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Thread: LM Pet damage

  1. #1
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    LM Pet damage

    For a while now, it seems like the pet damage from pets like saber-tooth/lynx are very underwhelming, also maybe they should have some type of +crit chance buff for melee dps similar to root strike from bog lurker to benefit the group.

  2. #2
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    They removed the +3 levels for pets and that makes it so bad because none of their band-aids work good enough. Bear, our tank, doesn't hold much more aggro when the lynx but has less dps.

  3. #3
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    Quote Originally Posted by wispsong View Post
    They removed the +3 levels for pets and that makes it so bad because none of their band-aids work good enough. Bear, our tank, doesn't hold much more aggro when the lynx but has less dps.
    The bear taunt was broken a few updates ago, where previously it would hold 2x threat, it now only holds 1x threat (standard tanking force taunts are x4 (or x5 I can't remember)).

  4. #4
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    Quote Originally Posted by Hephburz-2 View Post
    The bear taunt was broken a few updates ago, where previously it would hold 2x threat, it now only holds 1x threat (standard tanking force taunts are x4 (or x5 I can't remember)).
    They might have made it worse but when I was running the MM sewer instances my aoe pulled them all away from him. might as well just use the lynx with higher dps.

  5. #5
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    Quote Originally Posted by wispsong View Post
    They might have made it worse but when I was running the MM sewer instances my aoe pulled them all away from him. might as well just use the lynx with higher dps.
    You would have the stronger threat copy, so, of course you would take it from him.

    A bears taunt is also single target not aoe, and they by no means do anywhere near enough damage to simply hold aggro via that method.

  6. #6
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    I would really like to see a buff to the pet damage for LM's. They did get a buff a number of updates back when they made the damage type Beleriand rather than Common, but beyond that they only got nerfed with the removal of the +3 levels from the blue line capstone/trait set bonus.

    First and foremost have the pet's damage, mitigations, moral, and finesse scale off of the LM's with additional bonuses coming from legacies and traits.

    Secondly give the pets a bit of identity:
    Bear a threat copy mechanic by default, even in a weakened 2x capacity. Then give Blue Line a passive bonus bump to like 3x. A shorter cooldown on the bear taunt wouldnt hurt either in blue to help fill that offtank/small content tank role.
    Lynx has all AoE ability removed in favor or more single target damage
    Saber Cat AoE targets increased to 5 (up from 3) and blue line gives more targets

    Thirdly fix the pet skills that havent scaled well or are pointless:
    Shield of the Raven's Wing only gives 2341 tact mit, or 13% of a t6 tactical mit essence.
    Evasion gives 390 armor, which is the same as 2.22% of a physical mit essence. or see below
    Flashing Flank: Flanks were nerfed to the ground at around level 85...
    Eye Peck no longer auto interupts
    Beak Rend: scale the moral tap and have it heal the LM as well

    Fourthly tweak skills to update them to the current standard of the game:
    Evasion: kill it, its worthless
    Frostbite is a good debuff, but frost damage is nearly non-existant and the skill doesnt deal any damage. change to -tact mit or buff frost damage and this will be much more powerful
    Savage Bleed deals very little damage and only ticks twice.
    Nature's Gift cant be used for 30s after the spirit pet is summoned, yet most pets only exist for 5-10s to apply their debuffs before being unsummoned for another. Could change this to a chance to proc when applying Flashing Flank or Nature's Light
    Flashing Flank: again, flanks are worthless. Either buff the mechanic or change the skill for something else.

    Then lastly fix or replace Stamp out the Fire as it currently does nothing.

  7. #7
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    Quote Originally Posted by Brinuw View Post
    I would really like to see a buff to the pet damage for LM's.
    Not really something that should be done with the current pet system due to the sheer lack of player involvement. If they gave us more control over pet positioning (letting us place waypoints for pets would be nice) and the ability to do a more involved pet DPS rotation then sure.
    ~ Take the player, not the class ~

  8. #8
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    Quote Originally Posted by ReadmybioArkBurg View Post
    For a while now, it seems like the pet damage from pets like saber-tooth/lynx are very underwhelming, also maybe they should have some type of +crit chance buff for melee dps similar to root strike from bog lurker to benefit the group.
    Lm blue tree offers fellowship buffs from pets which buffs pets as well. Pet food also increases pet functionality.

    Also, bog guardian root strike, +5% incoming ranged crit chance debuff, stacks with bog guardian fellowship friend buff, +5% ranged damage and +5% ranged crit chance

    The only melee dmg buff is +5%, cat crit triggered buff, which is all fellow members not just melee.

    The really sad part is pet triggered buffs are the only blue tree support skills in what's supposed to be a support class.

  9. #9
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    I agree with all of this- pets are not very useful beyond a certain point- but, I would be satisfied if they would just fix the problems with the pet not doing what you tell them to.

    "You cannot command your pet at this time" ... or the many times you tell them to attack and they just stand there ... or the enemies that will come and attack the LM as soon as the pet aggros them for no good reason....

  10. #10
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    Quote Originally Posted by ReadmybioArkBurg View Post
    For a while now, it seems like the pet damage from pets like saber-tooth/lynx are very underwhelming, also maybe they should have some type of +crit chance buff for melee dps similar to root strike from bog lurker to benefit the group.
    IMO, LM pets should not do damage at all, they should only support the game play such as Heal, Tanking, Buff/Debuff damage and ofc. CC.
    Cheers

  11. #11
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    Quote Originally Posted by Melkorben View Post
    IMO, LM pets should not do damage at all, they should only support the game play such as Heal, Tanking, Buff/Debuff damage and ofc. CC.
    Cheers
    Pet damage is fine so long as the player is the one controlling it. Ideally LM should get a bunch of skills that can be cast from the pet so that optimising pet damage has some player involvement.
    ~ Take the player, not the class ~

  12. #12
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    Quote Originally Posted by Joedangod View Post
    Pet damage is fine so long as the player is the one controlling it. Ideally LM should get a bunch of skills that can be cast from the pet so that optimising pet damage has some player involvement.
    I can agree with that if the LM had a viable DD role, maybe one pet can do some damage together with the Red LM but not all of them.
    For support role (y LM) it will be better to have more support abilities than what we have/should use now.

  13. #13
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    Don't worry, it's not only the LM pet that is underwhelming again, due to the insane scaling on the current cap the captains pet has become just as useless again as they were on 115

    oneshot again by mobs and the dmg they put out is laughable

    Quote Originally Posted by Joedangod View Post
    Pet damage is fine so long as the player is the one controlling it. Ideally LM should get a bunch of skills that can be cast from the pet so that optimising pet damage has some player involvement.
    The first sentence doesn't make any sense.

    Second is a proposal for something they'll never do.

    and lastly, pet dmg being optimized is already the case.
    thank you
    WhiteGoliath

  14. #14
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    Jun 2011
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    Even if you would adjust numbers, they will be mostlikely invalidated immediately after next item level increase or player level cap increase.


    I personally would prefer to overhaul the LM mechanic we already have: flanks.


    • instead of passive dps from pet, flanks can create active dps from cooperation of pet and LM;
    • damage from flanks should be derived from tactical damage of staff and tactical mastery and thus, it will always keep the step with stat changes and character development;
    • blue line could expand flank possibilities beyond Staff strike (bonus dmg) and Wizard fire (heal of morale and power). Blue line in general is a very passive line [stat improvements, crit responses, kill responsens, etc] (maybe by default to welcome newer players), yet I believe it would benefit from more active cooperation between pet and LM. And flanks serve exactly for this purpose.
    Last edited by Estelrandir; May 19 2021 at 05:40 PM.
    Ich bin kein Deutscher, sorry für Grammatik.
    English isn't my native language, sorry for mistakes.

  15. #15
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    Replacing the +3 levels from Tutelage of The Brown Wizard would help, and the excuse used at the time which was that the code did not work past L120 is clearly no longer the case.

    I'm not that fussed by damage output but I would like to have a viable choice between blue and yellow lines for support, or that the blue/yellow hybrid be worth it. The build to get Catmint with yellow capstone has been rendered a bit futile with so much pet swapping.
    Mithithil Ithryndi

  16. #16
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    Quote Originally Posted by Mithithil View Post
    Replacing the +3 levels from Tutelage of The Brown Wizard would help, and the excuse used at the time which was that the code did not work past L120 is clearly no longer the case.
    IMO,
    +3 levels from Tutelage wont make the Blue/Yellow a solid option for raid since we dont need to improve pet survivability while the LM boringly rotate them, pet dps in raid is not relevant (and it should stay like that) and it wont change the fact that Blue/Yellow prefer mostly hunters.
    +3 option was fun during leveling since the dps gap between LM/Pet was a little smaller, by the way, now after U30 it should be even bigger so I hope that this will motived more new LM's to work properly with pets utilities rather than pet direct dps.


    Quote Originally Posted by Mithithil View Post
    I'm not that fussed by damage output but I would like to have a viable choice between blue and yellow lines for support, or that the blue/yellow hybrid be worth it. The build to get Catmint with yellow capstone has been rendered a bit futile with so much pet swapping.
    I agree with everything you said here!

  17. #17
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    Might need to be a new rtopic but with the Great Nerfing, it seems that some consideration of new builds may be in order. Anyone any initial thoughts on raid builds? I'm not convinced that being precious over maximum -damage debuffs is going to matter as much given the size of the change and the appaently small gap between as standard and fully traited out. Possibly too early to tell.
    Mithithil Ithryndi

  18. #18
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    Quote Originally Posted by Mithithil View Post
    Might need to be a new topic but with the Great Nerfing, it seems that some consideration of new builds may be in order. Anyone any initial thoughts on raid builds? I'm not convinced that being precious over maximum -damage debuffs is going to matter as much given the size of the change and the apparently small gap between as standard and fully traited out. Possibly too early to tell.
    LM's are supposed to be a support class. That is true for only 1 tree, yellow, with 10 cast-able support skills. Although red tree is designed as a damage tree it does have 2 cast-able support skill, Ring of Fire (debuff) and Ents go to war (stun). Blue tree on the other hand has 0 cast-able support skills. It only has pet triggered fellow buffs tied to random pet crits. Also blue tree only has 1 LI legacy, inner flame. Which, IMO, is near useless and it's not a support skill.

    Blue tree is in desperate need of dev love to live up to it's designated role, support.

    I agree, this should be a separate thread.
    Last edited by Loox; Jun 15 2021 at 10:16 AM.

 

 

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