With level 65 cap on legendary servers coming to a close soon, I thought I would bring up some important balance issues with the upcoming level cap. As of right now, balance is extremely poor. The t2 nerf dragged down the difficulty of Tower of Orthanc from almost balanced to complete faceroll. The damage in the cluster is pretty good still, since it wasnt touched with the nerf. It could go up by around 25-50% base damage(before t2 buff) to compensate for higher morale pools on LS vs a live level 75 toon, but otherwise really good. The morale of the mobs is where the entirety of level 75 difficulty falls off. Last week(8/21/2019 just to reiterate this was post nerf) my 75 kin on arkenstone(original Mirage) went in to Orthanc to test how much the morale nerf affected the run as a whole. Bear in mind we do have stuff that won't be available on Anor like BB sets and are max geared in addition to those pieces, so our dps on anor would be a little bit lower than live(within 3-5k out of 25-35k, depending on the class). Orthanc is known for being a very mechanic heavy raid, and with 9 out of 12 players we were able to go into every wing and bypass every single mechanic, outside of Fire and Frost(which we probably could have with a full 12 man) and Saruman(Obviously). In lightning wing we were able to down the boss in 25 seconds, before the chain lightning effect (that actually does enough damage to wipe the group thankfully) could even detonate(its starts at 50% boss hp i think). In Acid wing we were able to kill the boss in 20 seconds bypassing adds, disease effects, the invulnerability shield, and the acid geysers. The shield comes up at 1:45 into the fight, which then triggers the geysers, and the adds come out at 1:15. We were almost a minute away from having to deal with the first boss mechanic when it died... In Shadow wing we managed to zerg the boss down in just over 30 seconds, through all of the limrafns giving the boss -10% incoming damage each, ignored every single add, and completely disregarded the light wall because by the time the defilers started their second induction the boss was already dead. Saruman is much better right now as its not a boss you can just zerg down to avoid everything, but the saruman clones are still very weak(health wise) and are able to be burned through their environmental damage reduction fairly easily. I love Isengard and all the really cool mechanics that came with it, but the morale needs to be drastically buffed for us to even see them. After a bunch of discussion with my kin, I think the morale needs to be buffed anywhere in between 3-4 times of what it currently is and the damage either stay the same or go slightly up as stated earlier. That will still be difficult for pug raids, but well within the possibility of coordinated kinships that know the mechanics. While I would personally love to see the morale go up 5 or 6 times, specifically for my kinship, I dont see that as balance, as much as a personal challenge.