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  1. #76
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    Jun 2011
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    Quote Originally Posted by Grego28 View Post
    And you miss the point that a healing Minstrel does not need this stat in order to heal just fine.

    After all, you have options as always.

    You use the "superior" level 95 item; I will do fine with this "inferior" level 105 LUTE not FLUTE.
    And why would you even bother picking up worse class item? I doubt you heal with dps instrument either now, sure its possible but why do that? Because of extra 1k morale on top of 60k morale pool? Laughable.

  2. #77
    Join Date
    Aug 2013
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    287
    Indeed Turbine, fix the ettenmoors.

    - Remove those terrible backdoors, we've such a wide area and creeps/freeps only walk between GV and TR because of the backdoor. This will remove the terrible zerging and mainbase hugging aswell.
    - Fix proper armour, make an armour that doesn't have audacity, let players buy audacity apart of the armour. (even better, just remove audacity, it was a try to improve and ppl still hate it)
    - Move OC and EC back to their old spots, will avoid campers at the grave yard.
    - Improve difficulty of NPCs, old days no one could take a keep solo. Nowadays even my pet as captan can easily kill a NPC in etten. (Captain pets are bad, just bad. Actually need to be fixed aswell, their dmg in etten is just horrible. They're a burden to captains, because if they fall, we lose skills and so its RIP, I don't want to be that bound by my pet. You guys also brought out new anorien pets, fix them and bring them to the captains trainer. Would be lovely to have some new appearances aswell. Even better, be able to remove PETS and place our old banners again, update them aswell. Fix captain shields in pvmp too, we need proper shields with dps boosts like the lv75 one.)
    - Fix Osgilliath PvMP, people require outposts buffs. If not possible, remove outposts buff and bring back infamy/renown gain from outposts, it messed up the heavy mitigation stuff from the old days aswell.
    - Fix the difficulty of reaching the mitigation cap.
    - Fix the correct mitigation percentage which is shown by the tooltip.
    - Rework mitigations, in T2 instances cap is higher then T1. For PvMP, it's a lot confusing. Just bring up cap properly and show for example 40% (which was prev 60%). Even better, remove mitigations cap and make them conquer with mastery. Just like critical rating magnitude - critical defence lower each other. 120% master - 60% mitigation for example = 60% dmg gain.
    - Hunters should be better in pvmp, only yellow easymode line works propely. (pointing at OP stuff against creeps, CC and so on)
    - PvMP is a mess, this because you guys say it's just a side game, you make it less important. Wait what? check players around in the world, most have a pvmp rank.
    - Fix the dmg buff on the Captain time of need Li, it says it gives dmg but it doesn't.
    - Bring back Defensive Strike skill, if possible only replace the animation. The sure-strike animation just looks weird from my perspective. https://lotro-wiki.com/index.php/Defensive_Strike
    - Bring back Captain's Hope for old banner system.
    - Pets should be having crit boost on war, armour value on valour and outgoing heal on banner of hope.

    For now this is it, will bring up more later on.

    More :
    - Fix our new captains banners, we still walk around with lv 95 banners. (While we're lv105 alrdy)
    Last edited by WhiteGoliath; Jun 16 2016 at 07:46 AM.

  3. #78
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    Jan 2012
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    7
    performance ??Turbine ,you work on this?

  4. #79
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    Jun 2011
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    956
    Quote Originally Posted by Grego28 View Post
    And you miss the point that a healing Minstrel does not need this stat in order to heal just fine.

    After all, you have options as always.

    You use the "superior" level 95 item; I will do fine with this "inferior" level 105 LUTE not FLUTE.
    No one is in doubt that the Minstrel as a class and especially as a healer is quite powerful and you may also be right that the stat in question is actually not needed for a healing Minstrel - that's not even the topic of this discussion. But there's also no doubt that this stat DOES increase the healing capabilities (no matter how OP you may already find them even without this stat) and that all healing Minstrel's will likely use an instrument with such stat on their current Live toons. So the question remains, why would anyone purposefully gimp his healing output by opting for the new golden lute? And if anyone did so, how is this item considered to be OP, when in reality it is actually hurting the healing capabilities in comparison to a level 95 item? You cannot evade those questions by constantly re-iterating that Minnies are OP and don't need the stat, as even if they don't need it, they are still better off with the stat than without it - there's just no argument.

  5. #80
    Join Date
    Sep 2013
    Posts
    251
    Guard bleeds are still brocken !
    Increases again Proc. chance of radiating.

    In the new Raid we have groups with more than 15 Mobs, you take us our +5 Targets, take us our 100% radiating.
    Now we have 5 Target on our Meele Skills, only War Chant have 8 Targets. Less Aoe Dmg and now we should tank Groups of 7-10 Mobs? Champs laugh at us when they use their skills with 13 Targets !
    Playing a Guard is more and more boring. Shoud we just only use Shield tactics, taunts and stitch? We don´t get benefits for use our skills, when we use b/p Skills we lose tons of block and parry, REMOVE THAT!
    Guard Set bonus are also #### !



    Also make the thrash mobs in the new Raid physical attacks that can not be avoid !

  6. #81
    Join Date
    Dec 2011
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    3,298
    Quote Originally Posted by Tybur View Post
    Classes:
    [LIST][*]Guardian Radiate bleeds should do the correct amount of damage.
    It doesn't seem to be totally fixed :
    https://www.lotro.com/forums/showthr...79#post7615479

  7. #82

    Thumbs up

    Quote Originally Posted by Thoroval View Post
    This is so cool and unexpected! I say cool because I can finally fill my home with stuff instead of living in an echo chamber. I say unexpected because Turbine has said for years that this just couldn't be done. It reminds me of cosmetic weapons and shields which also supposedly couldn't be done, but we got anyway. Deja vu all over again!

    Anyway, I went to take a look and immediately noticed 1) very few neighborhoods are available (can you just open the flood gates?), and 2) it appears the majority of players are purchasing houses and keeping them to themselves (I had no ability to toggle Decoration Mode).

    Well folks can't look at and test what they don't have access to, so I decided to purchase a single neighborhood's test houses and give decorating permissions to everyone on the server. I went with Hobbit houses, so all three Myrtle Court addresses shown above, including the kin house, are available. The 'hood is Slighting. Everyone is invited to visit, toggle Decoration Mode and have a look. There are a lot of hooks!

    I'd suggest that others provide access to their houses and advertise the addresses here so people can take a look. We can only purchase one house per account after all.
    Thanks! Please copy/paste this post here: https://www.lotro.com/forums/showthr...14#post7614814

  8. #83
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    Jun 2011
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    441
    Quote Originally Posted by Vodomir View Post
    No one is in doubt that the Minstrel as a class and especially as a healer is quite powerful and you may also be right that the stat in question is actually not needed for a healing Minstrel - that's not even the topic of this discussion. But there's also no doubt that this stat DOES increase the healing capabilities (no matter how OP you may already find them even without this stat) and that all healing Minstrel's will likely use an instrument with such stat on their current Live toons. So the question remains, why would anyone purposefully gimp his healing output by opting for the new golden lute? And if anyone did so, how is this item considered to be OP, when in reality it is actually hurting the healing capabilities in comparison to a level 95 item? You cannot evade those questions by constantly re-iterating that Minnies are OP and don't need the stat, as even if they don't need it, they are still better off with the stat than without it - there's just no argument.
    Grego is right there is absolutely no need for a heal buff like this, just make the golden one like that 95 and add essence slot? too many monkey minnies out there anyway, who would stand 0 chance to heal anything before this idiotic bolster courage fellowship wide aoe heal. let alone at 65 lol! even 1% boost in healing is NOT needed, on the contrary they should remove the second aoe heal from Bolster Courage.

  9. #84
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    Jun 2011
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    711
    Quote Originally Posted by Evadar View Post
    Grego is right there is absolutely no need for a heal buff like this, just make the golden one like that 95 and add essence slot? too many monkey minnies out there anyway, who would stand 0 chance to heal anything before this idiotic bolster courage fellowship wide aoe heal. let alone at 65 lol! even 1% boost in healing is NOT needed, on the contrary they should remove the second aoe heal from Bolster Courage.
    And where would you need extra 1k morale and one slot?

  10. #85
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    Jun 2011
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    441
    Quote Originally Posted by siipperi View Post
    And where would you need extra 1k morale and one slot?
    i didnt sat anything about extra 1k morale, just add an essence slot to the 95 version of resolve or harmony and be done with it. since they want to add a "golden" class item anyway. it doesnt matter anyway they will never fix healing to normal levels. 31K hps on blue is broken, should be 16k-20k HPS max

  11. #86
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    Jan 2016
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    1,428
    Quote Originally Posted by Castorix View Post
    Maybe I missed something, but what will be the purpose of doing the challenge then ?
    It's always one step forward and two steps back with Turbine.
    Bartering the lost coins for the armor should have been implemented on day 1 of Update 18.
    The bonus for those wanting to do challenge should have been an increase in the number of coins that drop.
    So this is the second time they have tried to "fix" the loot problem and they still can't get it 100% right.

    Turbine 101.

  12. #87
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    May 2007
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    292
    Quote Originally Posted by Denhith View Post
    Bartering the lost coins for the armor should have been implemented on day 1 of Update 18.
    The bonus for those wanting to do challenge should have been an increase in the number of coins that drop.
    Absolutely spot on with this. Could not agree more.

  13. #88
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    May 2007
    Posts
    292

    18.2 Raid Performance

    My issue with the raid is performance. I had to remove debuffs from showing on the bosses because I was getting really glitchy. I've never had to do that before. It was almost like that old days when a champ could get unlimited buffs and crash anyone that clicked on him/her.

  14. Jun 16 2016, 11:34 AM

  15. Jun 16 2016, 11:39 AM

  16. #89
    Join Date
    May 2015
    Posts
    537
    Quote Originally Posted by Vodomir View Post
    Probably not the best example though, as I'm quite confident that a red traited Champ can pull the same stunt with similar DPS figures.

    Probably a poor example as I did not check the video, but in real in game situations red champ is miles behind a Fire RK. The RK has a higher starting DPS and is Ranged DoT based. The red champ loses plenty of dps when moving and avoiding melee only effects, or when changing target to adds. The RK DoTs keep ticking.

    In fact when you take into account Rend Armour Debuff's effect on group DPS, a yellow champ is still the preferred option against a ST enemy if you can safely AOE.

  17. #90
    Join Date
    Jun 2012
    Posts
    3,065
    I tried taking some screenshots

    Hobbit Standard House:
    http://imgur.com/a/UxbSG

    Hobbit Deluxe House:
    http://imgur.com/a/kJ6SW

    Hobbit Kinship House:
    http://imgur.com/a/lqobk


    Elf Standard House:
    http://imgur.com/a/zq5gD

    Elf Deluxe House:
    http://imgur.com/a/cQvhA

    Elf Kinship House:
    http://imgur.com/a/uTJsb


    Dwarf Deluxe House:
    http://imgur.com/a/si8EW

    Dwarf Kinship House:
    http://imgur.com/a/N9xvz

    Elf houses that can be visited on Bullroarer:
    Gunlad, 5 haven Way (Standard)
    Gunlad, 7 haven Way (Deluxe) - owner Crychton (thank you!)
    Gunlad, 8 haven Way (Kinship) - owner PLOIED (thank you!)

    Dwarf houses that can be visited on Bullroarer:
    Sutheim, 5 Roaring Road (Kinship)
    Sutheim, 4 Stonemirk Street (Deluxe)

    I couldn't open up any more dwarf houses but hopefully someone opens a Standard House too I didn't check any of the Bree-land houses because it's getting late where I live
    Last edited by Silmelin; Jun 16 2016 at 04:34 PM.
    ;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb

  18. Jun 16 2016, 01:57 PM

  19. Jun 16 2016, 02:24 PM

  20. #91
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    Jun 2011
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    222
    Quote Originally Posted by wasteland View Post
    My issue with the raid is performance. I had to remove debuffs from showing on the bosses because I was getting really glitchy. I've never had to do that before. It was almost like that old days when a champ could get unlimited buffs and crash anyone that clicked on him/her.
    For me this was a huge turnoff after I tried the raid today. If you target the bosses without turning off the debuff icons you will lag to the point where each skill fires after 4 seconds and you kinda need to see them in a raid setting especially when you are discovering the mechanics of a fight.

  21. #92
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    Sep 2010
    Posts
    210
    Quote Originally Posted by WhiteGoliath View Post
    Indeed Turbine, fix the ettenmoors.
    - Fix our new captains banners, we still walk around with lv 95 banners. (While we're lv105 alrdy)

    Dude level 100 Teal banners/Standards of hope/war/victory have been available since the release of minas Tirith and Anorien crafting Earlier this spring. If you're going to through the trouble of giving the devs a headache - at least do them the courtesy of being up-to-date and well-informed and doing your own research first!

  22. #93
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    Sep 2013
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    4,771
    Quote Originally Posted by Gildintar View Post
    Also make the thrash mobs in the new Raid physical attacks that can not be avoid !
    And what is the reason to get avoidance, it not even trash mob standard attacks could be avoided?
    I'm totally against that. Unavoidable attacks should not be common, unavoidability should be reserved for special special attacks, not for trashstuff.
    just like its with our classes. look at the standard physical dps class champion. he has like 20 damaging skills, but only 3 or so penetrate avoidance.

    maybe you like having large morale pools and just getting all available damage as you have healers who heal it anyway. i like to reduce taken damage when I'm the tank and do this with avoidance.
    Diskutierer, Fragenbeantworter, Twinker, Händler, Handwerker und Gründer der 'Gemeinschaft der freien Völker' auf Belegaer.
    Deutsche Guides für nahezu alles, was Casuals interessieren könnte, gibts hier: http://gdfv.forumo.de/guides-f24/

  23. #94
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    Dec 2010
    Posts
    215
    Quote Originally Posted by Despotis View Post
    For me this was a huge turnoff after I tried the raid today. If you target the bosses without turning off the debuff icons you will lag to the point where each skill fires after 4 seconds and you kinda need to see them in a raid setting especially when you are discovering the mechanics of a fight.
    When this feature came out I noticed the great performance increase, but I also suggested an option to still show the target's effects cast by himself. There's a lot of instances where it's nice to see effects which are not removable. Think of a non-removable 6s reflect buff, but also as you pointed out, discovering a new fight. It would be great if we could still see the target's effects without showing the 4 lines our fellows put on him.

  24. #95
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    Jul 2011
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    3
    Quote Originally Posted by Tybur View Post
    [*]The Bullroarer character database has been wiped. You can re-copy your live characters using the transfer wizard on your live launcher.
    The "TRANSFER" button on the Beta launcher was nowhere to be seen. Did I miss that window, or am I doing something wrong?

  25. #96
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    Jun 2011
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    619
    Quote Originally Posted by Bladderthin View Post
    The "TRANSFER" button on the Beta launcher was nowhere to be seen. Did I miss that window, or am I doing something wrong?
    I had this issue as well, you can copy your toons to bullroarer from the normal launcher as a workaround.

  26. #97
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    Jul 2011
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    3
    Quote Originally Posted by SpicyMacHaggis View Post
    I had this issue as well, you can copy your toons to bullroarer from the normal launcher as a workaround.
    That'll do it! I should have tried that before posting. Worked great. Thanks!

  27. #98
    Join Date
    May 2007
    Posts
    307
    Quote Originally Posted by Bladderthin View Post
    The "TRANSFER" button on the Beta launcher was nowhere to be seen. Did I miss that window, or am I doing something wrong?
    Quote Originally Posted by SpicyMacHaggis View Post
    I had this issue as well, you can copy your toons to bullroarer from the normal launcher as a workaround.
    This isn't a workaround as you say, it is how you transfer characters onto Bullroarer. Log onto the Live game not beta and go through the transfer process there, once you've selected the characters you want on Bullroarer, click next then it should show you places you can transfer to, Bullroarer is at the bottom of the list, click on that and it may take a few minutes. You will receive am e-mail once the transfer has completed.

  28. #99
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    Jun 2011
    Posts
    619
    Quote Originally Posted by Jurny View Post
    This isn't a workaround as you say, it is how you transfer characters onto Bullroarer. Log onto the Live game not beta and go through the transfer process there, once you've selected the characters you want on Bullroarer, click next then it should show you places you can transfer to, Bullroarer is at the bottom of the list, click on that and it may take a few minutes. You will receive am e-mail once the transfer has completed.
    I might be mistaken, but I remember the beta launcher having a transfer button as well last time i copied toons there.

  29. #100
    Join Date
    Jun 2011
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    956
    Quote Originally Posted by Grego28 View Post
    "Worse" item is something subjective.

    It is just another item; if you think it is not worth using it, then do not.
    How is that subjective? If an item leads to considerably less HPS then it is worse than the one which leads to better HPS. There is nothing subjective about this. The healing crit magnitude on the lvl 95 instruments does work for your HPS, the additional stats the golden lvl 105 lute wins over the lvl 95 instruments don't really work for your HPS (given how bad tactical mastery actually works for HPS), so there is no point in assuming that the golden item will even be close to the lvl 95 items in terms of healng power - is there even an argument about this?

    Quote Originally Posted by Grego28 View Post
    It is an item, you do not have to use it necessarily.
    Exactly what will happen for most blue minstrels who can do simple math or use a parser. So what's the point of adding a shiny new golden item that most minstrels won't even bother to acquire, as it's a straight downgrade?

    Quote Originally Posted by Grego28 View Post
    If you think that you are going to desperately nerf your healing capacity that much (which is a very funny statement, in general), then do not.

    Minstrel healing will still be very decent with using this item.

    We do not need more powerful Minstrel.
    I'm baffled how you still fail to catch the point. Let me say it again, YES, you are right, minstrels already have overpowered healing capabilities and they don't really need the healing crit mag. No one actually ever said that minstrels need this stat. That's not the issue here. The issue is that we already have the crit mag on our current instruments, so by using this golden item we WILL gimp ourselves in terms of healing - so again, what's the point of acquiring a straight downgrade? You don't see issues here?

    Quote Originally Posted by Grego28 View Post
    Developers need to nerf healing capacity in this game.
    That's a whole different story and not related to the golden lute at all. Not adding the crit mag is not the same as nerfing minstrels, as they will simply continue to use their lvl 95 instruments - now how is the golden item helping the case?

    Quote Originally Posted by Grego28 View Post
    And you ask for more?

    That should be the question remained rather than yours, if I may say so.
    Please point me to a single quote where one asked for more healing power? All we ask for is to add a stat that we already have access to (please remember, we already DO have the crit mag on the current instruments) to actually make the golden item worthwhile. As tact mastery only has a negligible effect on heals the golden item wouldn't really increase our healing power even with the crit mag added to it, but without the crit mag it's a straight downgrade from the current status quo (at least for healing minstrels, which is actually the minstrel's primary role). No one asks for more power, we just ask not to get an item of supposedly epic quality that turns out to be a downgrade.

    All this aside healing will still get even more powerful just by looking at the increased caps for the legendary items (15 more ranks of bolster courage +healing ayone? 10 more ranks of base heal value on the book? etc.) So it don't see your issue with adding a stat to an item that even with this stat will barely see our heals improved (given how "effective" tact mastery is), while in the greater picture other changes will have far more influence on our raw healing.
    Last edited by Vodomir; Jun 17 2016 at 02:48 AM.

 

 
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