Quote Originally Posted by JERH View Post
Using javelin gambits to reset the masteries was minor but the 10s interval allowed maximum spam of gambits as each gambit only had the gambit finisher cooldown and animation.

Using the 3 mentioned as well as (11), (12), (13) until you hit the seize. Then for just one example of DoT refresh:
(32)(32) gambit. Surety
(33) gambit. Minor AoE DoT + memory
(32)(32)(32) gambit. desolation + desolation in memory for later
....

All gambits can be built with no builder animation or cooldown so you can quickly spam many types of gambit chains.

Before dark before dawn damage was nerfed I could spam 4-5 ranged dark before dawn (ST damage + bleed + power restore) (12)(13)(13) in a seize interval with the corresponding high chance of critting again.
wasnt minor,since you could mitigate some bad rng on quick sweep by trying to proc it 2nd time or even 3rd in certain situation with very little or no downtime on other dots,this change if and when it goes trough lowers any form of skill expresion in yellow and brings it to lvl of redline where either you follow completly scripted rotation or just watch for medium bleed consume and refresh it from battle memory if its consumed or you decide to completly gamble and dont even bother refreshing it for mad difference between good and bad rng.
Over the past updates/years class keeps getting dumbed down,removal of 32 sec long dots>removal of initial bleeds on dots>only good thing is -5 sec masteries cd,granted one can play without it since it doesnt affect dps that much but makes class far more enjoyable to play.skill and gambit animations are already slow and prevent fully enjoyable gamplay(esp in yellow and blue).people found way to squeze more fun out of the class trough masteries reset/quick sweep in yellow and thats getting removes.While blue line remains trash for 3 lvl caps,NS doesnt work for half a year or more and so on.