[QUOTE=JiiPee;7904887]Can you please show me any other healing class what does over 60k crit pulse heals from HoT?
You misunderstood me. I agree the HoT of ER needs a nerf, but i thought you were proposing a nerf to the entire heal. Scaling is screwed up, i agree with you on that.
Set bonus is already nerfed, ER HoT is what needs to be nerfed.
Already stated that i agreed that the HoT needs a nerf. Set bonuses say they are nerfed, but tell me why it still isnt fixed. My t3 HoT does 16-20K without set bonus, put set bonus armor on. Guess what, it still does 16-20K. This is what i meant by "nerfing it" they still need to apply the nerf. SSG gave us #### again. Or better yet. Screw the set bonus, gives a HoT for fship and and completely remove the set bonus.
Set bonus.. set bonus... set bonus...
Set bonus was not OP at lvl115. It became OP when ER HoT became OP. And because beorning may have been at bad spot long, it doesn't mean that next 3 years it must be OP AF class because hey, we was so bad spot so long, we have every right to be OP now!
Also WTH be the point in buying beorning now? People buy the RK because it has good damg, people buy the warden because it can solo tank and also has decent damg. Tell me, what is the point of the beorning? to be a nice cuddly teddy bear that can fill no role adequately.
Strongly disagree with this. Sacrifice is very good skill on yellow line when you trait it fully from blue and red line. Redirect 75% damage to yourself. 20% gets absorbed because of yellow tree trait and another 20% gets absorbed because of red trait. This makes it quite safe skill to use to tank so that you don't blow up yourself.
I was wrong about Yellow line. I agree with you on yellow. Red Sacrifice is completely useless, Also blue line 20% absorb is more then a bit underwhelming.
Problem is when you have skill with long CD, it becomes so precious that you do not use it at all because your saving it to "oh ####!" moment, or you blame yourself that you used it wrong time if you keep using it when it's available. Perfect example is mini FH.
Yes i agree with you. The whole point of FH is to use it when you need it, and if you screwed up then you screwed up. Also it has a 5min CD not a 2min that i suggested.
Please no. Bear already have 4 force taunts, no more. Cappy and warden have 2 and it warden only got it's 2nd force taunt just recently. We could use legacy for increased range. Add it as secondary to some legacy or make new legacy for something and add range as secondary.
Agree.
And I have been trying to say that this set bonus became issue only just very recently. And it's not crit magnitude what need nerf, it's HoT scaling what needs nerf if we now start to touch crit magnitude, it most likely affect all healing classes and if it gets nerfed then mini will be in serious troubles, after all mini healing is now all about crits.
Also agreed.
Set bonus is not an issue if ER HoT is reversed back to where it was before changes. Like 10th times, that set wasn't OP at lvl115, it wasn't OP at start of the 120 era. It was only nice to have, made your life little bit more easy, but it wasn't required. It still isn't required, but having it makes healing stupidly easy.
I think best would be to bring this group HoT feature in with some trait change and make this set bonus to add lets say +2 pulses. Maybe then everyone would be happy. Or make set to give +20% crit magnitude like Osgiliath 2-set gives.
Also agree. Why i would like the abyss set bonus to actually take effect.
Also the Devs themselves said ERs HoT was too overpowered. Originally why the set bonus nerf was implemented. But obviously this nerf hasn't been taking effect at 33% power.