Overall alot of stuff improved from previous build, the stuff below is still things that are concerning me. It's fun to do these instances, but some of the fights really do feel like a 3-man instance or T1/T2. Please take a deep look at them again, making sure you tune them to where they should be, before they are out.
Bar Nirnaeth, The Houses of Lamentation T3:
Nothing changed in this 6-man, so basically all the same as previous build.
Door at the entrance is bugged and doesn't allow you to leave instance.
Trash to boss 1:
- Very little damage from mobs.
Boss 1:
- Complete lack of mechanics on this boss fight, making it extremely dull and boring.
- Lack of morale on boss.
- Lack of damage on boss.
- Platforms in middle are bugged, preventing the boss to move and reset properly.
This fight needs a rework, to make it more challenging.
Boss 2:
- Complete lack of mechanics on this boss fight, making it extremely dull and boring.
- Lack of morale on boss.
- Lack of damage on boss.
This fight needs a rework, to make it more challenging.
Boss 3:
- Fight was bugged on first Bullroarer build and couldn't be started.
Boss 2 is in a way better shape now, there are still some things that I would address however:
Ghashan-Kútot, The Halls of Black Lore T3:
Door at the entrance is bugged and doesn't allow you to leave instance.
Trash to boss 1:
- Very little damage from mobs.
- Theres huge amount of trash mobs upstairs and on sides, which are leading nowhere making it very weird looking.
Boss 1 (mini bosses):
- Lack of morale on bosses.
- Lack of damage on bosses.
- Needs little bit more mechanics to make the fights more challenging.
- Right now the only well balanced ones are Skorgrím and Núrzum
- Platforms in middle are bugged, preventing the boss to move and reset properly.
Boss 2:
- Lack of morale on boss.
- Lack of damage on boss.
- Memories that are supposed to be healed can only be healed with certain skills, please make sure you look into this and make it so all healing skills apply to them.
The Fallen Kings T3:
Door at the entrance is bugged and doesn't allow you to leave instance.
- Other Nazguls could use a significant boost to damage and morale.
- Interupts need to be more punishing.
- It's nice that the nazgul waves are always random, keeps the instance fun and refreshing.
- Sometimes when you kill the nazguls, it bugs and new ones don't come out and are just stuck behind the invisible wall.