Thanks very much for the fixes, but I have another request if it wouldn't involve too much.
Could the 'when mouse arrives/departs' conditional triggers be added to the group event behaviours? Essentially, I'd like to be able to reset all bars within a group when the mouse enters or exits the containing group.
Note: This also brings to mind a minor issue; the mixed usage of en-gb and en-us in some files, e.g. behaviour and behavior. Just means the need to consider any "Americanisms" to include in my search terms (regex = "behaviou?r"). I'm having more fun delving through the code than I am playing the game.
Last edited by fade2gray; Feb 13 2016 at 01:42 PM.
Thanks very much for the fixes, but I have another request if it wouldn't involve too much.
Could the 'when mouse arrives/departs' conditional triggers be added to the group event behaviours?
Yeah, that's doable. I left it out because it wasn't trivial and I couldn't think of a use for it, but since then I have thought of a use for it, and I guess you have, too.
Note: This also brings to mind a minor issue; the mixed usage of en-gb and en-us in some files, e.g. behaviour and behavior. Just means the need consider any "Americanisms" to include in my search terms (regex = "behaviou?r"). I'm having more fun delving through the code than I am playing the game.
My convention (which matches that of Turbine) is to use British spellings in any text that will be visible in the game, and American spellings in the source code. If I violated that rule somewhere, then it was unintentional.
I'm glad you are finding my code amusing. We aim to please.
By the way, I use Notepad++ with the TagsView plugin for navigating the source code.
Yeah, that's doable. I left it out because it wasn't trivial and I couldn't think of a use for it, but since then I have thought of a use for it, and I guess you have, too.
Good.
Originally Posted by Thurallor
My convention (which matches that of Turbine) is to use British spellings in any text that will be visible in the game, and American spellings in the source code. If I violated that rule somewhere, then it was unintentional.
My bad - When I didn't get many hits for "behaviour", I did a regex search for "behaviou?r" and thought I was seeing hits for both in the same file.
Originally Posted by Thurallor
I'm glad you are finding my code amusing. We aim to please.
I'm not a seasoned coder - I just enjoy poking around where I really shouldn't.
Originally Posted by Thurallor
By the way, I use Notepad++ with the TagsView plugin for navigating the source code.
Likewise - I'll have to have a look at the plugin.
Edited my previous post to include "Essentially, I'd like to be able to reset all bars within a group when the mouse enters or exits the containing group" just as you made your reply.
I recently discovered this plugin and have figured out how to make a bar for each spec but am having issues with the "skill is not trained" to call "red" and "blue" from a master bar. I tried hiding the "red" and "blue" but it seems to cause a buildup of client lag, I guess would be the way to describe it. I tried using a big if then else but found that since the skills are not present in the given tree, either the "else" part of the "then" part forgets the skill.
I know, this is babbling but I really don't know how to describe the problem I am having. The sequences are nearly the same except for certain skills that change between trees so most of the sequences are shared skills with just a couple differences. I think the problem is processing two hidden and one main that includes the hidden ones at the same time.
Workaround for me right now is to just edit and change the couple of skills that change but I know you have it so it can switch itself. I just can't figure it out.
I recently discovered this plugin and have figured out how to make a bar for each spec but am having issues with the "skill is not trained" to call "red" and "blue" from a master bar. I tried hiding the "red" and "blue" but it seems to cause a buildup of client lag, I guess would be the way to describe it. I tried using a big if then else but found that since the skills are not present in the given tree, either the "else" part of the "then" part forgets the skill.
I know, this is babbling but I really don't know how to describe the problem I am having. The sequences are nearly the same except for certain skills that change between trees so most of the sequences are shared skills with just a couple differences. I think the problem is processing two hidden and one main that includes the hidden ones at the same time.
Workaround for me right now is to just edit and change the couple of skills that change but I know you have it so it can switch itself. I just can't figure it out.
Thanks
Also, love this plugin!
You must share how your doing this, pretty please. ;-)
Maybe make a youtube video? I am been trying to mess around with this kind of setup for awhile.
I still use the plugin for all my gear swapping and my LI swaps during combat. I have said this before, but will say again, this is one of the best plugins I have used!
BattyKoda0, I'm not exactly following you. Can you export your bars (just right-click on the group, and choose "Export") and send it to me in a PM? Then I'll have a look. Also, screencaps might help to describe the problem.
mmogaming, I've been meaning to make some new youtube videos for a long time, but so far haven't gotten around to it. There are a lot of little nuances that I haven't documented anywhere and are much easier to explain in a video. What documentation there is is here.