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  1. #1
    Join Date
    Nov 2009
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    29

    Legendary catch up and reforging

    My questions about the legendaries deal more with going forward since Gundabad is right around the corner. Will they have an item level jump at 131 like the rest of gear does every expansion? Will we have to reforge every level to keep them caught up or is it just at say 131 and 140? Then we will need to know if every level cap will have 15 or so upgrades like the 130 ones do.

    As for catchup - if one doesn't raid, or do instances would I be right in assuming they can just reforge at the beginning of an expansion level range and have easy access to the lowest tier of traceries to balance landscape around?

    I may be wrong, but I don't think a lot of people would be happy going to new system at 130 and then when Gundabad drops 131 is a huge upgrade and they would have to go back and upgrade the legendary so soon.

    I am probably asking for too much, but would there be a way the developers could provide something like a chart that shows character level - legendary item level - max item level (more for cap purposes)? Some transparency outside the Wiki would be nice

  2. #2
    Join Date
    Dec 2019
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    2,366
    Sounds like you are describing the worst of the ILI system combined by the worst of the prior to imbue throw away LI system?

  3. #3
    Join Date
    Jun 2011
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    13
    Quote Originally Posted by TexanHobbit View Post
    My questions about the legendaries deal more with going forward since Gundabad is right around the corner. Will they have an item level jump at 131 like the rest of gear does every expansion? Will we have to reforge every level to keep them caught up or is it just at say 131 and 140? Then we will need to know if every level cap will have 15 or so upgrades like the 130 ones do.

    As for catchup - if one doesn't raid, or do instances would I be right in assuming they can just reforge at the beginning of an expansion level range and have easy access to the lowest tier of traceries to balance landscape around?

    I may be wrong, but I don't think a lot of people would be happy going to new system at 130 and then when Gundabad drops 131 is a huge upgrade and they would have to go back and upgrade the legendary so soon.

    I am probably asking for too much, but would there be a way the developers could provide something like a chart that shows character level - legendary item level - max item level (more for cap purposes)? Some transparency outside the Wiki would be nice
    On BR, I had level 50 LI and could not reforge until i was level 55, 60.... perhaps if people tested different level chars rather than kitting out all their chars at 130 in the best of gear and hitting dummies we would have more positive feedback.

  4. #4
    Join Date
    Nov 2009
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    29
    So reforge every 5 to increase DPS. Did you happen to have any traceries slotted when reforging? If so, did they change?

    Quote Originally Posted by Thistleleaf View Post
    On BR, I had level 50 LI and could not reforge until i was level 55, 60.... perhaps if people tested different level chars rather than kitting out all their chars at 130 in the best of gear and hitting dummies we would have more positive feedback.

  5. #5
    Join Date
    Feb 2014
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    3,528
    Quote Originally Posted by TexanHobbit View Post
    So reforge every 5 to increase DPS. Did you happen to have any traceries slotted when reforging? If so, did they change?
    I think this is the kind of information I need.

    How is dps increased?
    How easy is it to get the legacies?
    How easy is it to get the runes?
    How are the legacies replaced with level increase?

  6. #6
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    Jun 2011
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    Quote Originally Posted by wispsong View Post
    How is dps increased?
    DPS rating is only increased via reforging.

    Quote Originally Posted by wispsong View Post
    How easy is it to get the legacies?
    How easy is it to get the runes?
    How are the legacies replaced with level increase?
    All of those factors are currently unknown.
    ~ Take the player, not the class ~

  7. #7
    Join Date
    Feb 2014
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    Quote Originally Posted by Joedangod View Post
    DPS rating is only increased via reforging.



    All of those factors are currently unknown.
    At least something good because that sounds that at least crystals are gone.
    They really need to give more info concerning these other factors. Drops wont work for legacies (really would appreciate if they rename traceries to legacies) as I can see with essences.

  8. #8
    Join Date
    Sep 2010
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    1,152
    Did a quick t2 Roost last night. 2 runes from the first boss, and a class tracery on the second boss. Purple quality all. The class tracery deconned into 20 scrolls.

    T2 sword hall for fun. No runes, and a random crafted tracery from one of the chests that deconned into 40 scrolls.

    T1 Rako, 2 runes that were lvl 101, couldnt be used on my stuff as expected.



    Theyll probably add some of these to quest rewards and crafting too, per the old palantir leak. And the battle pass they mentioned.
    Argendauss, Captain
    Rechart, Warden
    Hrodgart, Beorning
    Gunnart, Guardian

  9. #9
    Join Date
    Nov 2009
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    29
    Well if they actually add the lowest tier of traceries to crafting every 10 levels for landscape and allow reforges for DPS, the grind may indeed be way less for casuals.

    Quote Originally Posted by Omen_Kaizer View Post
    Did a quick t2 Roost last night. 2 runes from the first boss, and a class tracery on the second boss. Purple quality all. The class tracery deconned into 20 scrolls.

    T2 sword hall for fun. No runes, and a random crafted tracery from one of the chests that deconned into 40 scrolls.

    T1 Rako, 2 runes that were lvl 101, couldnt be used on my stuff as expected.



    Theyll probably add some of these to quest rewards and crafting too, per the old palantir leak. And the battle pass they mentioned.

  10. #10
    Join Date
    Dec 2019
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    We have a stat and 7 legacies to grind out with ILIs and now we have 11 or 12 things to raise with ILs and hints of more to come.

    How does doubling down address our issues?

    Not even close to displaying any understand of why we asked for changes. And the predicted hike in DPS stat to hide straight comparison.

    Still, early days still.
    Last edited by Braer; Sep 10 2021 at 08:42 AM.

  11. #11
    Join Date
    Feb 2014
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    3,528
    Quote Originally Posted by TexanHobbit View Post
    Well if they actually add the lowest tier of traceries to crafting every 10 levels for landscape and allow reforges for DPS, the grind may indeed be way less for casuals.
    Like I said drops wont do it, way to random. As casual I just slot whatever essence drops if I it is useful for my class in any way but that is not an option for the LI since they can't just be swapped out. their really needs to be a source which allows choices to begin with so that players know what is avaiable.

    As a hunter I might just go with a normal bow/weapon but sadly my other classes (will) don't have that option.

  12. #12
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    Jun 2011
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    Quote Originally Posted by wispsong View Post
    As a hunter I might just go with a normal bow/weapon but sadly my other classes (will) don't have that option.
    No point using non-LI's here, if you're abandoning the legacies then you might as well just use the new LI, ignore the traceries, and just reforge to up the damage rating.
    ~ Take the player, not the class ~

  13. #13
    Join Date
    Dec 2018
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    301
    Were the drops for your class?
    Were they bound to account/character?

  14. #14
    Join Date
    May 2011
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    603
    Quote Originally Posted by Thistleleaf View Post
    On BR, I had level 50 LI and could not reforge until i was level 55, 60.... perhaps if people tested different level chars rather than kitting out all their chars at 130 in the best of gear and hitting dummies we would have more positive feedback.
    I started the Moria expedition with a lvl 45 brawler. You get a lvl 50 gauntlet, a lvl 50 heraldic tracery and a lvl 50 coffer with a class word of mastery after the first encounter with the Watcher. Couldn't use any of it before lvl 50. No reforging possible. Epic quest did not advance since it is still waiting for the weapon to reach lvl 10.

    Reaching lvl 55 I could reforge the gauntlets but still no advancing the epic.

    So Moria is back to lvl 50+?
    "...In the information society, nobody thinks. We expected to banish paper, but we actually banished thought."
    Ian Malcolm
    From: Crichton, Michael. Jurassic Park

  15. #15
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    Dec 2019
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    I have always wanted to take those first LIs you get coming up to Moria further into the game, fulfilling that old promise. Will we instead have access to IL choices instead. Seems a pointless exercise if they are not, even with a level 51 start?

    EDIT D'Oh too late to post.

  16. #16
    Join Date
    Nov 2009
    Posts
    29
    Now that is a bug. The epic is broken since the new legendaries aren't the same. They are going to have to change that quest for sure...

    Quote Originally Posted by Derquin View Post
    I started the Moria expedition with a lvl 45 brawler. You get a lvl 50 gauntlet, a lvl 50 heraldic tracery and a lvl 50 coffer with a class word of mastery after the first encounter with the Watcher. Couldn't use any of it before lvl 50. No reforging possible. Epic quest did not advance since it is still waiting for the weapon to reach lvl 10.

    Reaching lvl 55 I could reforge the gauntlets but still no advancing the epic.

    So Moria is back to lvl 50+?

  17. #17
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    Feb 2014
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    Quote Originally Posted by Joedangod View Post
    No point using non-LI's here, if you're abandoning the legacies then you might as well just use the new LI, ignore the traceries, and just reforge to up the damage rating.
    The big question is "Can I ignore the legacies?". A normal weapon normally has other stats besides dps as well, some of that might be better then LI without legacies. I have some will classes at 130 which I can use to try this system before I make a decision. They still can do a lot of content in these areas as well. I also have a lvl 50 RK and lvl 100 LM which will be perfect for trial.

  18. #18
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    Jun 2011
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    Quote Originally Posted by wispsong View Post
    The big question is "Can I ignore the legacies?". A normal weapon normally has other stats besides dps as well, some of that might be better then LI without legacies.
    Potentially, but losing stats from 1 single item is not a big deal. Might be pretty simple to obtain the "Stat tracery" anyway.
    ~ Take the player, not the class ~

  19. #19
    Join Date
    Sep 2010
    Posts
    1,152
    Yall check your sticker shock on the # of thingits required in the new system. It's about the rate of acquisition too, which is not fully apparent.

    And most of the benefit to the system comes at the ground floor, which is deliberate based on their comments in streams.

    Quote Originally Posted by LadySelene View Post
    Were the drops for your class?
    Were they bound to account/character?
    Yeah class tracery for my class, bound to char.

    Emp runes unbound

    Crafted, I forget if it was bound.

    Next build, I'll look at T1 and/or solo versions of instances.
    Argendauss, Captain
    Rechart, Warden
    Hrodgart, Beorning
    Gunnart, Guardian

  20. #20
    Join Date
    Apr 2021
    Posts
    221
    Quote Originally Posted by wispsong View Post
    The big question is "Can I ignore the legacies?". A normal weapon normally has other stats besides dps as well, some of that might be better then LI without legacies. I have some will classes at 130 which I can use to try this system before I make a decision. They still can do a lot of content in these areas as well. I also have a lvl 50 RK and lvl 100 LM which will be perfect for trial.
    I mean, you could ignore the traceries, but I guess that depends on what you mean by "ignore". We're balancing levelling around players having some access to traceries, as they'll be distributed to you as you level, so completely ignoring slotting them into your Legendary Items is probably going to make the experience more difficult for you. There's no real downside to slotting as you level - you'll continue getting more slots and more traceries, and you'll be able to slot over old traceries with new ones as much as you'd like with no cost. Enhancement runes are also level-gated, so you'll probably want to spend them about as frequently as you acquire them as you progress. We're hoping it's a good way for players to get comfortable with the experience, without the pressure of having to keep things maxed out as they go; if you want to max out, cool, but it won't be required.

    At endgame, depending on what you want to do, you will probably be unable to ignore traceries. For example, if you wanna do a Gundabad fellowship instance, you're gonna need to have traceries. Your required progress in them will vary, based on the size of the instance and the tier, but you'll need to have some. But that's where playing through Gundabad will help get you started on that. Our hope is that Gundabad content will get you ready for endgame, endgame will get you ready for 3s, 3s will get you ready for 6s, and 6s will get you ready for 12s. I imagine there'll be some amount of tweaking that we'll have to do - and some of the hardcore folks can potentially skip some pieces, if not steps - but that's the general idea.

 

 

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