
Originally Posted by
Imsoclastic
Listen, there are some blunt statements that need to be made here. I understand that the story in LOTRO is a sacred thing to many people who play this game. I know that some people would be "outraged" if you came up with some raid where a balrog inserts itself in the battle of Pelennor Fields. I for one don't care about it, or enjoy the story aspect of ANY MMO. I think questing is the worst thing to happen to MMO's, and if it were up to me there would be no leveling, just end game content.
With that said, LOTRO is an MMO. Within the MMO genre, there are some standard expectations.
They are as follows:
1. At ANY given time, there needs to be a relevant, rewarding and challenging raid with several tiers to allow people to learn it at their skill level, and adjust appropriately. We see this with T1, T2 and T2C raid tiers.
2. There must be smaller-group instances to fill the gaps between raiding and allow new players to get geared for raids.
3. There must be filler content and extraneous daily quests for players to fill their time with.
4. There has to be a system of rewarding and meaningful character development to keep people interested.
5. PVP isn't standard in all MMO's, but if you're going to have it, you need to keep it balanced, fair, and fun.
LOTRO has fulfilled precisely NONE of these expectations since Helm's Deep released. Literally. Not. A. Single. One. We haven't had a single new challenging multi-boss raid in what, 2 years?
Now, I'm going to come from a development viewpoint here, being a programmer myself. The LOTRO team works with an outdated, god-awful engine that wasn't even good when Asheron's Call released back in the day. I'm sure it's not intuitive or easy to work with like modern game engines. I very highly doubt anything the dev team does is "drag and drop" like the Unity, Unreal 4, or Source engine. So I cut them a modicum of slack for that. They do what they can with the resources they have and the tools they're given.
That said, I've been CONSTANTLY baffled by the priorities the LOTRO team seems to maintain. This game has begun to cater more and more to casual players who sign on for a few hours a day, roleplay a little bit, buy some cosmetics, and then move on to something else. I mean no offense to people who enjoy things like that in the game, but you're not part of the end game community that gives people something to level up for and aspire to be a part of. You're not the ones populating the moors or Osgiliath and paying 15 dollars a month for VIP. So why are players like them being focused on in development? There are THOUSANDS of hours of quests, hundreds and hundreds of cosmetic items, and god knows what other aspects of the game us end game raiders/PvP'ers don't give half a cow about.
I've seen what the dev team is capable of. Ost Dunhoth at level 65 level cap was one of the GREATEST raids i've ever seen in an MMO. I'd go as far as to say I think it's actually the best. Tower of Orthanc was also fantastic once the initial bugs were ironed out. Rift, Helegrod, Dar Narbugud...the list of amazing raids this game has deep in its closet is incredible. So where is the game LOTRO used to be? I just don't get it.
Are you guys (the Dev Team) just not paying attention to any of us on here? Do you not care? Do you have a skewed philosophy that casual players who drop 20 dollars on cosmetics on time and quit are keeping your game alive more than people (like me) who have spent LITERALLY thousands of dollars on Subscriptions and store items to improve my characters?
I have a really hard time that any of you guys developing this content are proud of what you're doing. I just can't believe that after I've seen what you can create when you have direction and ambition. I hope at least a few of you take the time to listen to the genuine pleas of someone who longs for what LOTRO used to be.