Despite the speed with which players can experience the game, we spend a lot of time thinking these things through while designing them -- just because it's a fantasy setting doesn't mean we take it any less seriously. Now I want a 'Passionately Irked' title, though.
Quite the opposite! I was a lawyer in my previous life, before I Narnia'd my way to Middle-earth, so arguing the merits of a decision is one of my very favorite hobbies. Combine that with game design challenges and with my obvious inability to stay away from the forums and you get a combination where I look forward to just these sort of discussions. They happen in the office too: we don't always agree with a particular direction and sometimes need to work things through with a compromise.
I very much disagree, which should come as no surprise. I think some of our storytelling in recent years has been the best we've ever done.
And it's the age-old 'should there be a LotR game at all?' discussion, which the Professor would undoubtedly have answered in the negative. But I like videogames and I like Middle-earth, so I'm very glad there is. The various ambiguities left in the text have been our stock-in-trade since the very beginning, twelve years ago -- so it's not like this is a recent development, and I think we'll probably keep looking for interesting places to expand upon, as we've always done.
Only for hobbit players, I assume? To allow Elves and dwarves and other Big Folk to involve themselves in the Scouring of the Shire would seem to step on the Professor's shoes and undermine the whole point of the story, wouldn't it?
I'm being a little cheeky, but only because it's a useful demonstration of the sort of things we spend years thinking about. It's a complicated, tricky sort of thing, and I love it.
MoL