So, more dish-washing, water skin-filling, meal-delivering, and herb-grinding?
I swear, in Eastern Gondor when I was reluctantly pulled aside to investigate why some patients at the healer were not recovering, and I went and gathered the herbs, I said over my shoulder to the wife: "If they make me grind these herbs myself I may just quit the game right here". . .
. . . when it had me grind the herbs myself I stared blankly at the screen for a minute, said nothing so the wife wouldn't hear. . . and then went in search of the eight patients that needed to be clicked.
All of which is to say that the larger stories have been top-notch. But the monotonous grunt work involved in the generic landscape quests, after eight years, is becoming intolerable. Surely by now we can eschew the blatant time sinks and busy-work? With no level cap increases, and all the time sinks already at endgame, the almost demeaning nature of what we're asked to do in a time of crisis and war (to say nothing of the needless waste of real-life time to no game design benefit I can see in the present context) should be addressed?
Sending us to a workbench to make twelve spears. . . and requiring us to click all twelve seems like a game mechanic for a bygone era. But at least that was spears and not mess hall dishes.
Again, I'd like to emphasize that the overall stories told are top-notch. And I have nothing but praise for Turbine's writers. But it's being severely diluted in the sea of monotonous, demeaning, generic time-sink quests that seem out of place for this era of the game.