MY UNDERCOVER JOURNEY AS AN LM AGGRESSIVE PET LOOT FARMER
(WHILE ALWAYS BEING AT MY KEYBOARD AND FOLLOWING THE RULES SO AS NOT TO GET IN TROUBLE!)
BACKGROUND - MOTIVE/RATIONALE
Those who remember my posts (both of you) from months ago will recall that I'm firmly against the "magic multiplication of loot" according to how many people are in a group. And, that, in particular, I think the passive, single person/player operating six+ clients in order to take advantage of the loot mechanics
should be considered to be exploiting the game's systems (multiplied loot + multiboxing ability + free accounts + LM aggressive pets stance + loophole in 'unattended' definition).
I honestly didn't want to play a game where I would be going through the grinds and earning what I received when I
could just be parking six LMs for an hour or two and then buying what my character needed. Like a baseball player in the steroids era, I felt like I either needed to use steroids too (unacceptable) or quit the game altogether (undesirable).
Before giving up on a game I had played and loved for a decade, I wanted to have concrete facts rather than relying on my own subjective guesses set against the assertions of those who had a stake in the current system. . .
MOST MULTIBOXING IS FINE, COMMENDABLE, WONDERFUL!
I can't say this clearly enough, I have zero issue with multiboxing. Those who multibox to form bands and play music? Great! Those who multibox to actively
play and adventure while controlling multiple toons? Great! Heck, I can even see a case for the legitimacy of single players who run around with a full fellowship under their control (belonging onto one person/player, though) and
actively killing/farming mobs.
THE PROBLEM
But, the single player with a fellowship of LMs with pets set on aggressive, passively sitting in a corner of the game world gathering up 6x loot for hours on end while not actually
playing the game. . . it has been bizarre to me that anyone would stick up for that.
However, being unable to get decent numbers and facts out of those who would admit to engaging in such behavior, I eventually became tired of arguing out of ignorance and theory. . . and so several months ago, in the midst of the discussion, I decided to see for myself just how overpowered and/or abusive this behavior is and just how hard it would be to get a "LM farming fellowship" leveled without spending any money (worst case scenario for everyone. . . except the farming player).
THIS BEHAVIOR IS EXPLICITLY ALLOWED UNDER THE TERMS I DID THIS -- OR I WOULDN'T HAVE DONE IT!
First and foremost, I resolved to determine that I would not be putting any accounts or my forum presence at risk by doing this. As those who engage in this behavior argue constantly (and they are correct): So long as you are there at your computer and able to answer a /tell from a GM, you will not be punished for farming as a multi-boxing group via aggressive pets. This is borne out by posts over the years here on these forums, and by the quoted emails/tickets on other sites quoting Turbine representatives stating that multiboxing and even passive farming are allowed so long as you are there at your computer.
Thus satisfied that I would not be in violation (much as I think it
should be a violation!), I resolved to do several things. . .
- I would subscribe for (at least) the first month of all six accounts' existence. Not just to assuage my own conscience and avoid charges of hypocrisy. . . but to get the neato subscriber horse available at the time! I was also able to generate some LP via deeding to help purchase XP acceleration gear, etc.
- I would always make polite contact with any solo players or other groups who entered the area I was farming and offer to make way for them if they felt I was hindering their ability to quest or deed.
- I would level primarily through passive farming using pet aggressive mode so as to get a sense of how long it would take to reach level 100 without questing or purchasing anything.
- I would allow myself to use looted XP accelerators from lootboxes. Accruing six of these and coordinating their usage was the primary hindrance here.
- I would never, ever take these LMs to the Moors!
So. . . the findings. . .
WHILE LEVELING TO 100
- It took ~2 weeks of /played time to passively level to 100.
- During just that leveling time, I amassed ~15,000 gold.
- During just that leveling time, I amassed ~75 Sturdy Steel Keys. Current AH value @ 30g per key: 2,250 gold
- During just that leveling time, I amassed ~50 Universal Solvents.
- During just that leveling time, I amassed more lootboxes at all tiers than I could store. Between 10-20 per key.
- I accrued more crafting mats and rep items than I could ever use even across all my (primary accounts') alts or even sell unless I posted them at "fire sale" prices.
- Since I included the AH gold value of Sturdy Steel Keys above, I'm not including the value of the Stat Tomes and such that dropped from opened lootboxes.
- I ever only received a single "Unattended Combat Macro" check from a GM during the entire leveling process. Which, of course, I passed!
FARMING AT LEVEL 100
First, let's go back to a post I made in another thread where the following theoretical numbers were posted. . .
So, let's state at the outset that those numbers were. . .
wildly inaccurate. And I apologize for stating them with more certainty than I should have.
Even when cutting that rate in half to adjust for my using only a fellowship rather than a 12-toon raid, the numbers are way too high. My best estimate at this point, while watching several hours at lvl 99/100 in that same spot is
80 gold/hour. Which, obviously, falls embarrassingly short of 432 gold/hour predicted.
A fellowship, standing in one place, and allowing only the pets to do the killing as mobs wander into range is simply not going to get as many kills as a raid. Whereas, just minimal direct interaction (targeting mobs outside aggro range) and spreading out further drastically increases the number of kills per minute.
One other thing I noted when testing a raid. . . gold/silver loot does not appear to distribute across fellowship boundaries within a raid. For a player in fellowship 2 to receive the silver/gold from a fellowship 1 kill,
some damage must have been done by fellowship 2. This, of course, can be worked around by strategically planting the members of each fellowship while some minimal effect on spatial coverage might take place.
So, in the end, the actual numbers from a fellowship at level 100 parked in a high spawn-rate area. . .
- 80 gold/hour
- After selling vendor-trash, it's 130 gold/hour
- 1.5 keys/hour
- .5 solvents/hour
- 1000 "+50 rep items"
- 240 "+250 rep items"
One aside. . . one truly bizarre bit of behavior I cannot wrap my head around. One of my toons appears to be "cursed" (by the RNG?). . . she was always in slot 2 of the fellowship and I noted that she always came up short in gold totals by the end of the run. If everyone else brought in ~40, she's bring in 27 gold. Every time. By the end, I even changed her slot in the fellowship a couple times, and she
still brought in substantially less gold.
Every time. This may be the only thing I continue to test with these toons after making this post.
CONCLUSIONS
In all, I'm relieved (though embarrassed) that the issue isn't as bad as I feared it was. And this issue need not drive me from the game (though, sadly, others still might. . . I know, "boo hoo"). And I once again apologize for my part in perpetuating and taking part in hyperbole that made more of this issue than was probably warranted. I had bad facts and made bad assumptions (though in good faith) and nobody in a position to know better was willing to provide better ones. So I went in search of them myself. . .
80 gold/hour when Black Steel Keys can be farmed in 20-30 minutes and sold for 200 gold. . . that's not nearly as bad as I thought. Though, of course, it should be pointed out that farming a Black Steel Key requires actively
playing. And, further, it's possible to do
both simultaneously.
Honestly, even though I was "doing this for science". . . I still felt "icky" every time I pooled the gold. Even as I became fully aware of the seductive "fun" of watching keys and solvents pour in (sometimes quite quickly when the RNG was being generous). I began to totally "get" why people became addicted to this "style" of gameplay even as I became more and more convinced that it remains fundamentally problematic. Gathering
thousands of magnificent hides within an hour or two while commandeering six game clients will have that effect. . . thrilling you with the efficiency while (I would hope) making you think: "This really shouldn't be allowed."
So, in the end, I
still think this behavior is. . . to use a loaded phrase. . . "wrong." Just not so egregiously wrong that I feel compelled to rail against it for all time or quit the game in a huff. People
are still, after all, gaining hundreds/thousands of gold on top of keys, solvents, rep items, and crafting mats in exchange for nothing more than logging in their clients and then (as some fully admit) watching Netflix or even sleeping while listening for the /tell from a GM intended to determine if their little farm is in fact "unattended."
As I said, though still irked by this loot system that leads to such shenanigans (as well as other issues), I'm relieved that I now know that it "ain't quite so bad". . . your mileage may vary.
Best Regards,
Hurin