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  1. #1
    Join Date
    Jun 2014
    Posts
    73

    "There are too many players in the ettenmoors"

    This has been a nonstop occurrence since the update, which in my opinion shows nothing but Turbines inability to do..well anything.

    Lets assume that there really is a massive influx of players and Turbine didn't just lower the max limit of players for whatever reason they have, there's two maps now, and we can't access either. I have a rather hard time believing that this update brought back so many players that both maps are full on both sides, unless both map populations count for each other.

    Though on one hand I understand why the population caps are very needed, the lag is horrendous and server crashes are known to happen, but the reality is, if the server upgrades don't fix most of those issues, Turbine is basically screwed, the broken product will run out of possible fixes thus limiting the amount of people willing to sub etc.

    Basically - Why am I paying for a sub right now and what hope is there for the future? I'm horribly depressed.

  2. #2
    Join Date
    Mar 2011
    Posts
    2,719
    This is why Turbine should never have allowed transfers to Brandywine.

    Should not have released the new pvp map without the new server hardware

    And also why they should consider layering the osgilliath pvp map.
    LvL 100s: Beorning, Burglar, Captain, Champ, Guardian, Hunter, Lore-Master, Minstrel, Rune-Keeper
    LvL 85: Warden, Minstrel
    All my forum posts are my opinions and may not even be that. Also On Twitter: @leixicon

  3. #3
    Join Date
    Jun 2014
    Posts
    304
    Quote Originally Posted by Leixy View Post
    This is why Turbine should never have allowed transfers to Brandywine.
    Please Turbine, claim Brandywine as a full server. Give free transfers for those who want to leave, but yes, no more transfers to BW

  4. #4
    Join Date
    Oct 2010
    Posts
    932
    news flash


    turbine is incompetent
    Exploit

  5. #5
    Join Date
    Feb 2012
    Posts
    598
    As I've mentioned this message annoying mostly creep players.

    Because HEY, its another bug -> they calculate players players (creeps) on BOTH maps and disallowing anymore loggins. Which is bug. Because they should calculate Osgi/Moors population separately. When Osgi is full, there are barely any creeps in moors, which actually trying to enjoy PLAYABLE (well at mediocre lvl) map.
    Last edited by Leopoldio; Jul 22 2015 at 05:50 AM.

  6. Jul 22 2015, 05:58 AM

  7. #6
    Join Date
    Apr 2013
    Posts
    368
    Got skill locked and couldn't log back in for 15 minutes because the moors was full.

    GG Turbine

    Last edited by YOLOSWAG420; Jul 22 2015 at 10:30 AM.

  8. #7
    Join Date
    Jul 2006
    Posts
    1,240
    We have the populations limits there for a reason. When 200 players are in a region, it is bad for the servers and can cause crashes and even worse lag than some players see. Would we like to see more players allowed in at once, absolutely. We can look into separating the regions, but I cannot personally speak on if that is possible until the rest of the team gets into the office this morning.

  9. #8
    Join Date
    Jun 2011
    Posts
    711
    Quote Originally Posted by Frelorn View Post
    We have the populations limits there for a reason. When 200 players are in a region, it is bad for the servers and can cause crashes and even worse lag than some players see. Would we like to see more players allowed in at once, absolutely. We can look into separating the regions, but I cannot personally speak on if that is possible until the rest of the team gets into the office this morning.
    Do you mean Osg and etrens as separate regions population wise? If it wont be possible maybe allow same OOC on both regions.

  10. #9
    Join Date
    Sep 2007
    Posts
    2,621
    Old Hotness: No one logs in to pvp. This means Turbine did something bad/wrong!
    New Hotness: EVERYONE logs in to pvp. This means Turbine did somethign bad/wrong!


    Even my Signature is trolling!

  11. #10
    Join Date
    Jul 2012
    Posts
    402
    Quote Originally Posted by Sezneg View Post
    Old Hotness: No one logs in to pvp. This means Turbine did something bad/wrong!
    New Hotness: EVERYONE logs in to pvp. This means Turbine did somethign bad/wrong!
    Oh cmon Fanboi Ppl just want try new map. 1-2weeks and it will be same like Moors time
    "To fight and conquer in all your battles is not supereme excellence.
    Supreme excellence consist in breaking enemys resitance without fighting" Sun Tzu - the Art of War.

  12. #11
    Join Date
    Aug 2013
    Posts
    2,334
    It's 11AM and you can't login to Creep on Brandy. That's sort of impressive. What happened to PvPers and raiders are a negligible part of the community?
    "It is wisdom to recognize necessity, when all other courses have been weighed,
    though as folly it may appear to those who cling to false hope."

  13. #12
    Join Date
    Sep 2007
    Posts
    2,621
    Quote Originally Posted by infinitewhimsy View Post
    It's 11AM and you can't login to Creep on Brandy. That's sort of impressive. What happened to PvPers and raiders are a negligible part of the community?
    It would be very good if there was some sort of voluntary or mandatory moratorium on multi-accounting until some of the traffic dies down.

    Even people who are just logging in their "spy" reavers are potentially blocking other players from accessing the content.


    Even my Signature is trolling!

  14. Jul 22 2015, 12:23 PM

  15. #13
    Join Date
    Jun 2011
    Posts
    2,190
    Quote Originally Posted by Grego28 View Post
    I cannot really get why should the 2 different maps count as 1. I don't think they should count as 2 parts of the same map because the 2 areas are way too many miles away from

    each other, if we want to respect LORE.

    So, yes, it's a very illogical detail that the calculation of players in both maps count as if they all were in one among them.
    Lore has nothing to do with resource allocation.

    If both maps use the same hardware resources, then it is logical for them to share a limit.

  16. #14
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    Sep 2007
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    2,621
    Quote Originally Posted by Grego28 View Post
    Oh really? Do you think so?
    I think there's a very large land rush. It will be interesting to see what things look like a week, two weeks, even a month from now. Especially if Turbine are able to have separate hard caps for the moors and for Osg

    Quote Originally Posted by Grego28 View Post
    The PvP community has been waiting for this new map to come and you try to tell us that the fact BW hit the hard cap proves that the company -and more specifically the devs

    who worked on the last PvP stuff- did everything good?
    My post basically amounted to "complainers gonna complain". While I think there are plenty of issues to be looked at, I don't think having "a #### ton" of people logging in and trying things out is a problem.

    Quote Originally Posted by Grego28 View Post
    Are you satisfied with this result?
    The structure of the map, the environmental work on it and some of the features I am very happy with. As with all collaborative processes, it's not 100% how I would have done things. But it's not finished either, as Edge and others mentioned. Development on map mechanics are very much continuing.

    Quote Originally Posted by Grego28 View Post
    Let's be honest to ourselves. This map encourages any player who loves soloeing everything in a MMO. Exactly how the PvE has been since RoR.
    That is not the fault of the map. That's a fault of the point gain system. The map is potentially a roaming group's paradise, especially compared to the moors.

    Quote Originally Posted by Grego28 View Post
    Also, my main is a freep; I'm stronger then before with this new PvP gear.

    And I feel like creeps got some poor buffs and nothing more; they're more hopeless than pre-16.2, if I may say so.

    I'm sure you enjoy it on your main, if it's a creep ofc.
    I legitimately do not understand your thrust here. You're stronger, and the balance is bad... and you're sure that I as a creep am enjoying this?

    Quote Originally Posted by Grego28 View Post
    I strongly believe they didn't take into consideration the players' feedback in BR forums.

    ofc everyone logs to PvP on the day-3 after an almost 100% PvP patch, in order to check; don't try to "hunt phantoms" by posting such things.
    We'll see what things look like in a few weeks. I'm curious as to how much of the foot traffic is just curiosity. Player capping the region at 11am EST on a work day is kind of nuts.


    Even my Signature is trolling!

  17. #15
    Join Date
    Aug 2007
    Posts
    4,707
    Deja vu all over again....
    .
    Ancient spider of the moors

  18. #16
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    Aug 2007
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    1,872
    Quote Originally Posted by Sezneg View Post
    I think there's a very large land rush. It will be interesting to see what things look like a week, two weeks, even a month from now. Especially if Turbine are able to have separate hard caps for the moors and for Osg
    It will look the same in a month as it did a month ago on live. Hell, I even bet if nothing is changed with glory gains people will be back to the moors over Osg in a month.



    My post basically amounted to "complainers gonna complain". While I think there are plenty of issues to be looked at, I don't think having "a #### ton" of people logging in and trying things out is a problem.
    Of course having "a ####ton" of people trying it out is a problem. When a ####ton of people log in on a system that can't handle a ####ton, nothing can be tried out.


    The structure of the map, the environmental work on it and some of the features I am very happy with. As with all collaborative processes, it's not 100% how I would have done things. But it's not finished either, as Edge and others mentioned. Development on map mechanics are very much continuing.
    And maybe rather than a ####storm of unhappy players, this development process could have continued in beta?


    We'll see what things look like in a few weeks. I'm curious as to how much of the foot traffic is just curiosity. Player capping the region at 11am EST on a work day is kind of nuts.
    Its the summer, the population spikes now just like it does from Mid-December to Late January. Yes capping the pop at 11am is unusual, but if this map (and the freep/creep balance update) were smashing successes, rather than the ####show we got, I would bet it would be the new norm until late august.



    Bottom line, we got a(nother) rushed release. The map itself is actually great, the mechanics of the map are trash, the combat balance is as bad or worse than before, the lag is unchanged (terrible), and the rewards system rubs salt on the wounds created by everything else in this list. Add to that the numerous botched/bugged aspects of the update and it doesn't paint a pretty picture on what could have been a paradigm altering update for turbine that could have won back droves of (paying) customers.

    Instead, we got an update that wasn't ready to leave beta, that no one on beta thought was ready, that few people on live were clamoring for, pushed out the door. Why? This whole thing reeks of incompetence at the highest levels. We have a population (PvMP'ers) who are used to getting ignored and/or infrequent updates. We have an update with no promised timetable (even the other part of the update, cosmetic weapons had no strings attached to the new map, and no promised timetable). I certainly saw and heard from many people who looked forward to a new map, but unlike many PvE (instances, lvl caps, expansions) releases where people are pushing for a release that's "on time", almost no one was asking for this asap. An updated beta process that went another month wouldn't have garnered more than a few peeps in the forums or the game asking for things to hurry up, yet here we are. If the logic behind the release was to free up the beta server and Devs to work on new content releases, that certainly flies in the face of the assertion that "Development on map mechanics are very much continuing."

  19. Jul 22 2015, 01:27 PM

  20. Jul 22 2015, 01:27 PM

  21. #17
    Join Date
    Aug 2013
    Posts
    2,334
    I expect the new map to be the death of the Ettenmoors. Which is very sad, as the Moors has a lot of personality and history. There's something really sad about abandoning it after 8 years...

    Meanwhile Osgiliath is numbing, linear, and tedious.

    Quote Originally Posted by spelunker View Post
    It will look the same in a month as it did a month ago on live. Hell, I even bet if nothing is changed with glory gains people will be back to the moors over Osg in a month.
    I'm less certain. The renown buffs are smaller, but the fights are more frequent, concentrated. Most people want to zerg, Osgiliath makes that utterly easy.
    "It is wisdom to recognize necessity, when all other courses have been weighed,
    though as folly it may appear to those who cling to false hope."

  22. #18
    Join Date
    Aug 2007
    Posts
    1,872
    Quote Originally Posted by infinitewhimsy View Post
    I'm less certain. The renown buffs are smaller, but the fights are more frequent, concentrated. Most people want to zerg, Osgiliath makes that utterly easy.
    The length of the great bridge isn't all that much more than from Lugz BD to Grams, or GTR/TR BD to GV.

  23. #19
    Join Date
    Aug 2013
    Posts
    2,334
    I realize, but it is very closed off and "direct". The new map fundamentally directs players into such a shuffle, in the Moors it is more of a choice, and thus less chosen. The lack of meaningful capture points and creep maps contributes to this too.

    Osgiliath removes all ambivalence. It offers surety, zerging with conviction! The only choice is to use it at all, and since it's new, it must be better, so...
    "It is wisdom to recognize necessity, when all other courses have been weighed,
    though as folly it may appear to those who cling to false hope."

  24. #20
    Join Date
    Mar 2012
    Posts
    691
    People who say the only option on this map is the great bridge shuffle are lazy. I've had small 3-6man groups out at different times the last few days and had good success finding fights away from the bridge in small groups that were actually quite fun given the new map's terrain and options for fighting. We've also darted out of the side alleyways to snag a couple quick kills on the bridge zerg and then breaking off before the full zerg could catch us. The new map certainly has many options for small groupers if you are willing to avoid the easy route and the lowest common denominator. (Bridge zerg). That said. Balance and class mechanics are still a complete joke. The only "balance" they've added is that stalemates are more likely now than before.

    (Retired... Maybe un-retired?) Arkenstone: Immanitas R12 Burg, Gorbat R12 Reaver, Sueahpro R11 Mini, Falsified R9 RK, -The Blood Hand
    Crickhollow: Orphluk R9 Warg, Orphelun-1 R8 RK. -The Blood Hand.

  25. #21
    Join Date
    Jan 2013
    Posts
    895
    Oh, so you all abandoned your own servers instead of nurturing the community there and you transferred to Brandywine, and now you're shocked that there's massive lag.

  26. #22
    Join Date
    Aug 2007
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    1,872
    Quote Originally Posted by NeoBasilisk View Post
    nurturing the community
    9.5/10

    ......

  27. #23
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    Apr 2007
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    1,444
    Quote Originally Posted by NeoBasilisk View Post
    Oh, so you all abandoned your own servers instead of nurturing the community there and you transferred to Brandywine, and now you're shocked that there's massive lag.
    Well said. +1
    Irin r8 Hunter // Arngar r8 Burg // Akthuri r15 LM // Vishus r5 Captain // Curad r11 Mini < RETIRED // ACTIVE > Ursamajor Beorn // Babayaga LM // Kleptomania Burg // (Anor)

  28. #24
    Join Date
    Feb 2012
    Posts
    598
    Quote Originally Posted by infinitewhimsy View Post
    What happened to PvPers and raiders are a negligible part of the community?
    OH YEAAAAAA. THATS THE REAL/MAIN QUESTION. Turbine, please answer us......PvP if definately not doing any profit to company. And overflowed servers isnt indicator of it as well.

  29. #25
    Join Date
    Nov 2010
    Posts
    1,236
    Quote Originally Posted by YOLOSWAG420 View Post
    I like this new one elvich, continue the innovation.

 

 
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