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  1. #1
    Join Date
    Jun 2011
    Posts
    85

    Huge bag problem since U13

    Hi , is anyone still using huge bag ? I still think it's far superior than Turbines attempts at inventory management . Before U13 when huge bag was active your normal bags were not visible but now I have the huge bag and my normal six ones there , it's driving me nuts ! , any ideas ?

  2. #2
    Join Date
    Mar 2007
    Posts
    1,590
    This is a change that is affecting all inventory plugins. It appears to be a bug introduced when the built-in bag UI elements were altered to allow for resizing, etc. with Update 13. Apparently the Lua function that allows disabling built-in elements no longer references the correct UI elements for the inventory bags. Hopefully Turbine will fix this in a future update. There is a workaround however which has to be implemented by the plugin author (AltInventory 3.04 already implements this workaround)
    Last edited by Garan; Apr 26 2014 at 09:28 AM.

  3. #3
    Join Date
    Jun 2011
    Posts
    85
    Many thanks For your advise Garan

  4. #4
    Join Date
    Mar 2007
    Posts
    52
    FYI: We have a bug in on this issue. It will be addressed in an upcoming patch.

  5. #5
    Join Date
    Mar 2007
    Posts
    52
    Also, one "half-workaround" is to use the toolbar buttons to open your bags instead of the I key. The problem exists with the I key only and the toolbar buttons will properly open the plugin and not the built-in bags. Not sure if that is helpful at all for you but just wanted to let you know in the interim until the fix is patched out.

  6. #6
    Join Date
    Jan 2011
    Posts
    7
    A workaround is to change the options in Key Mapping so that the "I" key is no longer assigned to Inventory. Then map the "I" key to Bag 1 instead. For some reason this will not open up Turbine's version of bag 1 but will instead open up the Hugebag window. It's working for me.

  7. #7
    Join Date
    Jun 2011
    Posts
    85
    I'd totally forgotten this thread and had resigned myself to using the new system , thanks for the replies .

  8. #8
    Join Date
    Mar 2007
    Posts
    1,590
    Quote Originally Posted by Dragonkind View Post
    I'd totally forgotten this thread and had resigned myself to using the new system , thanks for the replies .
    It is worth noting that this bug is listed in the preliminary bug fixes from Bullroarer so it is probable that this will be fixed with the release of U15 (my plugins use my workaround so it doesn't affect them and I had bigger issues to test while Bullroarer was live so I didn't get a chance to verify whether this was actually fixed).

  9. #9
    Join Date
    Jun 2011
    Posts
    85
    I've used Oieriewyu517's suggestion and everything is working again , thanks everyone

  10. #10
    Join Date
    Aug 2014
    Posts
    7
    I'm wondering if anyone has encountered any issues with this plugin since the release of the new patch. I've had huge bag working perfectly with the workaround for a few months now, and all of a sudden it seems that despite remapping the keys, I just can't get bag 1 to stay hidden. Maybe someone has had a similar experience and knows a way around this?

  11. #11
    Join Date
    Jun 2011
    Posts
    391
    Quote Originally Posted by auburnquill View Post
    I'm wondering if anyone has encountered any issues with this plugin since the release of the new patch. I've had huge bag working perfectly with the workaround for a few months now, and all of a sudden it seems that despite remapping the keys, I just can't get bag 1 to stay hidden. Maybe someone has had a similar experience and knows a way around this?
    I am experiencing the same, and have yet to find a workaround. I am looking at the HugeBag code though, maybe I can come up with something.

  12. #12
    Join Date
    Aug 2014
    Posts
    7
    Quote Originally Posted by Hyos View Post
    I am experiencing the same, and have yet to find a workaround. I am looking at the HugeBag code though, maybe I can come up with something.
    Here's hoping someone can come up with something. I've been playing through it for the time being, but I'm still constantly checking the forums for updates or workarounds to remedy the issue. Thanks for whatever work you do end up putting into it.

  13. #13
    Join Date
    Jun 2011
    Posts
    391
    I found a workaround for now:

    - use default inventory interface to put all inventory slots into Bag 1
    - assign the key you want to use for inventory to "Bag 2"
    - press the "Bag 2" button and rejoice - HugeBag will open, but default will not

    Still looking into why the intended bugfix by Turbine does not work with HugeBag out of the box.

  14. #14
    Join Date
    Aug 2014
    Posts
    7
    Quote Originally Posted by Hyos View Post
    I found a workaround for now:

    - use default inventory interface to put all inventory slots into Bag 1
    - assign the key you want to use for inventory to "Bag 2"
    - press the "Bag 2" button and rejoice - HugeBag will open, but default will not

    Still looking into why the intended bugfix by Turbine does not work with HugeBag out of the box.
    Confirmed, this workaround fixes the issue. Thank you very much for the tip!
    Last edited by auburnquill; Nov 13 2014 at 10:00 AM.

 

 

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