
Originally Posted by
Beastnas
I don't agree with instance locks (for 3 and 6-mans) helping maintain a sense of community. Instances like in Pelennor Cluster and Court of Seregost (before it got locks) were farmed daily for months and months by essentially the whole playerbase. I also don't believe it's fair to say all the hardcore farmers will do it for a day and quit. If the quality and rarity of the rewards are commensurate to the mechanics of the instance, and vice versa, it shouldn't be a problem to let all playstyles go at it freely.
Exactly right. Instance locks hurt the community more than help it. If SSG needs to introduce some mechanism for slowing the accumulation of ash or whatever it's going to be called with the new update,I think that utilizing the Featured Instance tech is the way to go.
Duruleth - 130 RK, Durindor - 130 Grd, Durabow - 130 Hunter, Durselm - 130 LM, Henckel - 130 Champ, Durbear - 130 Beorning, Dursong - 130 Mins, Durburg - 130 Burg, Durscap - 130 Cpt