a trait line. I suppose it will encourage people to use red for moors?
The 5th rank perk is VERY nice, again making this attrative for moors. I worry though about survivability - the renewing blades buff is all we have seen. Could you think about putting the bubble back on heroics for red line?
Survivability goes up in the moors - good.
Big thumbs up - this skill will be very useful now that the speed has been fixed.
Overall I can see this giving a good boost to Berserker dps and also big buffs for utility skills like Sprint and CBR.
I think a few of us have mentioned that attacks seems clunky and the animations are long for fero strikes, brutal strikes, devestating strike - something odd is going on with the skill queue aswell. Are these problems too big/annoying to solve in a patch or will we have to wait?
ty Jinjaah!
lets look at the bonii to single target dps as a whole. Not overall mind you, just things increasing from these listed changes.
controlled burn -> 10 more seconds with -5% ad and +5% dmg = at least 1 more rotation of increased damage and decreased attack duration.
wild attack -> +10% damage, +10% crit chance +25% crit magnitude, much longer 5% crit chance tail (will be able to keep this up permanently).
devastating strike -> 10% crit chance and 25% crit magnitude for first strike. +10% damage for 8 seconds which is a +10% damage for any of the big hitters.
brutal strike -> 10% crit chance and 25% crit magnitude for first strike
ferocious strike -> 10% crit chance and 25% crit magnitude for first strike.
remorseless strike -> 10% crit chance and 25% crit magnitude for first strike, much higher crit chance and crit magnitude for nearly all remorseless strikes if you use 5 strikes in between (resulting in remorseless strike having over 80% crit/dev chance fully tiered which will happen every 10-15 seconds and if it crits you're looking at a 250-300% mag buff for PRIMARY AND SECONDARY STRIKE...every 10-15 seconds, nearly guaranteed).
The name of the game is going to be using remorseless fully tiered with the 5% crit chance from WA and the +10% damage from dev strike.
Last edited by mrfigglesworth; Apr 23 2014 at 05:43 PM.
why do i feel like we are talking to a brick wall when we suggestion something
You are welcome!
The clunky feel and animations is something that will have to be part of a larger patch as it may involve roping in other departments to shore up. That why it was not really on the table for 13.1. However, I do agree it is an issue and we will look to remedy it or at least mitigate it as best we can.
-Jinjaah
I feel like this will be abused at some point in the future but I think that the berserker champion should rank up among the top single target dps classes. Its focus is sacrificing defense for offense and as such, should be one of the more dangerous classes of the free peoples. Now that being said, I don't think we are there yet and I think there are other issues that we need to resolve to get there, but that is the end goal for where they should rank.
-Jinjaah