
Originally Posted by
Arnenna
I agree with what you say. Its the same for all play styles - they all need reason to play and things to work for within their play style area. Raiders need stuff to be kept relevant in their raids, so they will keep replaying them. If Turbine don't have the resources to ensure they keep up with raiders that work at a faster pace than others (let's face it ,some are extremely fast when the race is on), then they need to put other incentives in place inside the raid, for those players. It will help to keep them going in, and hence, taking others in with them, that are still after the general loot. Example here - once a raider has depleted all gear reward, and it's all equipped, double their general rewards - Ithil Coins, Empos, essence drop rates, nice gold allowance for completion of the bosses. Create some system whereby the raid can recognise returning players, based on times run, and reward it. We get nice rewards for completing X a certain amount of times out on landscape, why not reward the raiders when they do Throne x amount of times too?
The same applies to casual players. They too need things to work for. Most that I know, haven't had that sense of "I'm going to grind that gear out" since DA. MT dailies awarded gear, but for most people who already had characters geared in DA gear, it wasn't worth the grind at all. Good for alts that were hitting level 100, because it was one less essence slot to worry about, than grinding DA gear - but that was it. Far Anorien hit, and that was, simply put, completely useless to casual players. They too, will eventually walk, when they are faced with no reason to run content. If it gets so bad, they start un-subbing or taking long breaks, it can take a pretty big carrot to make them change their minds. Smaller carrots - regularly, would be better than one big one, thrown in to save the day.