
Originally Posted by
Kander
I will explain as clearly and easy as I can since this is a common answer from non-warden players when we ask for passive +3 pulses:
Wardens atm compete with other classes only by using:
105 gear, capped mastery and capped crit, a BiS offhand as main weapon because our legacies are really useless, 105 gear is not only +3 pulses but also +25% bleed damage. And ONLY with all that we can keep up with best hunters if we play perfectly.
What we lose is:
We still cap mastery so what we sacrifice is running with like 5-10% tact mit, with 120k morale (150-160k now with 2x t3 raid jewells and all good essences), and with less than 40% phys mit (even though we wear a shield). So we're basically sacrificing all deffences and going full glass cannon to just be able to put up same numbers as other dps classes. To put into perspective my hunter got capped mastery, around 400k crit and 150k morale unbuffed. If I use survival gear I can get 220k morale with 250k crit, while having capped phys mit and around 40% tact mit with scrolls. And btw my warden got 2x set bonus of t3 jewells and my hunter only 1 of those, so difference might even be greater.
No, wardens that already cap crit and mastery won't get any dps increase by having +3 pulses as passive, we will just stack some survivability and maybe get our mitigations, morale up to something that allow us to survive.
ATM in T3 anvil I just die if a random drakeling add gets 2 hits on me.
That's exactly the way I see it.
In addition to that, I think the aspect of fun can also be mentioned. It's just more fun to be able to keep almost all DoTs running!
The danger of Warden becoming too powerful doesn't exist in my opinion. So, yes, please give us +3 DoT pulses via our red traittree, since this tree already offers to little good choices.
Gwaihir - Earnan, 120, Warden.