
Originally Posted by
Orlor
I agree. I am pleased that you are addressing the Bagpipe drone issue. However, just fixing that and a couple of vol levels does not address the issue of instruments being cut off in band pieces. If it is released live like that, then there is no point in playing in a band. Please do not release it live until that issue is fixed. The banjo-like strings on the lute and other stringed instruments may be annoying but they are not the most important thing to fix at the moment (In my opinion at least).
I can tell you from experience on live with the exact same problem (as demonstrated in Fincin's videos) is primarily due to a limitation of the number of sound events allowed to play at one time.
Note 1: "sound events at one time" includes any sounds in the environment or from nearby players
Note 2: notice the character on the extreme right complains that theorbo and bagpipe are dropping notes, this is because they are farthest away from that character. In the video, whoever is doing the video [edit] may be on the other end (originally I thought I noticed a definite stereo effect with the sounds matching the visual, but a second listen seemed not so, hard to tell where the videographer is standing) and it is one or two (or more) of the lutes/harp that are missing the most notes. In my experience the most missing notes happened with instruments with the most rapid note firing or farthest away from me.
I experienced this problem on live for years. I could not figure out why I suddenly couldn't hear instruments that were not right next to me or were missing notes unless I turned off all other sounds (and even then I was dropping notes). I searched the forums, asked other players, nothing. Then after a particular update (a little over a year ago, I think) someone mentioned there being a setting in the preference.ini for adjusting the number of simultaneous sounds. When I checked this I found my setting was for only 16!! I have no idea how that got changed, but when I increased that number my problem was (mostly) solved! I set it up to 128, but found that when I went back into preference.ini it had been bumped down to 64. So apparently there is a hard cap on live at 64 sound events.
I would ask that the devs increase the hard cap to 128 with a default setting of 64 sound events. This would not only solve the dropped music notes, but also the "silent" cries and missing battle sounds I sometimes experience (still) when in groups.
Last edited by diamond-tinidril; Jan 26 2015 at 05:12 PM.
Diamond of Gladden & Landroval.
Director of Eriador Music Society of Landroval.