Quote Originally Posted by Garan View Post
I actually created a custom Tooltip plugin for a user that wanted custom tooltips for some reason a few years back. Check:
http://www.lotrointerface.com/downlo...ustomTips.html
it may save you a bit of time.
Thanks Garan, I will check it!

I have been tinkering with your example with a "fake" item (actually I loved the idea since I first tried it a few years ago) and this is one of my core tricks for this plugin.


However, I cannot make it work with a overlay (like the ItemControl works)

Perhaps with an example it is more clear:

This is the ItemControl with Overlay (working but without tooltip and mouseenter effect):

self.items[i] = Turbine.UI.Lotro.ItemControl( self.backpack:GetItem( i ) );

-- this is necessary to track the iteration with the items
self.items[i].overlay = Turbine.UI.Control();
self.items[i].overlay:SetParent(self.items[i]);
self.items[i].overlay:SetSize(self.items[i]:GetSize());
self.items[i].overlay:SetPosition(self.item s[i]:GetPosition());
self.items[i].overlay:SetZOrder(self.items[i]:GetZOrder() + 1);
self.items[i].overlay:SetToolTip(itemInfo:G etName());

-- Hiding it also hides the mouse events, that way, we have either to manually (if possible) trigger the mousehover item or recreate the tooltip
--self.items[i].overlay:SetMouseVisible(false );

self.items[i].overlay.MouseClick = function (sender, args)

-- do stuff here

end
I tried the samething with your Quickslot + Shortcut + Backdrop + Icon but with no success. Whenever I try to "MouseVisible(true) in the Icon control I loose the interaction with the Quickslot (which is the core of the "fake item").