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  1. #1
    Join Date
    Jan 2012
    Posts
    2,385

    Current Endgame Stats for a DPS Mini?

    So, I've got all my best gear and it's time to put in essences.


    My current stats are:

    Morale - 53,854
    Power - 9,504
    Armour - 49,851
    Might - 182
    Agility - 299
    Vitality - 12,013
    Will - 10,730
    Fate - 2,628
    Critcal Rating - 28,905
    Finesse - 49,610
    Physical Mastery - 85,841
    Tactical Mastery - 124,964
    Resistance - 46,864
    Critical Defense - 16,980
    Incoming Healing - 0
    Outgoing Healing - 144,731
    Block - 6,030 - N/A
    Parry - 962 - N/A
    Evade - 37,931 - N/A
    Melee - 0
    Ranged - 0
    Tactical - 0
    Physical - 49,851
    Tactical - 48,126


    So far, I've slotted four Finesse Essences. All my remaining essence slots are still empty. I'd like to get a general idea of what I should focus on. Increase my Health? Will? Higher Finesse? I'd love to get some opinions on what would be best to work on right now.
    Tolella Hlothran ~ Minstrel ~ 115
    Crickhollow
    Officer ~ Phoenix Rising

  2. #2
    Join Date
    Aug 2013
    Posts
    4



    I have 6 finesse , 2 physical mitigation , 1 critical rating, 5 tactical mastery and 2 vitality essences slotted, along with a pel morale essence in lute class item. Once I get enough tokens for another pair of allegiance gloves and complete quests for another set of pants I will make swaps and replace the 2 vitality essences with 1 critical and 1 tactical mastery. The physical mitigations are slotted in rings for t2 over cap but aren't necessary for t1/daily content. At least for landscape stuff mini seems to do fine with 50-60k finesse.
    Lalynriel - r15 Mini, Lalyfriend - r13 Warden, Laly - r12 Champ, Lalypewpy - r12 Hunter, Lalyleads - r12 Cappy & many others

  3. #3
    Join Date
    Apr 2014
    Posts
    643
    Here are my current healing stats.


    Morale - 78,634
    Vitality - 18,176
    Will - 11,251
    Fate - 2,387
    Critical Rating - 51,894 (+4,900 from ILI)
    Healing % in Resonance - 64.1%
    Resistance - 86,779 (35.7%)
    Critical Defense - 43,129 (50.7%)
    Physical Mitigation - 60,521
    Tactical Mitigation - 59,652


    I used the following essences in my 14 slots.


    1 - Tactical Mitigation
    1 - Physical Mitigation
    4 - Critical Defense
    8 - Vitality


    I feel like this setup will serve me well in level 115 T2C content, but I haven't had time to test it yet. When I get my gold rings I'll probably add 2 additional Vitality essences.
    Last edited by Mercho; Aug 20 2017 at 04:03 PM.

  4. #4
    Join Date
    Jun 2011
    Posts
    1,059
    For dps , aim to cap your crit. No crit , no decent damage. 68k is a good number since it caps your devastates.
    As for finesse , in all honesty , you don't need more than 40k. Thank red passive trait ( -10% resist ) for that. Personally , i roll with 37k+.
    If you can't live with yourself if a ballad resists , feel free to apply echoes of battle on the occasional big and nasty guy and problem solved.
    Mits should be close to cap for landscape on their own. If they are not , then tweak your virtues.

    Remember , you only need 100 light. Apart from Mordor gear , current best in slot items include scaled instance gear , some Pelargir loot and 1-2 gold mathom pieces.

    Lastly , never forget : Kiting is your friend.

  5. #5
    Join Date
    Apr 2012
    Posts
    40
    I'm confused a bit about crit. I've currently got 49k crit rating, and my character sheet shows 25.4% chance to crit. The mordor stat caps indicate that we cap @ 25% crit chance. Is my sheet crit % reflecting crit traits I have slotted? I do know that crits = damage, but man, putting in 8 more crit essences doesn't feel quite right.

    I'm currently rolling with gold mathom gloves, and 2 scaled EB arms, as their stats are pretty substantial upgrades. Looks like there are 3-slot jewelry pieces- http://www.ozraid.com/articles/equip...ide-level-105/ - the arms might be the way to go, could slot in 6 crit essences in just 2 arm pieces.

    Thoughts?

  6. #6
    Join Date
    Jun 2011
    Posts
    0
    The Critical Strikes trait in the redline is added to your crit chance in the sheet, the bonus crit chance for specific skills like Concussive Shout or Piercing Ballads is not shown/added to the character overview value.

  7. #7
    Join Date
    Apr 2014
    Posts
    643
    Quote Originally Posted by Wayle View Post
    I'm confused a bit about crit. I've currently got 49k crit rating, and my character sheet shows 25.4% chance to crit. The mordor stat caps indicate that we cap @ 25% crit chance. Is my sheet crit % reflecting crit traits I have slotted? I do know that crits = damage, but man, putting in 8 more crit essences doesn't feel quite right.

    I'm currently rolling with gold mathom gloves, and 2 scaled EB arms, as their stats are pretty substantial upgrades. Looks like there are 3-slot jewelry pieces- http://www.ozraid.com/articles/equip...ide-level-105/ - the arms might be the way to go, could slot in 6 crit essences in just 2 arm pieces.

    Thoughts?
    The character sheet does factor in the +% increase. Critical Rating on the character sheet only shows the DPS aspects of your critical rating. This means it will show the % gain from red traits, but will not show the % increase from blue traits. It also will not show the extra +Critical Rating you are likely gaining from your LI weapon. Critical Rating caps, for % increase, at 71000.

    https://lotro-wiki.com/index.php/Cha...tats#Stat_caps
    http://lotro-wiki.com/index.php/Rati...ritical_Rating

    The new instances on Beta, as of the latest build, require a lot of light. If you have any interest in running those you'll want most, if not all, of your gear to have +Light on it.
    Last edited by Mercho; Sep 25 2017 at 08:06 PM.

  8. #8
    Join Date
    Apr 2012
    Posts
    40
    Not a huge surprise to hear about the light requirement in instances. I also expect to run those instances as a healer, not as DPS.... DPS is for running my dailies/etc, and sometimes on the FIs.

    While it's seeming clear I should be stuffing my healing gear full of crit and vit essences, do you have a decent feel for how many crit essences should go in the DPS gear-set? feeding another 8 crit essences into it seems like... overkill.
    Last edited by Wayle; Sep 26 2017 at 10:06 AM.

  9. #9
    Join Date
    Jun 2011
    Posts
    1,381
    I'd just like to say, I ran a CoS T2C With me (mini) a Warden and a Burg last night.

    Fastest run I've done period.

    IT was about 18/19 minutes from the start.

    Went yellow/red for all but the last boss which I went in straight red. Popped 6 anthems before fight started. I tanked / kited the mini boss which the Warden ended up tanking then kiting everything when the main boss has killed the NPC's (though we were super close on doing the whole thing before they died)

    I will say, I've gotten two of the dps runes.. and my dps is through the roof.
    Ex Gilrain, - World First Watcher V1, - Server First Draigoch, - Server only ToO T2C None Burg stack on level.
    Currently Evernight, Prime, - Shelob Wider, - World/Server First or Second for: Abyss, Anvil, Remmo, AD, FoKD, HoA.
    Worlds Only Abyss T2 6 Manned - Minstrel.
    +Celestrata - 'Surprise, it's not a glitch! :D'
    +Celestrata tells you 'You are by far the best mini I've seen out of any server, Congrats on world first!'

 

 

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