
Originally Posted by
Scirocco
Ironically, the initial cost for ASEs and ASCs in terms of SOMs were less than half of what they are now. But some folks complained that this made acquiring them too easy, so the prices got jacked up for Live.
As this thread shows, at least a substantial part of the "grind" affliction is self-inflicted.
First, MMORPGs and grind go together. From day 1, you grind levels, grind for improved gear, grind for stats, grind for virtues, grind reputation, and so on. If you continue to play an MMORPG for years, you have to got to be getting some enjoyment from the grind. So-called end game content, of whatever sort you prefer, is equally grindy. For newer games, or at least the first time through, it may not appear to be so, but that's because we enjoy what we're doing. If you enjoy it, it's not a grind (or, at least, less of one).
Second, LOTRO's grind is perfectly fine for those advancing a single character (and probably is even less of a grind than many other MMORPGs). The OP brought up the grind associated with the new MT content, but on an individual basis, it's rather brief: I completed all deeds and quests and got my 4 trait points by the 4th day after release, with only a reasonable amount of time playing each day. Admittedly, I am a focused, efficient powergamer type, but even so, it would reasonable for most gamers to reach that same point after a week or two.
Third, I agree that if you multiply that single character grind (which is acceptable) by 10 or more, the grind can become crushing. But if you are going to try max 10 characters, it is not unreasonable to expect you to spend 10x the amount of time as I did for one character.
Or, more practically, if you really feel compelled to max 10 characters, and don't want to spend 10x the amount of time doing so, it is reasonable to expect you to pay, and pay well, for the privilege of shortening the time spent on that cumulative, self-inflicted grind.