We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Results 1 to 25 of 163

Threaded View

  1. #11
    Join Date
    Jun 2011
    Posts
    3
    Quote Originally Posted by Thurinuor View Post
    THIS is really nice and I hope, SSG is doing this more often. Descriptions are sugar for the players because it is something unique of every item. Please go on doing this (and not only for set items). <3
    Quote Originally Posted by MadeOfLions View Post
    I'm glad you like the descriptions! I'm a little concerned about expanding the text boxes for items too much, but I do like the idea of getting more flavor in there. I mostly tried to keep the descriptions pretty short (although I did get carried away once or twice). The numbers aren't really my thing, but unless I'm told otherwise my natural inclination is to go to town on the flavor side.

    MoL
    I'm lost for words... seriously.

    If everything else like class-balancing, traits and setbounuses is completly trash, ( not to mention pvmp ) - people still care about USELESS descriptions on Items? Thats such a huge waste of time, which could be used to improve other parts of this game such as performance balancing or general class rework for the 3 skilltrees... just as an example: The Warden's blue skilltree is WAY WEAKER than other tanks, such as Captain or Guardian , and is completly useless in the upcoming raidcontent, because you are not even close to the mitigation caps of the other classes ( general difference between medium and heavy armor ). BUT that being said why do you even consider Warden as a "Tankrole" if he can be outperformed by ANY other Tank???
    The same problem if you consider warden as a damage class - in U.22 ( 115 skillcap) warden was ridiculously overpowered - caused by the abyss setbonus which increased dot impulses. With this update - warden STILL NEEDS to use level 115 gear to compete with other damage classes, because his damage relies 90% on dot impulses, the new gear without that bonus, would make him even weaker AS he is right now with the lvl 115 set.. That's the stuff that should be adressed, because it is INCEDIBLY RIDICULOUS and unacceptable that a class depents only on setbounuses to be able to compete or is otherwise completly useless.

    Thats just one example. Almost every other class needs to be changed in their mechanics and traits to achieve REAL BALANCE.


    If still 50% of the playerbase cares about stupid descriptions and dont have any idea OR maybe just dont care about classmechanics or gamebalancing, than hey.. go for it
    But it seems that even the devs dont give a #### about the other 50% of the players. They're just happy that some players like the useless descriptions on items and dont even care about criticism.

    I dont want to change your mind, if you think you should name items such as : "Poop of some random dude who never gaves a f**" for example, than hey you're welcome , make the game (not) great again.

    sign and off


    P.S.: Main thing: Alessio is fine.
    Last edited by Byway; Dec 09 2018 at 12:26 PM.

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload