
Originally Posted by
Oelle
You might not be aware of it, but those +% mitigation setbonusses dont raise your rating, ...
I see it the same way and I think your remarks are good. Also, as you said, tanks should be compared without groupbuffs (at most the +% with sets can be included).
But apart from the discussion of how to compare them, it remains a simple fact:
Wardens will be the worst tanks after balancing the Beorniger and I don't think that can really be denied. What sense does it make to have a class that is already harder to play than the other classes anyway, if this extra effort is not reflected positively somewhere, but has even become a disadvantage?
A high percentage of mitigation (according to the current game design) will always be the best way to make a tank tanky. And Guardians and Beorniger in the group are now ~10% ahead of Warden. We do have a little more mitigation than captains, but the wide range of buffs and utility makes a tank captain almost indispensable.
Just compare (see my previous post in this thread) what makes the tanks unique/desirable. Beorniger will shine with very high mitigation and strong offensive buffs and a strong defensive cooldown. The Warden won't be able to compete with him as a tank either.
Please, Devs, do something for the warden, or we will simply be a not very desirable class in T2/T3 content/in the raid. Wardens were the second class added to the game which was capable of being a full-fledged and strong tank. People have been playing tank Warden for just as long and want to keep playing it - and they want to do it in challenging content...
We need longer buffs for ourselves and some more mitigation OR stronger buffs for the group (be they offensive or defensive). So many good suggestions have already been made - just check out the Warden classforum or the warden beta feedback forum. Please don't let us down!
Last edited by Imbrahil; Dec 12 2018 at 06:46 AM.
Gwaihir - Earnan, 120, Warden.