self.items[i] = Turbine.UI.Lotro.ItemControl( self.backpack:GetItem( i ) );
-- this is necessary to track the iteration with the items
self.items[i].overlay = Turbine.UI.Control();
self.items[i].overlay:SetParent(self.items[i]);
self.items[i].overlay:SetSize(self.items[i]:GetSize());
self.items[i].overlay:SetPosition(self.item s[i]:GetPosition());
self.items[i].overlay:SetZOrder(self.items[i]:GetZOrder() + 1);
self.items[i].overlay:SetToolTip(itemInfo:G etName());
-- Hiding it also hides the mouse events, that way, we have either to manually (if possible) trigger the mousehover item or recreate the tooltip
--self.items[i].overlay:SetMouseVisible(false );
self.items[i].overlay.MouseClick = function (sender, args)
-- do stuff here
end