
Originally Posted by
juiceyhammo
- Beorning U19 Beta feedback-
While it's been great to see an obvious attempt to improve hunters and burglars, I can't help feeling like beornings are being left behind as the forgotten class. I enjoy playing my bear a lot, despite it's bugs and general mediocrity, but there are some issues which I think have been ignored for too long, and I'd really like to see some effort in correcting them, perhaps in beta 3 or 4.
- 'Tactical Heal Rating' on a beorning carving does not have any effect on heals. This is instead dependent on main hand weapon damage, which makes no sense, and makes duel wielding second best by a mile.
- Interupt skill 'Vicious Claws' is NOT instant, and can take seconds to go off'
- The in-combat res is (still) bugged. 'Bear Up' will often give an error and will not res.
- Relentless Maul cuts short if you are fairly low on wrath, when it shouldn't.
-Beorning tanking needs a workover (Starting with being able to block, if a warg can block with it's teeth, then so can a bear!)
- Despite being listed as a 'dps class', beorning is very average in the dps ranks, and has no real specialization. This is no thanks beorn being made a 'might-medium armour' class, as essences are wasted on crit rating, where other agility classes gain crit from raw agility and beorning cannot therefore gain as much mastery as other 'dps' classes. The point is, beorning needsa general increase in dps capability, and an increase to max wrath too. Adding a minor bleed to bear form skills such as 'thrash' would not just be realistic, but would help a little to improve where beorns are lacking.
- I might be wrong, but the current 4 piece Pelennor set that reduces attack duration according to wrath has very little/no use to a beorning. It would be nice to see this changed to something more useful, perhaps +% bear form damage/bear form critical damage.
- Beorning generally feels clunky - from the animations of ferocious roar, hearten, etc. to switching from bear to man form. Animations need to be cut shorter, as well as a decrease in the time it takes to jump between man and bear form.
I could name a dozen more bugs/issues the beorning faces, and in honesty it still feels like an unfinished project, but seeing as the devs are listening to the hunters and burglars, it might just be worth mentioning that the beorn is still a class struggling LOTRO, and the fixing the issues listed above might just be a good start.
Fellow beorns feel free to add to this list, or correct me if I made a mistake anywhere. Most importantly speak up if you want beorning to change, it's the only way we'll get it.