Interesting suggestions (like the new damage skill idea and LotRD debuff). What about simply increasing Burning Embers base damage (not the dot)? That won't affect aoe in any way i can think of, and considered the short cooldown it should have enough impact on a DPS parse.Yeah I feared that might be the case; in that case you'll need to bump at least the ST damage up significantly (AoE might still be plenty strong with one relic only). I'd go test to give you parse numbers with only one relic but it seems BR is currently closedWorth noting though: this tactical relic nerf you did, in combination with buffs to physical classes, means none of the tactical classes is competetive anymore as a group content DPS. They just fell behind by a fair bit (RK DPS with one relic is sub 40k, Hunter is over 60k with same quality of gear for example, and the RK's fire mit debuffs would increase the Hunter damage even further if they were in the same group). Also it nerfed Red minstrels, which were actually in a nice spot with 2x tactical damage relic. I'd encourage you to consider tweaking Tactical Damage rating on tactical classes' ILI's to get them in a somewhat decent position compared to the physical classes.
Back to the LM specifics - the easiest way to achieve higher ST is to make Power of Knowledge a lot stronger, but obviously we wouldn't want a RK-type scenario where one or two skills are generating the majority of the damage. Lightning Strike is already hitting quite hard and on a short cooldown so I don't think further damage increases to that one are a good idea either. That leaves Light of the Rising Dawn, which is on a 30s cooldown (and for a reason, it being a short induction 3s hard stun, the duration of which can be extended with Yellow line traits). Staff Strike is also ST but it's melee and low damage, only worth using for procs associated with it.
- I think the most elegant way to bump ST damage without risking AoE OP-ness is adding an additional single target skill, either hooked up behind a trait or as an auto-grant while levelling. Short to medium cooldown, high ST damage. Or a longer CD but with a potent bleed or channel.
- Otherwise, you could just increase Embers damage but that would obviously have an effect on AoE dps as well.
- Or, you could add an effect to Light of the Rising Dawn that will cause the target to suffer increased damage from Embers for 20s (LotRD is on a 30s CD so that means 66% uptime). That would increase ST while leaving AoE where it is.
- You might also want to look into how cashing Embers out behaves; it currently prioritizes Searing Embers over Burning if both are present on the target, which is obviously less than optimal for sustained DPS. While we can sort of counteract this with a clever rotation, making it pick Burning instead of Searing by default would already help the DPS a bit as well.
- Or several of the above if you have time
just throwing some suggestions around!