Quote Originally Posted by Xmok View Post
I have gone through all of the docs provided as well as looked through some of the scripting.
I was unable to find anything that suggested the possibility of multiple conditions. Linking them with an "or" statement along with the chances of an "and".
Other Words when doing a If this then do this. else do this.

So with additional conditions "If Catch Prey 1 is an active effect or catch prey 2.. or catch prey 3... and so forth, then do this...".

Would this concept ever be a possibility?
I've thought about adding that, but it would be a major UI undertaking and so far I haven't been motivated enough. But there are ways to do it, although they aren't as "user-friendly":

For "and", you can simply nest multiple conditionals:
if A and B { C }
is equivalent to
if A { if B { C } }

For "or", you can do it by repeating the consequent:
if A or B { C }
is equivalent to
if A { C } else { if B { C } }
where the "C" could be an included sequence, defined as another bar.

The most general way to do it, if you have a programming background, is by choosing the "~Lua script~" option for the conditional. (When you select this choice, you will see the Lua script implementation of the previously-selected conditional choice. Give it a try.) Then you can make whatever complex Boolean expression you feel like.

I can give more detail on any of the above methods you are interested in.

Another thing I noticed you pointed out that getting a target's effect is a little buggy currently. Have you been able to come up with a work around?
Example: Target has Ensnared effect 1, 2, or 3 active. This would be displayed in this dropdown and selected to complete the if statement.

Currently I am trying to make if statements for all catch prey. But I haven't gotten it to work correctly because of the conflicts.

Love the plugin. Great work!
Last time I investigated it, Target effects tracking was so buggy it was useless. I couldn't figure out a reliable workaround, no matter how kludgy. As a result, you currently can't select "Target effect" for conditionals.

However, I haven't tried it again since they did the recent client/server optimizations relating to target effects. I'll take another look at it.