Moridin
Aut vincere aut mori
Attitude is everything
League of Legends HebnesO: Singed The MAD Chemist. - Gold ranked player season one
Lotro:Minstrel x2, Burglar x2, Lore Master x2, Guardian, Champion, Captain, Hunter, Runekeeper and Warden
Ranks:3xr10, 5xr7, 2xr6, 2xr5,r4 and r3.. Lvls: 2x75 8x65
Retired status: Ultra Casual
Moridin
Aut vincere aut mori
Attitude is everything
League of Legends HebnesO: Singed The MAD Chemist. - Gold ranked player season one
Lotro:Minstrel x2, Burglar x2, Lore Master x2, Guardian, Champion, Captain, Hunter, Runekeeper and Warden
Ranks:3xr10, 5xr7, 2xr6, 2xr5,r4 and r3.. Lvls: 2x75 8x65
Retired status: Ultra Casual
How am I cherry picking here? There are 10 classes in Lotro, three builds in each which accounts for 30 trait lines of all varieties (damn, I am doing it after all), the first five classes have literally 1-2 skills between them that require inductions (them being burglar, beorning, champion, guardian and a warden) for Captain and Minstrel trait lines I would say 2/6 have anything to interrupt. That leaves us with LMs, Hunters and RKs, even if I give LMs 3/3, hunters 2/3 (good luck interrupting yellow hunters) and RKs 1/3 that will still boil down to 6/9 trait lines affected by the plague of interrupts.
Even by the most modest measurements we are standing at 8/30 trait lines which have skills that can even BE affected in any way with interrupts, now out of those 8, two are so insignificant and easily avoidable. And in any serious scenario interrupting becomes even less of an issue.
Now do explain how it is I am cherry picking?
Smoldering wrath can't be Interupted? What lolol it's called a stun so please learn your classes before you spew nonsense.
As for the warg skill I only have issues with a 3 second interupt period.
Like I said before about the LM silence on a WL the only class it affected it should have been left in the game because it didn't affect the other classes? It was broken and stupid just like a 3 second interupt is or a shield bash 10sec stun.
No you're not looking at a bigger picture, because 1 skill will not make change in the bigger picture, at least ER not. You're looking at a skill that you dislike. Looking at bigger picture you'd be looking at too much heal output for example (which actually affects ALL players and has bigger impact than eye rake).
As for red rk, oh boy you can't have 30% less induction all the time, ohh look devs made tons of potent cc skills to keep warg at bay to cast longer induction skills (in case you don't know where i'm pointing: fulgurite runestone, shocking words, aote, shocking touch, chilling rhetoric). Now tell me how hard is it to effectivly use longer induction skills (essece of flame, essay of fire and scathing mockery).
Now you can stop your BS about ER being the most OP skill in pvmp, because you're making fun of yourself.
Let see a few things
1. Where did I point out its the most OP skill? I didn't
2. You say one skill doesn't make or break the moors which I agree but that doesn't mean it should have a 3 sec interupt cd
3. You never answered me about the one skill that only affect 1 class on creep side that got nerfed(which I agreed with) because of creeps crying.
4. When did I say anything about induction time on a rk? I said the interupt affects them too
Tunnel vision is strong with you and your knowledge is lacking but thanks for trying and I mean trying at best to prove a point.
Sigh, this is the reason I normally avoid confrontation on game forums that are not gated by age limits or moderated by any capable third party...
Simple Definition of obstacle: an object that you have to go around or over : something that blocks your path
By obstacles I was referring to LINE OF SIGHT, ROCKS, TREES, WALLS and on and on. Are you getting the picture yet?
My main creep char for the duration of the past year and a half was Warleader, this is a thread about EYE RAKE and its uses and applications. Tunnel vision.. sigh.. You better google ''attention span''.
All for lag, and lag for... Oh, wait a second.
Especially when the underlying main retort is, "Since my class doesn't have it, this other class shouldn't have it, either."
It's been established that:
1. Eye Gouge animation-cutting is not an exploit
2. There is no problem with the boost in DPS Eye Gouge grants a Warg
3. Eye Gouge isn't an effective interrupt against most classes (I disagree, but for now I'll pretend I concur)
So, why then is the 3 second cool down a big deal if we take the general consensus into account? Because it is one skill that specifically hinders Lore-Masters? I still have yet to hear an argument of substance.
Um, yeah, but we're talking about an interruption skill here, not a stun. Stuns are irrelevant to the point.
"Beware of entrance to a quarrel, but being in,
Bear ’t that th' opposed may beware of thee."
- Polonius (Hamlet, Act 1, scene iii)
You could say it's abusing a semi broken mechanic, which if u take the word exploit literally, is an exploit.
The question here is what you define as a exploit. If u use the definition as described above you could call every loremaster
That abuses pets following targets after they entered stealth (same story for other classes that use pets ofc)
I think in the end it's Turbine that defines what is considered a exploit and what not, example of this is the semi Infinite stat bug with the skirmish camp abusing.
We could all give our opinions on this matter but in the end it's Turbine that decides it.
If you want a shorter answer then I would say: no, I don't think it's considered an exploit that can get u banned.
2. So just because you don't have 1 no one should? I don't think many freep skill shouldn't proc through walls, but here we are, with LM ring of fire for example, game breaking for some wargs when they have to go out of stealth or run a longer path just for a silly mechanics
3. Sorry, I was on a break at that period or just simply didn't notice that silence, since it did not affect my class
4. Yeah it affects them since all induction classes should be affcted, it's what an interrupt is meant for lol
Why should warden bleeds get nerfed? why should Minnys healing get nerfed? why should guardians bleeds get nerfed? why should defilers hots get nerfed,?why should hips going on a long cd? why should spider toxin get nerfed?....why, why, why?????????????
Because theres a lot of bad mechanics in this game and a 3 sec interrupt happens to be one of them just like the Armour that silenced WL's.
Sorry you being a warg don't agree but hey that's your right and id be shocked to see any warg agree about it but sorry it doesn't make sense.
You're comparing broken classes to bad mechanics...
A little bit of a "Apples, Oranges" argument, but you do have a point. Frost-Lore Silence didn't make Loremasters OP, but it was a stupid, annoying mechanic, and I think Eye Rake's 3 second interrupt falls into the same category.
Well you do have a point, but starting with nerfing ER is a bit silly, because fixing it would not shift things to the better for the pvmp as whole. We can come up with ideas such as implementing internal cd for interrupt, but we all know that the current devs team is not even capable of such feat nor do they care. Hack, they couldn't even implement a healing debuff for creeps and freeps (entering moors) which would be IMO a thousnd times more benefitial for the pvmp.
I understand what's your point. What I wanted to say is that I could easily flood the forum with all the skills that need big or small tweaks because they're broken as they are. That is why I would preffer seeing devs time spent on major things such as healing rather than some smaller mechanics with little to no impact to overall gameplay.
You misunderstood the question. What makes it a bad mechanic? How is a 3-second-cooldown a negative aspect of this particular skill?
It's not an exploit (see previous pages explaining Immediate skills), it doesn't boost Warg DPS that much (you agreed to this yourself), and the majority of people here believe that the interrupt isn't even that effective against most Freep classes. So, why should the cooldown change?
It's not about whether or not I agree with you - I just have yet to hear any proper argument come from you as to why the cooldown should be increased. You can state that it "needs" to be changed, but that statement means very little if you have no solid reasoning behind it.
"Beware of entrance to a quarrel, but being in,
Bear ’t that th' opposed may beware of thee."
- Polonius (Hamlet, Act 1, scene iii)