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  1. #1
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    Jan 2011
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    Imbued legacy decisions

    I'm trying to decide on a couple of 7th legacies to add, pre-imbue.
    Currently I have (for DPS weapon):
    Captain Area-effect Healing
    Melee Skill Critical Multiplier
    Grave Wound Damage
    Cutting attack damage
    Blade of Elendil Damage
    Bleed Damage
    Might
    But, wondering if I should drop might for the new Battle readied damage (extra 10-14% damage when ranked up), but I can't get a feel for how that really works. It seems like as soon as you exit battle readied by hitting either pressing attack or Devastating blow, you enter battle hardened, and lose that buff. So, it may only apply to other skills like Grave, cutting, but possibly only until you enter battle hardended?
    Any insight into which would yield more damage overall between might and that (however little it may be...).

    Similarly for my DPS emblem:
    Captain Critical Healing Magnitude
    Rallying Cry Healing
    Sure Strike Damage
    Vocal Skills Healing
    bleed crit damage (was bleed pulses)
    Devastating Blow and Pressing Attack Damage
    Shadow's Lament Damage

    Trying to decide should I keep bleed crit damage (which I assume just adds a % on top of damage when the bleed crits), or, swap for Time of need buff duration which post-imbue also has a +damage component (although it is small, max 2.8%), or light skill damage, or stat legacy.
    I assume we will retain the option to have ToN duration on a non-imbued swap item, as that is how it appears currently.

    I know you can swap out legacies post-imbue, but I'm looking at this as more or less a permanent setup, as I don't desire to purchase store items to change things later, so want to feel comfortable with the choice from the get go.

    Thanks in advance.

  2. #2
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    For the weapon I went for both Battle-readied Damage Buff and Battle-hardened Incoming Damage but... I don't think these legacies actually work. At least when you are in the Battle-ready state the tooltips go up only by 5% and not by >18% as they should in my case. As for maintaining this buff, it does appear after Battle Shout, Shadow Lament and Time of Need. The skills which are consuming this buff (Pressing Attack and Dev Blow) should deal an increased damage since this buff is always active for them. Not working now.
    Another broken legacy is Grave Wound Damage - it does not increase the bleed damage at all.
    Overall I am glad that the new area rewards include some Imbue Legacy Replacement scrolls. I may use it for my sword if these legacies are not fixed in the nearest patches.


    Light-type Damage is a must for a dps emblem in my opinoin, was so even before U16. Shadow Lament deals light damage so the legacy buffs it too. On an imbued weapon Light Damage goes up to 35% while the SL damage only up to 21%. I also prefer to keep Time of Need Duration and Sure Strike damage on my dps emblem instead of some healing legacies.
    Ishtarien - Captain
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  3. #3
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    I should recheck, but I'm pretty sure my BR damage buff was working correctly, showing tooltip at about 18%. The way I go about it is: I do something to get in BR state, and only consume it if I have a way to recreate the buff (i.e. Battle Shout, Shadow's Lament or Time of Need off CD). At least, that's the idea Very much enjoying the imbued LIs on cappy for dps/heals, I left my tanking LIs non-imbued for PA targets and SotD duration.

  4. #4
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    Quote Originally Posted by Mathili View Post
    I should recheck, but I'm pretty sure my BR damage buff was working correctly, showing tooltip at about 18%.
    Yes, the tooltip of the buff is correct in my case as well. But when you actually have the buff then the tooltips of all damaging skills get only a 5% increase, not 18% as they should.
    Ishtarien - Captain
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  5. #5
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    Thanks for the feedback.
    @Lunasa - so you slot light instead of SL damage or in addition to?

    Hmm, tough choice with BR damage, slot a non-working legacy in hopes they fix it, or put something else in that does work, and maybe replace it later. I assume you sent in a bugged ticket for it? I'll do the same if I go that route.

    S

  6. #6
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    Quote Originally Posted by NogodZ View Post
    Thanks for the feedback.
    @Lunasa - so you slot light instead of SL damage or in addition to?
    I slot both legacies since they both improve the same skill
    Ishtarien - Captain
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  7. #7
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    Is there any reason to run a stat legacy in the imbuement system?

  8. #8
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    Quote Originally Posted by Almagnus1 View Post
    Is there any reason to run a stat legacy in the imbuement system?
    On almost all of my LIs, I don't find enough legacies I really want, so plenty of room for stat legacies there :P I was working on my healing LI yesterday, and noticed that I really only want 3 specific legacies for healing. I'm considering slotting the MC fear resist for RC final boss fight, but still pondering.

  9. #9
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    Quote Originally Posted by Almagnus1 View Post
    Is there any reason to run a stat legacy in the imbuement system?
    my 2c
    It's pretty much the same as non-imbued as far as the amount of stat (~150 at t4/t29, and goes up only slightly from there).
    On my Captain, I rarely find I have room for stat legacies as I feel even a moderate skill boost from a legacy will be much greater than another 150 might which might boost DPS/healing 1-2%.
    The major boost from imbuing, I think, is you can have all 7 legacies maxed without concern for legacy points any more. If you have 7 legacies you like, that was really not possible in the old system. Plus, once they are maxed again they are ~50% higher than their non-imbued versions.

  10. #10
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    Quote Originally Posted by Almagnus1 View Post
    Is there any reason to run a stat legacy in the imbuement system?
    If your build would not use 7 legacies on both LIs, then yes. Choose the legacies you need/would really like. Then pick ones that would be helpful, but aren't essential. If you find yourself - as I did - with an open slot or two, then you can look to stat legacies.

    Mechanics:

    Tier 1 Imbued Stat Legacies give +100 Might/Agil/Whatever.

    Each subsequent tier gives +2, for a total of +168 at Tier 35.
    Neddor, Untrustworthy Guardian of Arkenstone
    Massan, Captain Nutter of Laurelin

  11. #11
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    If I'm in a Red Splash Blue grouping build (taking Inspirting Call and Revealing Mark from Blue), would melee skills healing be more efficient than vocal skills healing on an emblem?

    I'm doing a DPS focused build, and I'm not certain how "good" light skills damage really is on a DPS centric emblem.

  12. #12
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    Quote Originally Posted by Almagnus1 View Post
    If I'm in a Red Splash Blue grouping build (taking Inspirting Call and Revealing Mark from Blue), would melee skills healing be more efficient than vocal skills healing on an emblem?

    I'm doing a DPS focused build, and I'm not certain how "good" light skills damage really is on a DPS centric emblem.
    Melee Skill healing in your build affects only Inspire heal and it is a really small one to start with. I would choose Vocal Skills healing any time.

    As for the Light Skill damage, I don't understand why people hesitate to use it. It adds up to 35% damage to Shadow's Lament (yes, it is a melee skill which depends on your weapon but does Light Damage) as well as buffing our cries and Standard.
    Ishtarien - Captain
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  13. #13
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    Quote Originally Posted by Almagnus1 View Post
    If I'm in a Red Splash Blue grouping build (taking Inspirting Call and Revealing Mark from Blue), would melee skills healing be more efficient than vocal skills healing on an emblem?

    I'm doing a DPS focused build, and I'm not certain how "good" light skills damage really is on a DPS centric emblem.
    melee skills healing is mostly for VS, as it is by far the biggest melee heal(the other being inspire). vocal skills affects both RC and WoC both of which are sizable heals. that being said, on a pure dps emblem i dont use any healing legacies.

    as for light damage legacy, there really arent many other good dps legacies. and this adds a fair bit of damage to one of our hardest hitting skills, and a vital part of a dps rotation.
    Lugbur

  14. #14
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    Quote Originally Posted by Lunasa View Post
    As for the Light Skill damage, I don't understand why people hesitate to use it. It adds up to 35% damage to Shadow's Lament (yes, it is a melee skill which depends on your weapon but does Light Damage) as well as buffing our cries and Standard.
    This is excact the case, you overread the part damagetyp "light".
    In my head, i had light dmg are my cries, the banner and BoE*. Base damage not high enough to take the supporting % of the legacy.
    BoE end the Buff, so i do not use it not so much, after i get the buff on my group atm.

    On my Symbol i have atm:
    A:
    Rallying Cry Healing
    Vocal Skills Healing
    Sure Strike Damage
    [Captain Critical Healing Magnitude] would be the 4th Major, that i do not have atm.

    B:
    Devastating Blow and Pressing Attack Damage
    Shadow's Lament Damage
    Bleed Pulses -> will be Bleed Crit Damage on Imbrue

    Now i will take Light Damage in addition, but instead of
    Shadow's Lament Damage
    or
    Bleed Crit Damage

    The Bleed Crit Damage i can use in "all" Ways, the Shadow's Lament Damage only in Red, as i am mostly on the Road with mates.
    I want a Red & Blue Symbol combinated and the Yellow one will stay unimbrued.
    Now we have no to-less-points to spend problem that is the best of the new system from my point of view (atm).

  15. #15
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    Quote Originally Posted by Laubgaenger View Post
    This is excact the case, you overread the part damagetyp "light".
    In my head, i had light dmg are my cries, the banner and BoE*. Base damage not high enough to take the supporting % of the legacy.
    BoE end the Buff, so i do not use it not so much, after i get the buff on my group atm.
    I am reading it just right and the Light Damage legacy does affect the Shadow's Lament damage. It is very easy to test with a 3rd age emblem and I am doing such tests every time before posting about it on the forums just to make sure that nothing was changed.

    Shadow's Lament was changed to Light Damage during the Helm's Deep beta because the players did not like the trait Deafening Shouts which increases light damage. They complained that the trait was too weak and RockX changed the damage type of Shadow's Lament in order to make the Light Damage buffs more attractive.
    Ishtarien - Captain
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  16. #16
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    Quote Originally Posted by 0987654321 View Post
    melee skills healing is mostly for VS, as it is by far the biggest melee heal(the other being inspire). vocal skills affects both RC and WoC both of which are sizable heals. that being said, on a pure dps emblem i dont use any healing legacies.
    Isn't Gallant Display a melee heal too?
    105s: Aedfrith (HN), Aldnoth (CP), Brai (RK), Hrolfdan (MN), Aeldfryd (WD), Morriarty (CH), Aednoth (LM), Mishhar (BR), Hraldan (GR), Rummbold (BG). Tinies - Rumbelina (MN), Aenghus (CP)
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  17. #17
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    Quote Originally Posted by Aedfrith View Post
    Isn't Gallant Display a melee heal too?
    It is.

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  18. #18
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    Quote Originally Posted by Aedfrith View Post
    Isn't Gallant Display a melee heal too?
    Yeah, but it's a pretty damn useless heal.

  19. #19
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    Quote Originally Posted by Lunasa View Post
    I am reading it just right and the Light Damage legacy does affect the Shadow's Lament damage. It is very easy to test with a 3rd age emblem and I am doing such tests every time before posting about it on the forums just to make sure that nothing was changed.

    Shadow's Lament was changed to Light Damage during the Helm's Deep beta because the players did not like the trait Deafening Shouts which increases light damage. They complained that the trait was too weak and RockX changed the damage type of Shadow's Lament in order to make the Light Damage buffs more attractive.
    Misswriting by me
    "This is excact the case, _you_ overread the part damagetyp "light"."
    The _you_ should mean Someone, not YOU in Person:-)
    Me did not mention the Light damage for Shadows Lament and also overread the Lightdamage on the Tooltip.

    I wrote with his Majesty some days before, and then me eyes get it too :-)
    On my Symbol, as i wrote i have SL Damage, but no Lightdamge atm.

  20. #20
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    So I'm looking at the legacies, and if you want to go for one that's heavy DPS oriented, it's going to maximizing the primary skill chain and the bleed damage, which is done through these LIs:

    Major Weapon:
    To Arms Duration/Battle Shout Damage
    Melee Skills Critical Multiplier
    Telling Mark Damage/Cutting Attack Damage
    Oathbreaker's Shame duration/Grave Wound Damage

    Minor Weapon:
    Blade of Elendil Damage
    Bleed Damage
    Make Haste Duration/Battle-readied damage


    Major Emblem:
    Healing Critical Magnitude
    Sure Strike Damage

    Minor Emblem:
    Bleed Pulses/Bleed Critical Rating
    Devastating Blow and Pressing Attack Damage
    Time of Need Buff Duration/Time of Need Buff Duration & Time of Need Damage
    Light Skill Damage
    Shadow's Lament Damage

    The only real odd one here is healing crit magnitude, as that's more to support the blue splash giving me a bit of utility, as I am taking Reversal, Revealing Mark, Bolstered Resolve, and Rousing Cry (using Dignified Spectacle as a point sink), with basically the entire red tree except for Restraint, Heightened Allies, and the ground targeting banner (as I'm rarely NOT going to be where my banner is if I'm in LtC).

    On second thought, the Bleed Pulses/Bleed Critical Rating may need to be swapped for something else. Maybe Vocal Skills Healing?

    Hopefully that helps some peeps.

    Quote Originally Posted by Giliodor View Post
    Yeah, but it's a pretty damn useless heal.
    Gallant Display needs to be part of a 3-4 skill rotation to get maximum effect, as the first tier of the heal is pointless, yet once it's tiered up it's not that bad IIRC. It's been a while since I've actually mainhealed anything, so my memory may be off - but I had a look at what I'm normally doing in the red-splash blue build and figured the additional buffs would be more useful for the group than the skill because I'm generally either DPSing or I'm completely random with skill usage. I have also contemplated taking cry of vengeance, but that may be overkill for non-'Moors applciations.
    Last edited by Almagnus1; May 15 2015 at 02:23 PM.

  21. #21
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    Quote Originally Posted by Almagnus1 View Post

    On second thought, the Bleed Pulses/Bleed Critical Rating may need to be swapped for something else. Maybe Vocal Skills Healing?
    the bleed legacies are pretty big for captain dps. especially now that we have a legacy that helps boost CA damage. CA with the bleed crit legacy, and GW with the pulses legacy, will only increase our dps from pre-u16. so basically for a dps build, i would recommend keeping the bleed legacy.
    Lugbur

  22. #22
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    Quote Originally Posted by 0987654321 View Post
    the bleed legacies are pretty big for captain dps. especially now that we have a legacy that helps boost CA damage. CA with the bleed crit legacy, and GW with the pulses legacy, will only increase our dps from pre-u16. so basically for a dps build, i would recommend keeping the bleed legacy.
    Has anyone tested what happens with the crit legacies if you are at crit cap?

  23. #23
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    Quote Originally Posted by Almagnus1 View Post
    Has anyone tested what happens with the crit legacies if you are at crit cap?
    if it ain't a percent, it ain't goin past cap.

  24. #24
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    Quote Originally Posted by mrfigglesworth View Post
    if it ain't a percent, it ain't goin past cap.
    In other words: go grab something else, eh?

  25. #25
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    At the moment there is no "Bleed Critical Rating" legacy, instead on an imbued emblem you will see "+28% Bleed Skill Critical Damage" (when maxed of course). I don't know where is the mistake, in game or in the Frelorn's table. But what I see in game makes me want to keep it for now.
    Ishtarien - Captain
    Ishtara - Beorning | Ishtari - Rune Keeper | Ishtarel - Hunter
    Lunasa - Minstrel | Cabernetta - Guardian | Ishtaridas - Lore Master | + many more
    Eldar -> Evernight

 

 
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