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  1. #26
    Join Date
    Feb 2010
    Posts
    14
    With the announcement yesterday of Isengard release next week, there was no mention of Legendary Server consolidation. I was hoping that this was in the works as there wasn’t supposed to be multiple servers at release. We have a nice sized population for one server. I think consolidation would be healthy for the Legendary server community in terms of economy, player retention and attracting new players.
    Isdilluin - Captain
    Isdillril - Champion

  2. #27
    Join Date
    Dec 2007
    Posts
    624
    I'm not seeing what the problem is. If Ithil's population for you is too low, then transfer to Anor. What's the reason for forcing transfers on people who are perfectly happy where they are?


    Right now, most of the players are at level cap with their mains, and there's a fair amount of new content to play on the main servers. It seems natural that the online activity would dip significantly until the next Legendary area is enabled. If you merge during the low part of online play, what happens during the next update when players are motivated to get to the next level/area? Do you have queues again to get in? Massive lag? Fighting for resources amongst the crafters? Any decision to force name changes, force players into a high populated server with the incumbent lag that entails, etc., needs to first take into account the online population during the month or so after a new level/area is enabled. Right now would be the worst possible time to make that decision.

  3. #28
    Join Date
    Feb 2010
    Posts
    14
    Quote Originally Posted by nelar View Post
    I'm not seeing what the problem is. If Ithil's population for you is too low, then transfer to Anor. What's the reason for forcing transfers on people who are perfectly happy where they are?


    Right now, most of the players are at level cap with their mains, and there's a fair amount of new content to play on the main servers. It seems natural that the online activity would dip significantly until the next Legendary area is enabled. If you merge during the low part of online play, what happens during the next update when players are motivated to get to the next level/area? Do you have queues again to get in? Massive lag? Fighting for resources amongst the crafters? Any decision to force name changes, force players into a high populated server with the incumbent lag that entails, etc., needs to first take into account the online population during the month or so after a new level/area is enabled. Right now would be the worst possible time to make that decision.
    I guess there isn’t a problem if you want to play a single player game rpg. If you like to play a Massively Multiplayer Online game, than a larger community is usually the experience most are looking for.

    If they combined servers and players returned, we might have as many playing as some of the live servers, which don’t suffer from queues or any of the other issues.
    Isdilluin - Captain
    Isdillril - Champion

  4. #29
    Frisco is offline Hero Of the Small Folk 2013
    Join Date
    Apr 2007
    Posts
    3,876
    Quote Originally Posted by nelar View Post
    I'm not seeing what the problem is. If Ithil's population for you is too low, then transfer to Anor. What's the reason for forcing transfers on people who are perfectly happy where they are?


    Right now, most of the players are at level cap with their mains, and there's a fair amount of new content to play on the main servers. It seems natural that the online activity would dip significantly until the next Legendary area is enabled. If you merge during the low part of online play, what happens during the next update when players are motivated to get to the next level/area? Do you have queues again to get in? Massive lag? Fighting for resources amongst the crafters? Any decision to force name changes, force players into a high populated server with the incumbent lag that entails, etc., needs to first take into account the online population during the month or so after a new level/area is enabled. Right now would be the worst possible time to make that decision.
    Yeah, even with both servers combined, there won't be anywhere near enough people to cause a queue. Nor are resources scarce. Nor is Anor a "highly populated server". It's second to last in population, above Ithil. Even if they merged, Anor would still be the lowest population server. Mirkwood release didn't spark a massive increase in population--maybe a 10% spike for about a month. Isengard is much better than Mirkwood, but I doubt even the most optimistic SSG employee is expecting a return to even Moria launch numbers, which were already low enough that a merge wouldn't have affected server performance.

    The only real issue is name changes.
    Work like no one is watching, dance like you don't need the money...

  5. #30
    Join Date
    Feb 2019
    Posts
    1,464
    Quote Originally Posted by NovaT View Post
    I couldn't agree more!
    Also it should be noted that they should not have made a second Legendary server to begin with!
    They should have been aware that the high numbers were only people from all the regular servers making fake toons to reserve their names.
    Yeah, and they should have increased the server cap... There was 0 lag even when the server was full, they should have been able to increase the population to at least 3k people. There is a layer tech already in place, so don't know why the population was capped at 1500...

    There is no way the server cap has always been 1500, wow servers back in 2004 had 3k players cap. wow today has 25k+ for each server. I remember back in 2012 the GLFF on snowbourne was 1200, and the whole server couldn't have been in that channel.

  6. #31
    Join Date
    Jan 2017
    Posts
    1,521
    Quote Originally Posted by rad-510 View Post
    Have the devs discussed the possibility of merging the 2 legendary servers? Ithil seems very quiet and averages 120 people online.
    Yea and what do you think server merges will accomplish and ultimately fix if they do happen. Its the players mentality and lack of content, unwillingless to group. There was a time when Anor have had over 1000+ or even players online, even Ithil over 500 and trust finding group on Ithil was an issue because majority of players refused to run or they decided to stay solo, its quiet ,desolate and gloomy because players decided to forge their own path and do what they want. You honestly believe creating one mega server will change things on better?

    You see,Legendary servers were promising and they have failed utterly with SOA being a peak by far while little bit of Moria. Tis far too late now for any changes. The start was unexpected and explosive forcing them to open up second server Ithil due to insane amount of log ins on Anor but i did not lasted for long. The fundamental mind of modern LOTRO gamer will not change.

    Nothing will happen if they merge and they will not merge the servers. Fare thee well.

 

 
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