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  1. #76
    Join Date
    May 2018
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    325
    Quote Originally Posted by Snoopy View Post
    Saying that game is designed around buying these keys is just funny to me...
    And yet, it's accurate. There is a crystal clear path that shows that the gear and loot progression in Mordor (including post launch) was designed specifically with loot-boxes in mind. The ratio of loot-boxes dropping in comparison to the keys you could potentially earn in-game is also designed in a specific way. At this point, you're just being willfully obtuse which is strange because you've already stated your case--you're willing to pay $$G money to alleviate the very grind they created for you in the first place.

  2. #77
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    Aug 2013
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    0
    Quote Originally Posted by Cordovan View Post
    Regarding Morale and Power Potion updates, the changes to Tier 12 Crafted potions were not meant to indicate that we'd be re-doing the numbers on all potions available in-game for Update 23. Perhaps longer-term that's something we can look at, but it's out of scope for this current Update in development, sorry. There are two main drivers for %-based Morale and Power potions available in the new Lootboxes for U23, one of which is player request to make these potions, and the other being it allows us to add them to the generated-reward table for Lootboxes in a way that is relatively level-independent. Rather than adding a dozen or so potions and track it based on the level of the character opening the lootbox, it allows us to add three potions that can apply to any level. We have lowered the benefit for this week's Bullroarer update, and have added the two minute cooldown, and would appreciate any further feedback you have.

    We are also aware of the Mac issues on Bullroarer, and our engineering folks are looking into it.
    Whatever your 'drivers' may be, they don't change the fact these potions are ridiculously overpowered for high morale pool tanks. 40% morale heal when your morale pool is over 200k equals over 80k health restored while the crafted potion doesn't even get close to restoring half that amount (29k, right?). Either make crafted potions % based as well, or get rid of % based lootbox potions. As long as you don't do either of those things, either the lootbox potions will continue to vasty outperform the crafted potions on high morale pool characters, or if you adjust crafted potions upwards to be similar strength for those high morale pools, they will be OP for LOW morale pool characters.

    How about SSG actually implements things the players WANT for this 'instance-focused' update;

    • Exciting and challenging endgame group content
    • Interesting and cool itemization rather than copy/pasting the same pieces of gear 20 times and increasing their item levels slightly. LOTRO is about the story and the lore, and we have had great items with story woven through them in the past. Why are we only getting boring, uninspired, poorly conceived copy/pasted loot ever since SSG took over (yes, there hasn't been any of these cool items in game since U19 except for MoL's Heirlooms from the Black Book of Mordor, which were sadly turned irrelevant after a few levels due to being low quality green gear)
    • Stop building the endgame around lootboxes and then coming up with all kinds of nonsensical justifications for game decisions that were either made in a blatantly obvious attempt to push store Key sales, or made by people so disconnected from the game they have no idea how their changes actually impact the game (key dailies nerf, no more Ash in landscape becaue it was a 'Bug', all ingame keys bound to account, constantly updating lootbox tables while ignoring instance/raid loot tables)
    • Remove instance locks from the handful of group content we have, or make more group content relevant


    Enough is enough. Stop trying to be EA and show this game even a fraction of the love it deserves. I genuinely feel bad for the passionate devs working at SSG whose work is being overshadowed by this utter joke of an endgame 'system'.

    Sincerely,

    Earbold
    Earbold (Laurelin [EN-RP])
    Member of the Bandits raid alliance
    Original Challenger of Gothmog and the Abyss

  3. #78
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    May 2018
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    325
    Quote Originally Posted by b749 View Post
    whatever your 'drivers' may be, they don't change the fact these potions are ridiculously overpowered for high morale pool tanks. 40% morale heal when your morale pool is over 200k equals over 80k health restored while the crafted potion doesn't even get close to restoring half that amount (29k, right?).

    How about ssg actually implements things the players want for this 'instance-focused' update;

    • exciting and challenging endgame group content
    • interesting and cool itemization rather than copy/pasting the same pieces of gear 20 times and increasing their item levels slightly. Lotro is about the story and the lore, and we have had great items with story woven through them in the past. Why are we only getting boring, uninspired, poorly conceived copy/pasted loot ever since ssg took over (yes, there hasn't been any of these cool items in game since u19 except for mol's heirlooms from the black book of mordor, which were sadly turned irrelevant after a few levels due to being low quality green gear)
    • stop building the endgame around lootboxes and then coming up with all kinds of nonsensical justifications for game decisions that were either made in a blatantly obvious attempt to push store key sales, or made by people so disconnected from the game they have no idea how their changes actually impact the game (key dailies nerf, no more ash in landscape becaue it was a 'bug', all ingame keys bound to account, constantly updating lootbox tables while ignoring instance/raid loot tables)
    • remove instance locks from the handful of group content we have, or make more group content relevant


    enough is enough. Stop trying to be ea and show this game even a fraction of the love it deserves. I genuinely feel bad for the passionate devs working at ssg whose work is being overshadowed by this utter joke of an endgame 'system'.

    Sincerely,

    earbold
    +10, qft

  4. #79
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    May 2017
    Posts
    305
    Quote Originally Posted by Snoopy View Post

    Ya. I'm looking forward to the class update. /fingers_crossed.
    That's cute. However, not the answer to my question.

    What's your highest DPS achieved pre and post changes in u22.2? Excluding landscape.
    Any idea of an average as well? Screenshot would help with validity.

  5. #80
    Join Date
    Oct 2017
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    729
    Quote Originally Posted by Knight.Arkenstone View Post
    Why are we not able to craft Empowered Mithrin Essences?

    I was taking a look at Heroic Gear & Purple Essences
    (all of which are "introductory gear" after quest rewards in the sense that instances drop better gear and teal/gold essences will probably come later)

    15 pieces of teal heroic armour @500 embers of enchantment each = 7500 embers of enchantment
    16 essences @500 embers of enchantment each = 8000 embers of enchantment
    Total (one toon, one armour set w/ essences): 15,500 embers of enchatment
    Total (one toon, two armour set w/ essences): 31,000 embers of enchantment e.g. Capt (red line & tank spec)

    Purple Gear currently gives 40-50 ash per item
    Teal Gear from instances gives 70 ash per item
    I'm not sure what the range on heroic loot boxes is but atm I've seen 120 / 240 / 360.
    Let's also not forget that atm instances have raid locks on them so primary source for enchantment initially is going to be from black steel keys obtained from dailies (or store).

    Assuming Heroic loot boxes drop min 120 ashes that is 129 Black Steel Keys we need to farm from dailies.
    Double if you are a class such as Captain requiring at least 2 armour sets/builds.

    I fully appreciate RNG will mean less and we will accumulate ash from different sources.
    Neither am I saying we should all go raid the barter day 1 or ignore quest gear etc.

    However, simply being able to craft essences from u23 launch will go a long way in reducing this grind.
    This worked in Mordor and u23 was supposed to have even more focus on crafting, not less.

    @devs - crafting needs to be primary method for obtaining essences (all tiers)

    Dont forget all essences are bound to account so you cant buy them either

  6. #81
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    May 2017
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    305
    Quote Originally Posted by B749 View Post
    Whatever your 'drivers' may be, they don't change the fact these potions are ridiculously overpowered for high morale pool tanks. 40% morale heal when your morale pool is over 200k equals over 80k health restored while the crafted potion doesn't even get close to restoring half that amount (29k, right?). Either make crafted potions % based as well, or get rid of % based lootbox potions. As long as you don't do either of those things, either the lootbox potions will continue to vasty outperform the crafted potions on high morale pool characters, or if you adjust crafted potions upwards to be similar strength for those high morale pools, they will be OP for LOW morale pool characters.

    How about SSG actually implements things the players WANT for this 'instance-focused' update;

    • Exciting and challenging endgame group content
    • Interesting and cool itemization rather than copy/pasting the same pieces of gear 20 times and increasing their item levels slightly. LOTRO is about the story and the lore, and we have had great items with story woven through them in the past. Why are we only getting boring, uninspired, poorly conceived copy/pasted loot ever since SSG took over (yes, there hasn't been any of these cool items in game since U19 except for MoL's Heirlooms from the Black Book of Mordor, which were sadly turned irrelevant after a few levels due to being low quality green gear)
    • Stop building the endgame around lootboxes and then coming up with all kinds of nonsensical justifications for game decisions that were either made in a blatantly obvious attempt to push store Key sales, or made by people so disconnected from the game they have no idea how their changes actually impact the game (key dailies nerf, no more Ash in landscape becaue it was a 'Bug', all ingame keys bound to account, constantly updating lootbox tables while ignoring instance/raid loot tables)
    • Remove instance locks from the handful of group content we have, or make more group content relevant


    Enough is enough. Stop trying to be EA and show this game even a fraction of the love it deserves. I genuinely feel bad for the passionate devs working at SSG whose work is being overshadowed by this utter joke of an endgame 'system'.

    Sincerely,

    Earbold
    Preach it!

  7. #82
    Join Date
    Aug 2013
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    1,291
    Quote Originally Posted by Cordovan View Post
    one of which is player request to make these potions,.
    Cool, now can we get some of our other requests, you know the ones that have 12+ pages about, looked into?

    Mirage | Fathom | Situational Awareness | Reformed
    Arkenstone | Shadowfax | Treebeard

  8. #83
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    Dec 2013
    Posts
    129
    Quote Originally Posted by Decrepify View Post
    That's cute. However, not the answer to my question.

    What's your highest DPS achieved pre and post changes in u22.2? Excluding landscape.
    Any idea of an average as well? Screenshot would help with validity.
    Sorry. I didn't realize you were wanting something. I don't have a clue. I didn't keep track.

  9. #84
    Join Date
    Jan 2017
    Posts
    318
    Quote Originally Posted by B749 View Post
    Whatever your 'drivers' may be, they don't change the fact these potions are ridiculously overpowered for high morale pool tanks. 40% morale heal when your morale pool is over 200k equals over 80k health restored while the crafted potion doesn't even get close to restoring half that amount (29k, right?). Either make crafted potions % based as well, or get rid of % based lootbox potions. As long as you don't do either of those things, either the lootbox potions will continue to vasty outperform the crafted potions on high morale pool characters, or if you adjust crafted potions upwards to be similar strength for those high morale pools, they will be OP for LOW morale pool characters.

    How about SSG actually implements things the players WANT for this 'instance-focused' update;

    • Exciting and challenging endgame group content
    • Interesting and cool itemization rather than copy/pasting the same pieces of gear 20 times and increasing their item levels slightly. LOTRO is about the story and the lore, and we have had great items with story woven through them in the past. Why are we only getting boring, uninspired, poorly conceived copy/pasted loot ever since SSG took over (yes, there hasn't been any of these cool items in game since U19 except for MoL's Heirlooms from the Black Book of Mordor, which were sadly turned irrelevant after a few levels due to being low quality green gear)
    • Stop building the endgame around lootboxes and then coming up with all kinds of nonsensical justifications for game decisions that were either made in a blatantly obvious attempt to push store Key sales, or made by people so disconnected from the game they have no idea how their changes actually impact the game (key dailies nerf, no more Ash in landscape becaue it was a 'Bug', all ingame keys bound to account, constantly updating lootbox tables while ignoring instance/raid loot tables)
    • Remove instance locks from the handful of group content we have, or make more group content relevant


    Enough is enough. Stop trying to be EA and show this game even a fraction of the love it deserves. I genuinely feel bad for the passionate devs working at SSG whose work is being overshadowed by this utter joke of an endgame 'system'.

    Sincerely,

    Earbold

    Dude, you are great. I'm glad there are more people, who understand the issue.

    +1

  10. #85
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    Jan 2017
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    318
    Quote Originally Posted by Rimenuir View Post
    Cool, now can we get some of our other requests, you know the ones that have 12+ pages about, looked into?
    I would be suprised if that thread even got a response, SSG including cordovan are clearly showing they don't care about their playerbase, just look what they promised for U23 and it's all pay to win joke again.

  11. #86
    Join Date
    Jun 2011
    Posts
    1,059
    For me , this has turned into an effort to make this game remotely playable while also enjoyable.

    I despise games that sell gear or pay to win consumables , in fact , this is the first thing i check before trying a new game because i realise the sad state of today's gaming market.
    If i see anything remotely related to gear or character progression monetised i simply don't even install.
    I would have never played Lotro if that was the case back in SoA or if i was a new player that was looking into playing post-Mordor.

    So , all in all , it goes like this for me , since i've already installed ages ago :

    If BR #1 went live : I would not even bother logging in.
    If BR #2 went live : I will do the content , 0 money from me.

    Unless they completely remove gear and every form of character progression from lootboxes , SSG has lost my wallet , simple as that.
    I really tried in Mordor , went against my own gaming principles , but started to get completely burned out and disgusted with Lotro ever since the first lootbox update.
    Now i know what this is all about , excuses for SSG have run out a long time ago...

    This game became the definition of pay to win after Mordor launch , but at least the non-BIS lootbox gear in BR #2 is a step towards the right direction.

    There needs to be a complete shift to VIP incentives , hated lootboxes should worst case scenario limit themselves to cosmetics/mounts/pets/decoration and fluff only and instead develop store items like interior housing training dummies , crafting wallet ( like in ESO ) , instruments wallet , special races that are based on current ones ( like in WoW ) with different looks and racials , add premium services like race changes , add new store haircuts/facial hair , maybe limit some barber features behind mithril coins , there's simply a ton of ideas if you want to make money and that's the approach Lotro should take.
    You can't simply switch a 10+ year old game to pay to win model and expect it to go well and without drama.
    Sure , some players will back you up no matter what decisions you make but the majority will turn their backs in the end.

    I am just hoping me and my kinship will logIN and do the content in U23 and the following raid , for as long as that lasts.
    So far , it doesn't look very good. Will wait and see the final touches on the instances/lootboxes and what SSG decides to do about loot locks...
    I see the ponential , the area looks lovely , but without decent end-game that rewards in-game effort i see no reason to play U23 more than 1 month and why to spend any money on it.

  12. #87
    Join Date
    Dec 2013
    Posts
    129
    Quote Originally Posted by Skyfoot View Post
    And yet, it's accurate. There is a crystal clear path that shows that the gear and loot progression in Mordor (including post launch) was designed specifically with loot-boxes in mind. The ratio of loot-boxes dropping in comparison to the keys you could potentially earn in-game is also designed in a specific way. At this point, you're just being willfully obtuse which is strange because you've already stated your case--you're willing to pay $$G money to alleviate the very grind they created for you in the first place.
    Thanks for that. I needed a laugh. I think you're the first personal to call me obtuse but certainly not the first to call me a-cute. /rimshot.


    But seriously. Nobody is forcing any of you to buy keys. They are just offering another path for people to upgrade their toon. I see a lot of the same names spewing the same thing over and over again about the monetization of the game but nothing has really changed other then how we grind, keys or instances. You can still get F2P account, you can still grind out LP and play the game all the way through without ever opening your wallet.

    Edit: Added image.
    Last edited by Snoopy; Aug 22 2018 at 02:52 PM.

  13. #88
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    May 2018
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    325
    Quote Originally Posted by Snoopy View Post
    Nobody is forcing any of you to buy keys.
    It's statements like this that prove debating with you is pointless. I hope you continue to buy loot-boxes so that SSG can continue to create content that leads you to buy more loot-boxes. Enjoy.

  14. #89
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    Jun 2011
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    0
    @Sev or @Cord can you provide a direct response please to the instance locks on U23.

    Take into account I'm not saying keep Ash gain as is now for the 1 locked Instance run, I'm not concerned with grinding the instance to fill my pockets with Ash which seemed to be the reason Cord suggested we have locks in the Mordor instances at present

    I am concerned that my kinship log ins one will remain minimal even after this next update and the road you and your team are taking us down is the road to the end of it all concerning lotro by limiting group play content
    lil 'obbit of Evernight..

    The Ascensio

  15. #90
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    Jan 2017
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    318
    Quote Originally Posted by Fingerz View Post
    @Sev or @Cord can you provide a direct response please to the instance locks on U23.

    Take into account I'm not saying keep Ash gain as is now for the 1 locked Instance run, I'm not concerned with grinding the instance to fill my pockets with Ash which seemed to be the reason Cord suggested we have locks in the Mordor instances at present

    I am concerned that my kinship log ins one will remain minimal even after this next update and the road you and your team are taking us down is the road to the end of it all concerning lotro

    They have to remake the whole loot table, that way the ash is not the main currency for the gear, they need to create unique gear and items like in silent street, dome of stars, throne, etc etc.
    Only then, it would be alright to release the instances.

  16. #91
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    Jun 2011
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    0
    Quote Originally Posted by elzeqq View Post
    They have to remake the whole loot table, that way the ash is not the main currency for the gear, they need to create unique gear and items like in silent street, dome of stars, throne, etc etc.
    Only then, it would be alright to release the instances.
    I would want a unique BiS item from each instance, correct but

    failing that a compromise could be a daily lock chest (such as feature instance) with top end gear/ash and another chest you would always get for the run containing other useful items such as stat tomes, scrolls, crystals, cosmetics, pets and other nice stuff that won't compromise their Ash currency model


    I get there stubboness to revise the Ash and lootbox driven model as they have built there budget around it, at least with the compromise I suggested group minded players can again grind instances to their hearts content.

    Would really appreciate some Dev feedback on this, with all their responses to most everything else getting feedback on this elephant in the room really needs to be addressed
    lil 'obbit of Evernight..

    The Ascensio

  17. #92
    Join Date
    Oct 2017
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    729
    Quote Originally Posted by BotLike View Post
    For me , this has turned into an effort to make this game remotely playable while also enjoyable.

    I despise games that sell gear or pay to win consumables , in fact , this is the first thing i check before trying a new game because i realise the sad state of today's gaming market.
    If i see anything remotely related to gear or character progression monetised i simply don't even install.
    I would have never played Lotro if that was the case back in SoA or if i was a new player that was looking into playing post-Mordor.

    So , all in all , it goes like this for me , since i've already installed ages ago :

    If BR #1 went live : I would not even bother logging in.
    If BR #2 went live : I will do the content , 0 money from me.

    Unless they completely remove gear and every form of character progression from lootboxes , SSG has lost my wallet , simple as that.
    I really tried in Mordor , went against my own gaming principles , but started to get completely burned out and disgusted with Lotro ever since the first lootbox update.
    Now i know what this is all about , excuses for SSG have run out a long time ago...

    This game became the definition of pay to win after Mordor launch , but at least the non-BIS lootbox gear in BR #2 is a step towards the right direction.

    There needs to be a complete shift to VIP incentives , hated lootboxes should worst case scenario limit themselves to cosmetics/mounts/pets/decoration and fluff only and instead develop store items like interior housing training dummies , crafting wallet ( like in ESO ) , instruments wallet , special races that are based on current ones ( like in WoW ) with different looks and racials , add premium services like race changes , add new store haircuts/facial hair , maybe limit some barber features behind mithril coins , there's simply a ton of ideas if you want to make money and that's the approach Lotro should take.
    You can't simply switch a 10+ year old game to pay to win model and expect it to go well and without drama.
    Sure , some players will back you up no matter what decisions you make but the majority will turn their backs in the end.

    I am just hoping me and my kinship will logIN and do the content in U23 and the following raid , for as long as that lasts.
    So far , it doesn't look very good. Will wait and see the final touches on the instances/lootboxes and what SSG decides to do about loot locks...
    I see the ponential , the area looks lovely , but without decent end-game that rewards in-game effort i see no reason to play U23 more than 1 month and why to spend any money on it.
    Agreed, not even an EA MMO like SWTOR has lootboxes that are tied to progression
    Last edited by Fraushgrish2; Aug 22 2018 at 03:31 PM.

  18. Aug 22 2018, 03:28 PM

  19. Aug 22 2018, 03:36 PM

  20. Aug 22 2018, 03:38 PM

  21. Aug 22 2018, 03:41 PM

  22. Aug 22 2018, 03:43 PM

  23. #93
    Join Date
    Mar 2008
    Posts
    13
    Quote Originally Posted by B749 View Post
    Whatever your 'drivers' may be, they don't change the fact these potions are ridiculously overpowered for high morale pool tanks. 40% morale heal when your morale pool is over 200k equals over 80k health restored while the crafted potion doesn't even get close to restoring half that amount (29k, right?). Either make crafted potions % based as well, or get rid of % based lootbox potions. As long as you don't do either of those things, either the lootbox potions will continue to vasty outperform the crafted potions on high morale pool characters, or if you adjust crafted potions upwards to be similar strength for those high morale pools, they will be OP for LOW morale pool characters.

    How about SSG actually implements things the players WANT for this 'instance-focused' update;

    • Exciting and challenging endgame group content
    • Interesting and cool itemization rather than copy/pasting the same pieces of gear 20 times and increasing their item levels slightly. LOTRO is about the story and the lore, and we have had great items with story woven through them in the past. Why are we only getting boring, uninspired, poorly conceived copy/pasted loot ever since SSG took over (yes, there hasn't been any of these cool items in game since U19 except for MoL's Heirlooms from the Black Book of Mordor, which were sadly turned irrelevant after a few levels due to being low quality green gear)
    • Stop building the endgame around lootboxes and then coming up with all kinds of nonsensical justifications for game decisions that were either made in a blatantly obvious attempt to push store Key sales, or made by people so disconnected from the game they have no idea how their changes actually impact the game (key dailies nerf, no more Ash in landscape becaue it was a 'Bug', all ingame keys bound to account, constantly updating lootbox tables while ignoring instance/raid loot tables)
    • Remove instance locks from the handful of group content we have, or make more group content relevant


    Enough is enough. Stop trying to be EA and show this game even a fraction of the love it deserves. I genuinely feel bad for the passionate devs working at SSG whose work is being overshadowed by this utter joke of an endgame 'system'.

    Sincerely,

    Earbold
    Thank you Earbold, very well said. Our biggest fear is that the black-steel-key profits already paid for SSG's noise cancelling headphones that keep them from hearing from players like us who desire LOTRO to get back to its content-driven roots.

  24. Aug 22 2018, 03:55 PM

  25. Aug 22 2018, 04:02 PM

  26. Aug 22 2018, 04:04 PM

  27. #94
    Join Date
    Nov 2016
    Posts
    39
    Quote Originally Posted by b749 View Post
    whatever your 'drivers' may be, they don't change the fact these potions are ridiculously overpowered for high morale pool tanks. 40% morale heal when your morale pool is over 200k equals over 80k health restored while the crafted potion doesn't even get close to restoring half that amount (29k, right?). Either make crafted potions % based as well, or get rid of % based lootbox potions. As long as you don't do either of those things, either the lootbox potions will continue to vasty outperform the crafted potions on high morale pool characters, or if you adjust crafted potions upwards to be similar strength for those high morale pools, they will be op for low morale pool characters.

    How about ssg actually implements things the players want for this 'instance-focused' update;

    • exciting and challenging endgame group content
    • interesting and cool itemization rather than copy/pasting the same pieces of gear 20 times and increasing their item levels slightly. Lotro is about the story and the lore, and we have had great items with story woven through them in the past. Why are we only getting boring, uninspired, poorly conceived copy/pasted loot ever since ssg took over (yes, there hasn't been any of these cool items in game since u19 except for mol's heirlooms from the black book of mordor, which were sadly turned irrelevant after a few levels due to being low quality green gear)
    • stop building the endgame around lootboxes and then coming up with all kinds of nonsensical justifications for game decisions that were either made in a blatantly obvious attempt to push store key sales, or made by people so disconnected from the game they have no idea how their changes actually impact the game (key dailies nerf, no more ash in landscape becaue it was a 'bug', all ingame keys bound to account, constantly updating lootbox tables while ignoring instance/raid loot tables)
    • remove instance locks from the handful of group content we have, or make more group content relevant


    enough is enough. Stop trying to be ea and show this game even a fraction of the love it deserves. I genuinely feel bad for the passionate devs working at ssg whose work is being overshadowed by this utter joke of an endgame 'system'.

    Sincerely,

    earbold
    this!
    + 1000%

  28. #95
    Join Date
    Jun 2011
    Posts
    3,764

    Lightbulb

    In The grand scheme of things these graphical glitches or bugs might seem insignificant. However I guess all bugs counts and should be reported.

    As I've not had much time in the middle of a week to test things on Bullroarer, last time not at all and today about 20-30 minutes. Not much time last night as it came up pretty late our time in Europe and before I had patched it was too late.

    One of the first thing I ran into today however was that around the giant dwarf statue in Iron Hills (as far as I got in 20-30 min) was that the rocky hills around that area seem to have really whacky/glitchy collision perimeters. In many places You float above the rock and in other places half Your body walks inside the rock.

    I think some dev need to walk around this entire area and check for collision perimeters and set them right.

    Here are just two examples.

    Location: r2 lx1334 ly1469 ox123.71 oy113.91 oz710.87 h281.3

    In this location You float on the rock in quite a large area. Basicially on all the rock that is not covered by frills/bushes.





    Here is another example.

    Location: r2 lx1333 ly1468 ox104.73 oy95.36 oz701.16 h264.4

    Here is a huge chunk of the rocks that You walk straight through. You stand with half Your body inside the rocks.





    Then I had to log. Might have more time later tonight but not sure (already late evening here in europe). And if I understand correctly tomorow Bullroarer goes down again. Not much time to test stuff.

    I have also submitted proper bug reports on these locations of course. However, as they might end up in some bug report cue, I thought it important to higlight this as these are things that are not on live yet and can be fixed before they go live. Not to end up in some cue to be fixed later like things on live servers.

    And another thing. I really like, I mean really, really like the design of The Iron Hills with the red rust coloured Iron rock formations and such. It looks amazing. However I find that the bright green frills/bushes seem to be in the wrong tones/colours compared to the rest. I don't think You should remove frills, as that would look too barren and cheaper in a way, but You need to make them a bit darker green and more of them in reddish or brownish/khaki kinda dryer tones to fit the rest. Also perhaps not so tall as in an arid climate plants tend to save humidity, nourishment and such by not growing so high/tall. In most places the where as tall that my poor little dwarf could hardly bee seen sticking up above them. Look at for example places like in westerns with similar arid climate or Grand Canyon. Very dusty, red and brownish, sure some bushes might be green after some rain but not this almost neon (tennis ball) bright green. There were some dry bushes that looked great in Iron Hills but they often got hidden behind/among all the other bright green ones.
    Last edited by Lord.Funk; Aug 22 2018 at 06:49 PM.
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  29. #96
    Join Date
    Jun 2011
    Posts
    3,764

    Lightbulb

    Quote Originally Posted by Fraushgrish2 View Post
    ...rock throwing at each other...
    Quote Originally Posted by Snoopy View Post
    ...rock throwing at each other...
    Please could You two at least keep this thread about feedback for the upcoming U23 ??? If You're going to resort to this type of trench warfare exchange (throwing rocks at each other) please keep that for example in PvP threads that almost always seem to derail to that. Preferably keep it off the forums totally, but that is probably too much to ask. At least not in here where devs are to get much needed feedback before launch.

    This is just a suggestion and friendly request of course, as I have no authority to tell anyone or order anyone what to do.

    That would be helpful. Thank You !!!

  30. #97
    Join Date
    Jun 2011
    Posts
    212
    Quote Originally Posted by Cordovan View Post
    There are two main drivers for %-based Morale and Power potions available in the new Lootboxes for U23, one of which is player request to make these potions, and the other being it allows us to add them to the generated-reward table for Lootboxes in a way that is relatively level-independent. Rather than adding a dozen or so potions and track it based on the level of the character opening the lootbox, it allows us to add three potions that can apply to any level. We have lowered the benefit for this week's Bullroarer update, and have added the two minute cooldown, and would appreciate any further feedback you have.
    I cant see that raiders or pvpers wanted these pots, or want these at all (therefore they should not be allowed in raid/pvp content)
    I think the main issue why people asked for this, is because the normal heal potions are very outdated(apart from the U23 ones).
    However the implications of percent based healing are grievous for the raiding and pvp community in the game (as stated above).
    Why not just use the itemlevel system vastin created to scale the healing potions in the same way.
    I mean you just created the tool for decent potion scaling, so why not use it?

    You could simply remove all healing and power potions and replace them by a single potion which can be crafted by item level. The same way one can scale the non percentage heal over time potions and all the other buff items.
    Then there is simply no need for these % healing potions.
    Last edited by Taldeen; Aug 22 2018 at 05:53 PM.
    Heiwyn ~ Warden ~ Belegear
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  31. #98
    Join Date
    Jun 2011
    Posts
    345
    Quote Originally Posted by Cordovan View Post
    Regarding Morale and Power Potion updates, the changes to Tier 12 Crafted potions were not meant to indicate that we'd be re-doing the numbers on all potions available in-game for Update 23. Perhaps longer-term that's something we can look at, but it's out of scope for this current Update in development, sorry. There are two main drivers for %-based Morale and Power potions available in the new Lootboxes for U23, one of which is player request to make these potions, and the other being it allows us to add them to the generated-reward table for Lootboxes in a way that is relatively level-independent. Rather than adding a dozen or so potions and track it based on the level of the character opening the lootbox, it allows us to add three potions that can apply to any level. We have lowered the benefit for this week's Bullroarer update, and have added the two minute cooldown, and would appreciate any further feedback you have.

    We are also aware of the Mac issues on Bullroarer, and our engineering folks are looking into it.

    Can creep players expect this pots to be in creep lootboxes aswell? Cause if you compare them to our 25% pots we have problem .

  32. #99
    Join Date
    Sep 2016
    Posts
    6,276
    Please keep the feedback directed toward the preview, rather than turn the thread into a personal fight over your or someone else's opinion.
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  33. #100
    Join Date
    May 2017
    Posts
    305
    Quote Originally Posted by Cordovan View Post
    Please keep the feedback directed toward the preview, rather than turn the thread into a personal fight over your or someone else's opinion.
    Sure, I'll start then.

    Why are you not listening to a majority of players who want you to remove locks?
    What's the point of us giving you feedback if you choose to ignore it?

    There are only so many bridges you can burn...I only hope the flames light your way in the dark.

 

 
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