
Originally Posted by
Beaniemooch
Except combat multiboxing has been going on since alpha with full knowledge and understanding by the devs both then and now, including how they do it. Turbine allowed it, even modified their launcher to accommodate it. SSG allows it.
You don't like it, fine. Don't do it. Calling it an exploit when it's been clarified time and time and time and time again that it's allowed now falls into the definition of insanity.
Just because something is allowed doesn't mean it's not an exploit. And again, there's absolutely no evidence - nothing to be gleaned from dev behavior or from an explicit statement from the devs - that they intend or want players to *combat* multibox. The definition of an exploit is using a system in an unintended way for your own personal benefit. In order for combat multiboxing *not* to be an exploit, the devs need to say that they intend for everyone to run around with 12 LMs to help them kill. Have you ever seen the devs say that?
For the record, all new areas have lag that has nothing to do with boxers. Go back and read the "OMG there's lag" threads after every release of a new area since....time began.
Yes, all new areas have lag *that has nothing to do with boxers*. They also have lag that is directly caused by boxers. No boxers wouldn't mean no lag. It would mean less lag, which is certainly a good thing.
I will ask you, since the other champion of multiboxers seems unwilling to answer:
1) Do you honestly think SSG wants or expects you to run a little army?
2) Do you think the game would be better or worse if everyone else ran 12 accounts simultaneously?
3) What benefit does allowing multiboxing add to the quality of the game?
Gyes, et al
Monarch, Paladins of Asheron
Arkenstone