Originally Posted by
gildhur
Is this a lag issue, or a coding issue?
(I thought I had a screenshot but now I can't find it.)
When I was going through Gondor doing old quests for trait points, I noticed that sometimes I would hit a mob the first time for more damage than they had health, but it would take off less than half of their health, and I would have to hit them several more times to kill them. Specifically, I was killing Corsairs in Barad Rill (Dor-en-Ernil, Central Gondor) with 63k health. I would hit them with Shadow's Lament, which would often crit for 64k, but they would only go down by 20-30k health. Even the combat log matches the flyover damage number.
I was thinking with all the quarantine traffic lately it may be taking an extra half second for the data to hit the server, but that wouldn't explain why the amount taken off a mob's health on the first hit is different than the number the skill produces according to flyover text and combat log.
This happens a LOT with the named orcs in the Southern Rammas daily instance, and has for years. A bit annoying when you do 2-3 times his morale in damage, and his bar only shifts by about a third. And yes, I've checked the combat log. they aren't Resisting or using BPE to reduce the damage.
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