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  1. #1
    Join Date
    Jan 2011
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    492

    Captain not strong enough to complete Dol Amroth dailies

    seriously why do we have to fight 4+ mobs at once like everyone else? Theres just no way
    Captain red/yellow (130)
    Hunter (130) or Burglar (130)
    Rune-keeper (130)

  2. #2
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    Jan 2011
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    Can't even kill 3 at once if the mobs have like 35k health

    even using oathies and cappy marks.... great job turbine devs
    Captain red/yellow (130)
    Hunter (130) or Burglar (130)
    Rune-keeper (130)

  3. #3
    Join Date
    Apr 2008
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    2,811
    Quote Originally Posted by masumane View Post
    Can't even kill 3 at once if the mobs have like 35k health

    even using oathies and cappy marks.... great job turbine devs
    It is quite doable. I've soloed drakes, etc. Are you using revealing mark/inspire/RC to keep heals coming?
    If still too hard, try doing it in LOM...

  4. #4
    Join Date
    Jan 2011
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    492
    Yes I use my revealing mark

    the main problem here is that in the library you HAVE to fight like 5 guys at once
    Captain red/yellow (130)
    Hunter (130) or Burglar (130)
    Rune-keeper (130)

  5. #5
    Join Date
    Jun 2011
    Posts
    103
    >>the main problem here is that in the library you HAVE to fight like 5 guys at once

    Those three 38k Vandals are a hard challenge for most character class, particularly the light armored ones.

    For a captain, much really depends on your weapons and armor. A well equipped Captain can just tank his way through them one at a time, however without teals, I can see the damage quickly over whelming the self heals.

    I've found the biggest danger during these instances is the low dps for a captain. In the time needed to burn the tougher mobs, other groups tend to wander in and join, the archers in particular are dangerous. (like those five at once you mention).

    However the library door is your friend, concentrate on killing just one.. then turn tail and dive through the doorway.. This resets the fight. Pause, heal, let your skills come back off CD, then go back out and kill the next one..

  6. #6
    Join Date
    Jan 2013
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    404
    Quote Originally Posted by masumane View Post
    the main problem here is that in the library you HAVE to fight like 5 guys at once
    The maximum number of enemies that are linked together in the Library is 3. If you are fighting more than 3, you accidentally pulled more than one group. Make sure you pay attention to which mobs wander, and which stay stationary. You can pick off the wanderers before taking on the stationary mobs (or ignoring them completely, if you don't need to kill them).
    Former Chief of the all-hobbits Landroval kinship, Concerning Hobbits.
    Hobbit Minstrel--Rozalinde
    Aficionado of Chicken Adventures

  7. #7
    Join Date
    Dec 2011
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    372
    Quote Originally Posted by masumane View Post
    seriously why do we have to fight 4+ mobs at once like everyone else? Theres just no way
    Fighting withdrawal is your friend, i don't even get how you die in there cappy is so op when it comes to survivability ( and yes in redline)
    Fully Wrecked/Stainless

    Arkenstone: R14 captain, R11 hunter, random other freeps and creeps

  8. #8
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    Apr 2008
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    Quote Originally Posted by masumane View Post
    Yes I use my revealing mark

    the main problem here is that in the library you HAVE to fight like 5 guys at once
    I believe you never need to fight more than 3 if you do your pulls right. That said, I often fight 6 in LtC to move things along.
    You may not have the gear/virtues/etc to do that though.

    A few thoughts:
    a) pull carefully. If 2 groups of 3 are near each other, don't pull until one paths away. If wandering solo captains are near a group of 3, don't pull
    if you can't handle the 4.
    b) fight snipers/archers from melee range. Drag the melee mobs over to the snipers/archers. You take less damage that way
    c) keep all mobs in front of you, otherwise your parry is useless
    d) trait mitigation virtues (physical mit/tactical mit) unless you are capped
    e) if your equipment isn't up to par, while working on that (big battles provide all the jewelry you need, and teals have gotten pretty cheap in AH) use food/scrolls/tokens for fights you find too hard
    f) also upgrade your LIs when you can. In particular, PA targets is very helpful here for fighting big groups. You do more damage, and you are more likely to get a crit to improve your routing/rallying cry...
    g) keep your herald up at all times with shield brother on him, keep inspire ticking at all times... Keep revealing mark on current main target, with bleeds on that target.

  9. #9
    Join Date
    Jan 2009
    Posts
    2,349
    nooooooo!

    ive always been so proud of us. we dont have these threads on the capn forum! everything is easy for us.

    well, dont mean to diss you, if youre having trouble... ive just always loved that we dont get these threads here and now i cant use that to throw in other classes' faces. so, thanks


    ok, sillyness aside, i have a decent yellow hybrid build that can pull 5+ GROUPS, not just mobs, with little issue.

    http://www.lotrottp.lotrostatus.com/...zATLG8oRTDoRAA

    so, what i do is really try to abuse the AoE stun of Routing Cry and keep self-heals up.
    put bleeds on the red/signature mobs
    use Dev Blow and Grave Wound to one-shot the green/weak mobs.
    slow and steady, 10+ mobs die. (really, i can take three of the 3man groups and 2 sigs before i need Sheild of the D)

    the build i linked is so strong, solo. so strong.


    in a red build, you want to get AoE bleeds up ASAP! then one-shot the greens with Shadows Lament, DB, and Grave Wound. Routing Cry should nearly kill all the greens with one Defeat-Response-Blast.
    i only take on ~3 groups at a time in Red. im not as comfortable dropping to half health. but its probably faster in red, just not as safe.


    ok, let me find my useful solo yellow build and link it for ya.




    edit/ps- great advice, delgon. i take so much of that for granted. like positioning. i just assume people herd the mobs properly. totally my bad on that assumption. again, great advice!
    Last edited by SapienChavez; Aug 28 2014 at 12:47 PM.
    "I am always serious; I am never serious." -Me
    "I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me

  10. #10
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    Quote Originally Posted by SapienChavez View Post
    nooooooo!
    ok, sillyness aside, i have a decent yellow hybrid build that can pull 5+ GROUPS, not just mobs, with little issue.
    Just curious, have you tried soloing the Avancs in the DA fellowship daily?

  11. #11
    Join Date
    Dec 2010
    Posts
    396
    I typically have run Red with enough blue to get the healing mark. I have 0 issues with any of the dailies. Might want to look at your skills and work on your rotation some to get the best possible DPS for the signatures.
    High Treason

    |Cuath R11 Captain|
    |Original Challenger of Gothmog|

  12. #12
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    Nov 2010
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    18
    Quote Originally Posted by DelgonTheWise View Post
    Just curious, have you tried soloing the Avancs in the DA fellowship daily?
    Solo A Hunters Prowess mounted, makes it much more survivable, though I need a couple lucky crits to kill the 20 avancs in time.

  13. #13
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    Jan 2011
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    492
    My weapon broke in the middle of fighting lol. Couldn't do anything but exit and go repair so I'll have to wait until tomorrow to try again
    Captain red/yellow (130)
    Hunter (130) or Burglar (130)
    Rune-keeper (130)

  14. #14
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    Jan 2009
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    Quote Originally Posted by DelgonTheWise View Post
    Just curious, have you tried soloing the Avancs in the DA fellowship daily?
    havent tried. didnt even think to. isnt that one a bit of a dps race? i make no claims to how FAST i can kill stuff. i think i could survive it, slow and steady, like the drakes. ill go try tonight.
    "I am always serious; I am never serious." -Me
    "I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me

  15. #15
    Join Date
    Sep 2012
    Posts
    153
    Come on, it's easy to kill the 3 signatures...

  16. #16
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    Jun 2011
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    1,516
    Not a problem for my cappy in either of his two main builds, red/blue or yellow/blue. Generally the red one, plus the Herald of Victory (my little friend Hodorf). The most mobs he can handle = about 6, as long as not too many archers. Using corner pulls, line of sight and choosing where you're fighting, plonking the limited AOE (PA, standard, routing cry) out early, and timing defeat events for RC. I keep the HOTs on me going from Gallant Display and Inspire too.

    3 signatures at a time not a problem if you keep moving, stack your self-buffs, and pull stuff into corners. (Some numbers: about 20k morale in red, 44k phys/36k tac mastery, 55% crit def, 56/50 mits, RC critting for 7k.).
    105s: Aedfrith (HN), Aldnoth (CP), Brai (RK), Hrolfdan (MN), Aeldfryd (WD), Morriarty (CH), Aednoth (LM), Mishhar (BR), Hraldan (GR), Rummbold (BG). Tinies - Rumbelina (MN), Aenghus (CP)
    Rangers of Eriador (officer), ex-Snowbourn now Laurelin - A Noob for All Seasons

  17. #17
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    Quote Originally Posted by DelgonTheWise View Post
    Just curious, have you tried soloing the Avancs in the DA fellowship daily?
    uuuuuhhhh... yea, that didnt happen!

    as i said, i make no claim to my kill SPEED, just survive-ability. that said, i barly made it through the timer, failed, then died a sad death.
    "I am always serious; I am never serious." -Me
    "I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me

  18. #18
    Join Date
    Sep 2010
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    1,111
    Quote Originally Posted by tarpelion View Post
    Fighting withdrawal is your friend, i don't even get how you die in there cappy is so op when it comes to survivability ( and yes in redline)
    Quoted for truth.

    If someone is having an issue, it's the player not the class. Should be able to take on the fountain mob along with others. I'm guessing op isn't red line.

  19. #19
    Join Date
    Jan 2013
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    895
    The AOE stun in the yellow line helps immensely when dealing with multiple enemies

  20. #20
    Join Date
    Mar 2007
    Posts
    300
    Just run redline with a pet and as others have said 1pull is all you need of 3. When I first did library with my cappy I would hit mob and back down the stairs so I would not get any other NPCS. But at this point I get 6 mobs for speed on my cappy.
    One other suggestion to help. Use hope token and battle/warding lore to give yourself a boost.
    Silverlode Server

  21. #21
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    Quote Originally Posted by wbhz View Post
    Just run redline with a pet and as others have said 1pull is all you need of 3. When I first did library with my cappy I would hit mob and back down the stairs so I would not get any other NPCS. But at this point I get 6 mobs for speed on my cappy.
    One other suggestion to help. Use hope token and battle/warding lore to give yourself a boost.
    to add to this, people often forget that pets ARE crowd control. you can always subtract one mob from every group based on your pets ability to force-taunt.

    so, the 4+ OP was referring to is only 3+, as your pet should take at least one mob, if not more (heal aggro will usually pull any extras, but those 5s of not bein beat on can help!)
    "I am always serious; I am never serious." -Me
    "I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me

  22. #22
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    May 2011
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    251
    Quote Originally Posted by masumane View Post
    seriously why do we have to fight 4+ mobs at once like everyone else? Theres just no way

    Your toon is probably just some combination of badly geared, incorrectly traited, poorly played, and poorly virtued. My captain is none of those and burns through those mobs like they're nothing. Identify the problem and fix it.

  23. #23
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    Jun 2011
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    0
    hehe, I was not prepared for one cappy to say that is not strong enough to nuke 3 x 36 mobs

    Quote Originally Posted by Felisleo View Post
    ... a hard challenge for most character class, particularly the light armored ones.
    could be if you are not decent geared. But trust me, with mini I can take up to 2 groups, RK fire 1 group is ok and just pay attention to not pull more, same for LM, and burg, well burg will never die there. I rarely died in library because not being careful or pulling extra groups. Just try to take one group each time, cut the LOS of archers if is the case.
    Andracy - Mns; Andrady - RK; Andrac - Hnt; Andracya - Brg; Gabytza - LM; Anduta - Warden
    Officer of Rangers of Eriador / Snowbourne

  24. #24
    Join Date
    Dec 2010
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    974
    1. Don't pull half of the npcs
    2. Remove archer bleeds
    Last edited by Hayden102; Sep 20 2014 at 06:06 AM.
    Korth - Parked At GV - Arkenstonned
    Korn - Prime-Evil-1 -Arkenstonned
    & Many Others on Crickhollow

  25. #25
    Join Date
    Oct 2011
    Posts
    110
    I haven't had any issues whatsoever with soloing any content, even in red line... and I've been playing an end game cappy for roughly a week? I've played all the classes and I've found cappy to be stupidly faceroll when it comes to survivability

 

 
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