
Originally Posted by
GithlithMonaghan
Here's another thing that I personally don't consider a good idea, but there may be other opinions on this point:
- You can add your mainstat on each and every slot if you want to.
Now why is that a problem? I think the game will get hard to balance if some players choose for almost double the dps than others. Mostly: As tactical class you get tactical mitigation for free if you go with your mainstat. And if you get critical success with your mainstat-essences you even get some vita along. For other classes there may be less resistance. But say some tanks completely go after vita: They will outmorale other players by 10-20 times. I just sense big time problems with this. It's gonna create too much difference between players. I think any stat should be reduced to 1 slot per item - or maybe two.
I think the system will more-or-less police itself. If you have tanks that stack only defensive essences and don't put any of their main stat on, their DPS will suffer, and they will have a harder time holding aggro. Similarly, if a DPSer stacks all main stat and crit, but no vitality, that character will become very weak defensively and die a lot.
Overall, I like the system, but I think the biggest hole right now is that there is no reliable way to get yellow and purple quality essences outside of the Dol Amroth essence box barter NPC. They are too rare for drops in order to gather the 24 you need in a decent period of time in order to fill a full 6-piece suit of armor. I think that at bare minimum the yellow (lowest) quality essences should be able to be crafted. I would suggest that they be added to guild recipe NPCs and use the minor rep emblem, which has a one-day cooldown. Purple essence recipes could use the three-day cooldown rep emblem. I mentioned this idea in the suggestions board, but I think it probably fits better here for feedback.
Aethelbehrt ~ Captain of Landroval