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  1. #226
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    Quote Originally Posted by siipperi View Post
    So in nutshell you have no idea what you talking about.
    I know exactly what I'm talking about.

  2. #227
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    Quote Originally Posted by JustAnotherElf View Post
    Time to look at the facts and stop the cherry picking to prove your point.
    You are doing the exact same thing though. Hypocrit.
    Moridin


    Aut vincere aut mori
    Attitude is everything

    League of Legends HebnesO: Singed The MAD Chemist. - Gold ranked player season one
    Lotro:Minstrel x2, Burglar x2, Lore Master x2, Guardian, Champion, Captain, Hunter, Runekeeper and Warden
    Ranks:3xr10, 5xr7, 2xr6, 2xr5,r4 and r3.. Lvls: 2x75 8x65
    Retired status: Ultra Casual

  3. #228
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    Quote Originally Posted by grenifk View Post
    Fyi red rk gets a buff (-30 / 40% induction duration) that is easily kept up most of the time, making the longest induction cca 1.5s.
    Bull####. It's 30% and has a random proc chance. Not 'easily' kept up 'most' of the time.
    Moridin


    Aut vincere aut mori
    Attitude is everything

    League of Legends HebnesO: Singed The MAD Chemist. - Gold ranked player season one
    Lotro:Minstrel x2, Burglar x2, Lore Master x2, Guardian, Champion, Captain, Hunter, Runekeeper and Warden
    Ranks:3xr10, 5xr7, 2xr6, 2xr5,r4 and r3.. Lvls: 2x75 8x65
    Retired status: Ultra Casual

  4. #229
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    Quote Originally Posted by JustAnotherElf View Post
    Go tell that heart breaking 3sec interrupt story to a beorning, guard, champ, cappy, burg, mini or an RK (a yellow one, I must clarify!!! God forbid mentioning red RK that can take away half to 1/3rd of morale using one bloody button) , I am sure you will find a shoulder to cry on eventally...

    I am sorry if it seems as if I am coming across as being rude, but at some point enough is enough. Time to look at the facts and stop the cherry picking to prove your point.
    How am I cherry picking here? There are 10 classes in Lotro, three builds in each which accounts for 30 trait lines of all varieties (damn, I am doing it after all), the first five classes have literally 1-2 skills between them that require inductions (them being burglar, beorning, champion, guardian and a warden) for Captain and Minstrel trait lines I would say 2/6 have anything to interrupt. That leaves us with LMs, Hunters and RKs, even if I give LMs 3/3, hunters 2/3 (good luck interrupting yellow hunters) and RKs 1/3 that will still boil down to 6/9 trait lines affected by the plague of interrupts.

    Even by the most modest measurements we are standing at 8/30 trait lines which have skills that can even BE affected in any way with interrupts, now out of those 8, two are so insignificant and easily avoidable. And in any serious scenario interrupting becomes even less of an issue.

    Now do explain how it is I am cherry picking?

  5. #230
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    Quote Originally Posted by JustAnotherElf View Post
    This is turning into a petty squabble over something totally insignificant on a vast broken landscape of terrible design of the game.

    Red RKs have a skill named Smouldering wrath that can literally be cast every 10-15 seconds and it bypasses all obstacles, outlasts almost any concievable range that can be put between the target and the caster and cannot be interrupted (doh!) so are we really going to resort to describing every single skill eye rake may or may not affect?

    Once again I point out to you the fact that if you ask 10 veteran wargs, 9 will say they do not even care whether ER has an interrupt or not. Interrupt is at a point where it is literally useless at the moment so yes, let us all fill 10 pages of nonsense regarding an aspect of a skill that has absolutely no weight, maybe then Turbine will spend that 15minutes of their allocated time towards PvMP development and fix a priblem that is not even a problem for 90% of the player base.

    Go tell that heart breaking 3sec interrupt story to a beorning, guard, champ, cappy, burg, mini or an RK (a yellow one, I must clarify!!! God forbid mentioning red RK that can take away half to 1/3rd of morale using one bloody button) , I am sure you will find a shoulder to cry on eventally...

    I am sorry if it seems as if I am coming across as being rude, but at some point enough is enough. Time to look at the facts and stop the cherry picking to prove your point.
    Smoldering wrath can't be Interupted? What lolol it's called a stun so please learn your classes before you spew nonsense.


    As for the warg skill I only have issues with a 3 second interupt period.


    Like I said before about the LM silence on a WL the only class it affected it should have been left in the game because it didn't affect the other classes? It was broken and stupid just like a 3 second interupt is or a shield bash 10sec stun.

  6. #231
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    Quote Originally Posted by grenifk View Post
    Fyi red rk gets a buff (-30 / 40% induction duration) that is easily kept up most of the time, making the longest induction cca 1.5s.
    Well anotherlef just told you the sittuation. You're just crying now because you have hard time against wargs (i bet a warg pack killed you lel). If you're comparing lag master who mostly contibutes with lag and aoe damage with main healer of the other side you're making yourself a joke. Let me tell you again, I get it interrupt is a bit on low cd, but by no means should ER be upmost priority of devs to fix.

    If everybody cried about 1 skill that "one" class has and completly negates that said player rotation we'd be flooding forum with nonsense. Let me remind you; you're playing Lotro, a game where pvmp is completly neglected by devs.

    Btw if you wanna start flooding forums with bs i can help you.

    Beorns don't have power mechanism and completly negates many debuffs that creeps could use to slow it down. Wee weee. Your turn, cry about another skill as well, it will definetly catch devs eyes.
    I don't have a hard time with wargs to be honest and I'm look at the bigger picture of a skill that doesn't make sense.

    As for the rest of your nonsense you really need to do your homework on a redline rk before babbling on.

  7. #232
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    Quote Originally Posted by LEGENDofALL View Post
    Smoldering wrath can't be Interupted? What lolol it's called a stun so please learn your classes before you spew nonsense.
    we are talking about EYE RAKE and the consequences of it's INTERRUPT application, SW cannot be interrupted by EYE RAKE therefore it is relevant to the discussion. Be civil please. We are not here to discuss stuns, fears or disarms.

  8. #233
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    Quote Originally Posted by JustAnotherElf View Post
    we are talking about EYE RAKE and the consequences of it's INTERRUPT application, SW cannot be interrupted by EYE RAKE therefore it is relevant to the discussion. Be civil please. We are not here to discuss stuns, fears or disarms.
    You said it bypasses ALL obstacles, your words not mind.


    Learn to read what you wrote!!!!


    I noticed you didn't comment on the Lm silence that only affected warleaders but I can understand that when one has tunnel vision

  9. #234
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    Quote Originally Posted by LEGENDofALL View Post
    I don't have a hard time with wargs to be honest and I'm look at the bigger picture of a skill that doesn't make sense.

    As for the rest of your nonsense you really need to do your homework on a redline rk before babbling on.
    No you're not looking at a bigger picture, because 1 skill will not make change in the bigger picture, at least ER not. You're looking at a skill that you dislike. Looking at bigger picture you'd be looking at too much heal output for example (which actually affects ALL players and has bigger impact than eye rake).

    As for red rk, oh boy you can't have 30% less induction all the time, ohh look devs made tons of potent cc skills to keep warg at bay to cast longer induction skills (in case you don't know where i'm pointing: fulgurite runestone, shocking words, aote, shocking touch, chilling rhetoric). Now tell me how hard is it to effectivly use longer induction skills (essece of flame, essay of fire and scathing mockery).

    Now you can stop your BS about ER being the most OP skill in pvmp, because you're making fun of yourself.

  10. #235
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    Quote Originally Posted by grenifk View Post
    No you're not looking at a bigger picture, because 1 skill will not make change in the bigger picture, at least ER not. You're looking at a skill that you dislike. Looking at bigger picture you'd be looking at too much heal output for example (which actually affects ALL players and has bigger impact than eye rake).

    As for red rk, oh boy you can't have 30% less induction all the time, ohh look devs made tons of potent cc skills to keep warg at bay to cast longer induction skills (in case you don't know where i'm pointing: fulgurite runestone, shocking words, aote, shocking touch, chilling rhetoric). Now tell me how hard is it to effectivly use longer induction skills (essece of flame, essay of fire and scathing mockery).

    Now you can stop your BS about ER being the most OP skill in pvmp, because you're making fun of yourself.
    Let see a few things

    1. Where did I point out its the most OP skill? I didn't
    2. You say one skill doesn't make or break the moors which I agree but that doesn't mean it should have a 3 sec interupt cd
    3. You never answered me about the one skill that only affect 1 class on creep side that got nerfed(which I agreed with) because of creeps crying.
    4. When did I say anything about induction time on a rk? I said the interupt affects them too


    Tunnel vision is strong with you and your knowledge is lacking but thanks for trying and I mean trying at best to prove a point.

  11. #236
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    Quote Originally Posted by LEGENDofALL View Post
    You said it bypasses ALL obstacles, your words not mind.

    Learn to read what you wrote!!!!
    Sigh, this is the reason I normally avoid confrontation on game forums that are not gated by age limits or moderated by any capable third party...

    Quote Originally Posted by JustAnotherElf View Post
    This is turning into a petty squabble over something totally insignificant on a vast broken landscape of terrible design of the game.

    Red RKs have a skill named Smouldering wrath that ... bypasses all obstacles, outlasts almost any concievable range that can be put between the target and the caster and cannot be interrupted (doh!) so are we really going to resort to describing every single skill eye rake may or may not affect?

    Time to look at the facts and stop the cherry picking to prove your point.
    Simple Definition of obstacle: an object that you have to go around or over : something that blocks your path
    By obstacles I was referring to LINE OF SIGHT, ROCKS, TREES, WALLS and on and on. Are you getting the picture yet?

    My main creep char for the duration of the past year and a half was Warleader, this is a thread about EYE RAKE and its uses and applications. Tunnel vision.. sigh.. You better google ''attention span''.

  12. #237
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    Quote Originally Posted by LEGENDofALL View Post
    The follow bug has been from day one and that wont get changed and yes I agree Lag first before all because that really is the kill all to a game from my point of view.
    All for lag, and lag for... Oh, wait a second.

    Quote Originally Posted by JustAnotherElf View Post
    This is turning into a petty squabble over something totally insignificant on a vast broken landscape of terrible design of the game.
    Especially when the underlying main retort is, "Since my class doesn't have it, this other class shouldn't have it, either."

    It's been established that:
    1. Eye Gouge animation-cutting is not an exploit
    2. There is no problem with the boost in DPS Eye Gouge grants a Warg
    3. Eye Gouge isn't an effective interrupt against most classes (I disagree, but for now I'll pretend I concur)

    So, why then is the 3 second cool down a big deal if we take the general consensus into account? Because it is one skill that specifically hinders Lore-Masters? I still have yet to hear an argument of substance.

    Quote Originally Posted by LEGENDofALL View Post
    Smoldering wrath can't be Interupted? What lolol it's called a stun so please learn your classes before you spew nonsense.
    Um, yeah, but we're talking about an interruption skill here, not a stun. Stuns are irrelevant to the point.
    "Beware of entrance to a quarrel, but being in,
    Bear ’t that th' opposed may beware of thee."
    - Polonius (Hamlet, Act 1, scene iii)

  13. #238
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    Quote Originally Posted by LEGENDofALL View Post
    I noticed you didn't comment on the Lm silence that only affected warleaders but I can understand that when one has tunnel vision
    You do notice the difference between a range silence which last a few seconds (greyed out skillbar) and a melee interrupt? Would be pretty nice if you stop to compare everything to your lm.

  14. #239
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    Quote Originally Posted by Spilo View Post
    No, I don't. When used to it's maximum potential, Eye Gouge clipping gives wargs the highest single target DPS in the game by a small amount. That's how it should be- we are the glass class in the game (ignoring the ridiculous flayer stance).
    You could say it's abusing a semi broken mechanic, which if u take the word exploit literally, is an exploit.
    The question here is what you define as a exploit. If u use the definition as described above you could call every loremaster
    That abuses pets following targets after they entered stealth (same story for other classes that use pets ofc)

    I think in the end it's Turbine that defines what is considered a exploit and what not, example of this is the semi Infinite stat bug with the skirmish camp abusing.
    We could all give our opinions on this matter but in the end it's Turbine that decides it.

    If you want a shorter answer then I would say: no, I don't think it's considered an exploit that can get u banned.

  15. #240
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    Quote Originally Posted by LEGENDofALL View Post
    Let see a few things

    2. You say one skill doesn't make or break the moors which I agree but that doesn't mean it should have a 3 sec interupt cd
    3. You never answered me about the one skill that only affect 1 class on creep side that got nerfed(which I agreed with) because of creeps crying.
    4. When did I say anything about induction time on a rk? I said the interupt affects them too


    Tunnel vision is strong with you and your knowledge is lacking but thanks for trying and I mean trying at best to prove a point.
    2. So just because you don't have 1 no one should? I don't think many freep skill shouldn't proc through walls, but here we are, with LM ring of fire for example, game breaking for some wargs when they have to go out of stealth or run a longer path just for a silly mechanics
    3. Sorry, I was on a break at that period or just simply didn't notice that silence, since it did not affect my class
    4. Yeah it affects them since all induction classes should be affcted, it's what an interrupt is meant for lol

  16. #241
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    Quote Originally Posted by grenifk View Post
    2. So just because you don't have 1 no one should? I don't think many freep skill shouldn't proc through walls, but here we are, with LM ring of fire for example, game breaking for some wargs when they have to go out of stealth or run a longer path just for a silly mechanics
    3. Sorry, I was on a break at that period or just simply didn't notice that silence, since it did not affect my class
    4. Yeah it affects them since all induction classes should be affcted, it's what an interrupt is meant for lol
    1. I have a interupt but it's not on a 3 second cd and if it was I'd tell you it needs changed
    2. Blight/web go through walls and some floors around stairs


    Simple point was longer CD nothing more

  17. #242
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    Quote Originally Posted by JustAnotherElf View Post
    Sigh, this is the reason I normally avoid confrontation on game forums that are not gated by age limits or moderated by any capable third party...



    Simple Definition of obstacle: an object that you have to go around or over : something that blocks your path
    By obstacles I was referring to LINE OF SIGHT, ROCKS, TREES, WALLS and on and on. Are you getting the picture yet?

    My main creep char for the duration of the past year and a half was Warleader, this is a thread about EYE RAKE and its uses and applications. Tunnel vision.. sigh.. You better google ''attention span''.
    You should probably stick to little books with big letters because you're still babbling on and your not fully understanding what is being said.

    Thanks little one

  18. #243
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    Quote Originally Posted by LEGENDofALL View Post
    Simple point was longer CD nothing more
    But why should the cooldown be increased?
    "Beware of entrance to a quarrel, but being in,
    Bear ’t that th' opposed may beware of thee."
    - Polonius (Hamlet, Act 1, scene iii)

  19. #244
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    Quote Originally Posted by BBChild View Post
    But why should the cooldown be increased?
    Why should warden bleeds get nerfed? why should Minnys healing get nerfed? why should guardians bleeds get nerfed? why should defilers hots get nerfed,?why should hips going on a long cd? why should spider toxin get nerfed?....why, why, why?????????????



    Because theres a lot of bad mechanics in this game and a 3 sec interrupt happens to be one of them just like the Armour that silenced WL's.


    Sorry you being a warg don't agree but hey that's your right and id be shocked to see any warg agree about it but sorry it doesn't make sense.

  20. #245
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    Quote Originally Posted by LEGENDofALL View Post
    Why should warden bleeds get nerfed? why should Minnys healing get nerfed? why should guardians bleeds get nerfed? why should defilers hots get nerfed,?why should hips going on a long cd? why should spider toxin get nerfed?....why, why, why?????????????



    Because theres a lot of bad mechanics in this game and a 3 sec interrupt happens to be one of them just like the Armour that silenced WL's.


    Sorry you being a warg don't agree but hey that's your right and id be shocked to see any warg agree about it but sorry it doesn't make sense.
    You're comparing broken classes to bad mechanics...

    A little bit of a "Apples, Oranges" argument, but you do have a point. Frost-Lore Silence didn't make Loremasters OP, but it was a stupid, annoying mechanic, and I think Eye Rake's 3 second interrupt falls into the same category.

  21. #246
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    Quote Originally Posted by LEGENDofALL View Post
    Why should warden bleeds get nerfed? why should Minnys healing get nerfed? why should guardians bleeds get nerfed? why should defilers hots get nerfed,?why should hips going on a long cd? why should spider toxin get nerfed?....why, why, why?????????????



    Because theres a lot of bad mechanics in this game and a 3 sec interrupt happens to be one of them just like the Armour that silenced WL's.


    Sorry you being a warg don't agree but hey that's your right and id be shocked to see any warg agree about it but sorry it doesn't make sense.
    Well you do have a point, but starting with nerfing ER is a bit silly, because fixing it would not shift things to the better for the pvmp as whole. We can come up with ideas such as implementing internal cd for interrupt, but we all know that the current devs team is not even capable of such feat nor do they care. Hack, they couldn't even implement a healing debuff for creeps and freeps (entering moors) which would be IMO a thousnd times more benefitial for the pvmp.

  22. #247
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    Quote Originally Posted by grenifk View Post
    Well you do have a point, but starting with nerfing ER is a bit silly, because fixing it would not shift things to the better for the pvmp as whole. We can come up with ideas such as implementing internal cd for interrupt, but we all know that the current devs team is not even capable of such feat nor do they care. Hack, they couldn't even implement a healing debuff for creeps and freeps (entering moors) which would be IMO a thousnd times more benefitial for the pvmp.
    ER I don't have a problem with nor the dps I just find the CD a bit to short(for the interrupt only) and as for the healing debuff that's a total agreement and would be the first thing id do

  23. #248
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    Quote Originally Posted by LEGENDofALL View Post
    ER I don't have a problem with nor the dps I just find the CD a bit to short(for the interrupt only) and as for the healing debuff that's a total agreement and would be the first thing id do
    I understand what's your point. What I wanted to say is that I could easily flood the forum with all the skills that need big or small tweaks because they're broken as they are. That is why I would preffer seeing devs time spent on major things such as healing rather than some smaller mechanics with little to no impact to overall gameplay.

  24. #249
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    Quote Originally Posted by LEGENDofALL View Post

    Because theres a lot of bad mechanics in this game and a 3 sec interrupt happens to be one of them just like the Armour that silenced WL's.
    You misunderstood the question. What makes it a bad mechanic? How is a 3-second-cooldown a negative aspect of this particular skill?

    It's not an exploit (see previous pages explaining Immediate skills), it doesn't boost Warg DPS that much (you agreed to this yourself), and the majority of people here believe that the interrupt isn't even that effective against most Freep classes. So, why should the cooldown change?

    Quote Originally Posted by LEGENDofALL View Post
    Sorry you being a warg don't agree but hey that's your right and id be shocked to see any warg agree about it but sorry it doesn't make sense.
    It's not about whether or not I agree with you - I just have yet to hear any proper argument come from you as to why the cooldown should be increased. You can state that it "needs" to be changed, but that statement means very little if you have no solid reasoning behind it.
    "Beware of entrance to a quarrel, but being in,
    Bear ’t that th' opposed may beware of thee."
    - Polonius (Hamlet, Act 1, scene iii)

 

 
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