The whole point of wanting an LI revamp was because the grind involved was a disincentive to players in a number of areas: Leveling to cap, creating alts, lapsed players returning.
The system was also poorly balanced and confusing sure. But if these latter two problems are the ones you're mainly tackling with your revamp, then you've missed the point.
Easily the best post I've ever seen on this forum.
You could make a very easy argument that the number one problem with SSG/Turbine's history is their unwillingness to take feedback/communicate. "Beta" has been a joke since I've started playing the game- they roll out with whatever is on beta 99.9% of the time, poorly balanced, buggy, controversial, and usually with a completely muffed up priority list of what the game needs/what players really want. It's a "corporate" (not sure it's big enough to call it that, but w/e) echo chamber that means nothing ever truly gets better, it just changes. LIs, essence system, class balance, PvMP, even Virtues are examples of this.
The funny thing about this is the game has a TON of apologists- people who truly just love Lord of the Rings, and who appreciate the developers time, so will desperately defend and support any steaming garbage that gets released. This has repeatedly reinforced horrendous decision making, leadership, and dev decisions in the last decade.
Of course, that's come at a cost- a huge % of the population has left, but there still remains a % of players who will pay for anything because they love LOTR and they love the game for what it used to be. Heck, I still PvP because I think the Warg class is awesome and not something I can replace in any other game I've tried, and there's a "raiding community" that hilariously still holds on to competition for a Raid that, what, half a dozen groups were trying for?
I don't think this will change. There will still be a % of players who will pay and single-handedly keep the game alive, but this game is going nowhere good unless there's a change of leadership. I don't blame the devs, necessarily. I certainly don't blame Cordovan. I blame the leadership- this game's philosophy has long been tarnished, and that won't change unless whatever individuals that are leading this take responsibility. I don't think that will happen as long as they can cash cow the poor fools who will pay anything because it's LOTR- Christopher Tolkien would not approve.
Last edited by Spilo; Sep 10 2021 at 12:42 PM.
~Rank 11 Loremaster, Arkenstone~
~Rank 14 Warg, Arkenstone~
Uh I never mentioned weapon swapping in this thread, so I assume you are quoting something I wrote here but talking about something unrelated from other threads. Nobody is suggesting everyone should weapon swap, I've said multiple times an ideal scenario would be for the need to weapon swap to be diminished significantly, and swapping being a tool for fast-paced DPS classes to get out an extra 10-15% damage. I've even offered multiple suggestions to help make this happen, like only allowing different weapon types to be swapped (i.e. 1H to 2H), instead of swapping class items, bows, etc., or introducing/re-introducing stances that can be swapped with 0 CD and 0 animation mid-combat to maximize DPS.
That's cool though thanks for the suggestion to leave this game and play something else, really helpful and another great representation of the quality of the anti-swap community.
Servers: Treebeard | Arkenstone | Landroval
Classes: Hunter | Champion | Loremaster | Warden | Beorning | Guardian | Captain | Burglar
Creeps: Warleader | Reaver
I mean sure, but that is alot more dev work and unnecessary effort than simply adding bleed pulses, as a 10second bleed is somewhat stupid in comparison to other bleeds in the game anyway. It also dosent take into account how level 140 will look, and having to do it all again would be somewhat a waste.
Yeah, change is hard, scary, and difficult to understand, until one day, it's totally normal and people mostly stop thinking about it. We understand that every time that we make any kind of changes, anyone who feels like they're losing out is going to come out strongly against it, some folks will just wish it was different, and others are interested in seeing what happens next - generally speaking, the question is usually what the breakdown among these is, and how reflective they are of the wider playerbase.
I have no doubt that these changes fit into that cycle, and future changes will as well. I'm not terribly concerned about players "yelling at [me]," they're doing it because they care. I hope we can be civil and productive in these conversations, but if some folks don't wanna do that, that's fine.
I disagree a bit that the system doesn't give players choice. I can understand that there's gonna be a meta, and players are gonna decide amongst themselves what that meta is and then stick to it, but that meta is generally only going to be applicable for a small minority of people who play the game. Just because the top end players decide they don't have a choice doesn't mean we're not creating interesting choices for lots of other players.
This is a pretty bad faith take, but to be clear, that's not what I'm saying. Lots of folks disagree for good reasons here, and we appreciate seeing and understanding those reasons, as it makes it a lot easier to make changes when we can see how they're practically impacting folks. If folks instead choose to just express a frustrated opinion - as the person I quoted did - we're not gonna evaluate that feedback in the same way. That doesn't mean their feelings are invalid, or that we only want to hear people gush about our work - it means that when confronted with someone trying to proverbially scream in my face, it's less likely that it'll achieve the outcome they're nominally attempting to effect. If you don't like that, I'm sorry, but I hope you can understand being in those shoes, perhaps in a different scenario, if that helps.
Yeah, that's something we're sensitive to. We'll continue making updates and evaluate how things are looking for those players as we go, and make changes if those classes are having a profoundly worse time. I don't agree with the implication that's already happening, I think it's too early to say, based on the data we have so far.
I think that's ok to start with. There's a lot of change right now and we're still doing more, so we need to let things settle down and get a better sense of the lay of the land before we make large swings in the other direction.
Yep, there're lots of little changes that aren't currently documented. This is part of what I was referring to earlier with the "moving fast" stuff, that's having an impact on what is and isn't documented.
This is something we're working on, and is specifically why I'm here. I don't think "listening" means "disappearing," but more like "engaging," if that makes sense.
I don't know specifically about historical stuff like the Warden, but I've broadly mentioned before, we do want to get all specs to be viable in high-end raiding, but that's a third priority behind 1) All specs viable on landscape; and 2) All classes viable in high-end raiding.
So, actually, one of the things I was brought in for was to help create that sort of structure. It doesn't fully exist yet - technically, there's a list you can find, and technically, if you know how to read it, you can understand it. But the people who can do both of those things don't consistently have the time to explain it to the people that're trying to communicate it out to players. It comes down to, we've historically prioritized doing the thing over documenting the thing - which generally speaking, is ok - but we've done it to such an extreme that it's made it difficult to communicate about it.
One of the reasons I've pushed for this BR - and I wasn't alone, but here're some of my reasons - was that I wanted to see the process play out so we could see where we're not doing a good enough job. This makes it a helluva lot easier to then go to folks and say "Here's what we've learned from this, let's do it better next time." Now, I can't promise that we'll solve everything next time - in fact, I can promise we won't - but we'll definitely do better. For example, I was busy and sat on the sidelines of some of these conversations for too long; that's a learning for me that I can improve upon for next time. We'll have others that we'll use for the future, so next time we're doing stuff like this, I'm confident it'll be relatively better.
Me too!
Not sure, I'll see if I can get an answer from the team.
No, levelling to cap is also something that's been improved, we think, with this upcoming update. Early data is trending positive, but if you have info showing the opposite, I'd love to see it!![]()
I just wanted to add that it was great that Vastin appeared on today's Cord of the Rings. If there ever was a critical moment for him to be heard by the playerbase, it's now.
So kudos for that.
Home base: Gladden• LI Reward Track Season 5 •
I say you're not giving players choice with these legacies as they don't really make a difference to gameplay. If I chose all the "wrong" legacies for a spec, I'd still be doing essentially the same things as someone who chose all the right legacies...I would just be getting lower numbers.
You're giving us choices, but those choices don't make a difference that we can actually see/feel outside of DPS/HPS/TPS meters. I guess that's fine if that's the goal for the system, I just personally find that such a goal doesn't endear the system to me in any way.
~ Take the player, not the class ~
This attitude is what lost Turbine all its raiders during Helms Deep. We were not liking Epic Battles, we didn't like the Trait Trees. We were fed same line that is probably sincere from your perspective but horribly patronizing from here. And then a year later came the server merges. You're not listening to us on a core system. You really, really should.
Not really bad faith take but as a person with strong psychological knowledge and experience in game dev I can understand your point as company who want to make profits.
I also understand that the hard work that the LI revamp has taken is enormous and that obviously you are going to ignore (or whatever word you want to use) the people who say to discard this new system.
The main problem in this issue is that we as players have voiced the complaints about LI issues for many years and the worst thing you have done as a company is to keep the development of this new system in secret without even considering making a system that can be beneficial for players and the company together. You even pushed the tiered empowerment update even if whole playerbase was against that, and to this I can only assume that your take on this issue is "something bad must be done for a greater good"; and what is this greater good? preparing people for this incoming LI revamp that is basically like the tiered empos but with more grind. It just benefits SSG, as other person said and explained, because now you can balance legacies better and you will get more money from mithril coins. The LI revamp should have never been a secret until this point, you should have been very active with the suggestions of the players until reaching a mid point where players are happy and the company is happy. But you didn't do this. You just push unpopular updates and expect everyone to adapt to that... or leave the game.
Taking feedback at this point is just to fix bugs, not to change the development line, just be straight about it because you as a company who has worked in this for many months are not going to throw to the bin all this work. The only possible way to do this correctly is to make the playerbase part of the development from the very beginning. Ask for suggestions and be very communicative about the intentions of the new revamp even BEFORE starting working on it. Now you have developed a new system and you just expect everyone to agree with it just because why not? Not good job by the company and the communication. It's just like the housing in Kingstead. People complained about that for long and you didn't remove it, just did some fixes and that's all. You took the idea of the community, "we want Rohan housing", and then implemented in a very bad way, in the middle of the landscape and even not adding cheaper houses like in Gondor. It's just milking the playerbase because all that matters is profit.
I understand your position as... well, person who has to interact with the community. I understand you have to give a great image of the company and not really reply to "venting" comments. I'm not even saying that venting is the best way to write. But hey, you just assumed that in my answer I have "bad faith", when all I have is critical thinking and some experience. I don't care if you try to discredit me by saying that - I'm very sure that it's not just my opinion. And I am sure that there are many people thinking in quitting because this.
Do better job next time, if there is a next. It's not your fault. The fault lies - in my opinion - to the person/s who decided that LI revamp should be kept secret until this stage of development.
Last edited by Fegefeuer; Sep 10 2021 at 03:11 PM.
Anamura, Sunnarea, Silenius, Neushiro, Wandrassa, Wuldar, Fingaladir, Meowear, Virgalia, Turgamar (Old Fegefeuer)
Amilegeth, Wargarr, Shakarabash, Luklubuz, Grishlukashkahkh, Dashkanakh
"One lag to lag them all and in the lagness lag them"
Except the raiders are the one who generally put up the loudest fight for class imbalance (they are the first ones to notice) and hugely invest more financially than the average player. You can't poo-poo a crucial part of a playerbase just because you aren't part of their group.
~Rank 11 Loremaster, Arkenstone~
~Rank 14 Warg, Arkenstone~
First off, really appreciate you taking the time to chat in these threads. I'm active in a bunch of LOTRO Discords, and seems folks are really enjoying the active discourse with you. Good stuff.
In regards to this point, I think the reason why there's so much hostility is the fact that for years (as I said above) these beta sessions were repeatedly covered with in-depth analysis/feedback that went completely ignored. That really ticks people off. There was a big PvP rebalance 4-5 years ago where they messed up critical magnitude, damage numbers, -inc healing, etc. pretty badly. I spent several hours running numbers on live and beta, and gave SSG the exact rebalancing numbers necessary to address the issue. It got completely ignored and was released in its current state, and PvP was dead for a long time because creeps were running around with 90% bonus crit magnitude.
Another one of my good friends was a Burglar wizard, and when discussion came up years ago of how to address some of the issues with balancing the class, he spent a weekend balancing numbers and brainstorming ideas, and came up with some great ideas. He put up a beautifully written post with hard numbers- completely ignored, and the changes that SSG implemented instead completely dumbed down the class and busted it. The class still has retained several of the silly OP aspects that SSG threw its way.
Even recently with the whole PvP gear situation- people about flipped out when Vastin started giving PvP attention, did some rebalancing, was engaging in discussion, etc. There were promises of "finishing the job" and PvP gear very soon! Then Vastin just drops off the face of the earth, and we hear nothing for months. That was over 6 months ago.
So, sadly I sympathize with you and what YOU are doing, because it's appreciated and you are doing the right thing. But the father's sins are being visited on the children right now. Either way, thanks for (at least temporarily, I remain skeptical) changing at least a little of the culture.
~Rank 11 Loremaster, Arkenstone~
~Rank 14 Warg, Arkenstone~
No one saw the difference? The game almost completely died. Who knows how much better the community would be today if we had all those players still. SSG would be in a much healthier financial position and wouldn't be so dependent on us whales which would make for a better experience for everyone.
Servers: Treebeard | Arkenstone | Landroval
Classes: Hunter | Champion | Loremaster | Warden | Beorning | Guardian | Captain | Burglar
Creeps: Warleader | Reaver
Appreciate the discourse. My personal thought is that it's not as bad as everyone makes it out to be because we still lack crucial information. With that said, the best feedback I've seen is that this feels too much like a reskin of the previous system which is quite irritating.
I'm sure it's too late to ask this now because I know once something hits beta there's no chance of a change as drastic as this. But, did you and the team ever consider removing LIs completely? It seems they create a never ending balance and grind nightmare that the team has been dancing around for years with no real answer. Simply removing them and then balancing classes around the actual kit the class has feels much more appropriate. There would certainly be outrage from those who had put 100s of hours into their LIs but any MMO player that plays a game with vertical progression understand that your work can be nullified in a new level cap. (Looking at you WoW). And I would happily sacrifice the work I did in the name of the game getting markedly better. Again I understand at this point that isn't a realistic option but I'm curious if you ever considered it?
(Retired... Maybe un-retired?) Arkenstone: Immanitas R12 Burg, Gorbat R12 Reaver, Sueahpro R11 Mini, Falsified R9 RK, -The Blood Hand
Crickhollow: Orphluk R9 Warg, Orphelun-1 R8 RK. -The Blood Hand.
Glad I’m not the only one here who was feeling a bit of deja vu. To the guy who responded that it was only 10% and only raiders left, that isn’t true. Elendilmir(my former home) was one of the highest population servers the game had at the time. The active population of the server dropped almost 75% between the end of Rise of Isengard and the start of Helms Deep.
I also think Raninia seems sincere. However, it’s difficult not to be disappointed that the LI system seems largely the same, aside from the word of power traceries.
This is such a bizarre and commonly held take in lotro. A weird thing where "casuals" hate "elitists" and want them to all leave. Which is odd because it's casuals who usually insert themselves into discussions about stuff that affects raiders way more often than raiders insert themselves into discussions that affect casuals. Raiders make up a minority but they tend to drive the economy and a lot of the content on a server because they will be the most active players. They help crafting economy because they need huge stacks of consumables. They drive daily content because they need loads of marks and meds and whatever other daily drops from chests, so they run the daily pugs of 6mans/3mans.
Raiders are the loudest in class discussions because class balance/capabilities affect their ability to play their preferred content the most. Whereas landscape content is virtually always doable regardless of balance decisions. With a few notable exceptions raiders are generally happy to let casuals play the game as they please and go about their business. Unclear why that can't be reciprocated.
(Retired... Maybe un-retired?) Arkenstone: Immanitas R12 Burg, Gorbat R12 Reaver, Sueahpro R11 Mini, Falsified R9 RK, -The Blood Hand
Crickhollow: Orphluk R9 Warg, Orphelun-1 R8 RK. -The Blood Hand.
That's fair. We're mostly focused on that aspect right now, certainly, as it's a lot easier for us to action against things we can measure than things we can't. I think we can get to that point with this system, but I don't think it's gonna be there at launch.
I can't speak to the Helms Deep situation; I've read about and heard from lots of folks about it, but that was well before my time. I can't say for sure if this is moving in that same direction - I sure hope not, and I don't think it is, but the truth is, we don't really know. I understand that you feel strongly that this is a bad change that's going to hurt the game, and we don't really see it that way. We think that most of the concerns that folks have brought up are based on fears of things they haven't seen yet; those fears are valid, but we think people's minds will change once they seen how those fears actually pan out. Some of the concern is broader than that, certainly - it seems that you, for example, don't like the direction of the work at all. And I'm sure there're lots of folks who agree with you. But from where we stand, we think that many of them will change their minds once things are further along and they've had a chance to get a better understanding of the new system.
I think it's fair to point out that we could've communicated around this better. But the idea that the only way for us to work is by completing opening the curtain and showing you all of our work as it's happening... that's not a terribly realistic plan. I've seen studios attempt this approach in the past, with varying degrees of success - I've never seen a studio maintain this approach for more than a couple years. I think that you look at this right now and go "All of these decisions are bad, if they'd brought it to us sooner, we could've stopped it!" and I would counter with the fact that whenever we'd brought this to you, that concern would still be present. We never could've shown this soon enough, and we certainly couldn't have shown you stuff before we started working on it. At that phase, we were gathering feedback from the innumerable threads on these forums and other parts of the internet where folks were talking about their issues with the old LI systems.
I can't speak for past things that we've done, I can only learn about them. You're right that we've made mistakes in the past. I'm sure we'll make more in the future. I'm not convinced this is one of them, but time will tell. All I'm saying here is that there's ways for us to communicate effectively, and ways for us not to. It's fine if you choose the latter, I'm just trying to explain how we'll tend to approach that.
Thanks, my goal is to continue to engage, but it's gonna wax and wane as I have the time. I get the skepticism, and I don't blame folks for feeling it. I have every expectation that you will all at the very least keep us honest, and some of y'all will do even more than thatMy goal is to help us do a better job of explaining where we're coming from, what we're trying to do, and why. Some won't believe those explanations, and that's their prerogative, but I'll hope to keep plugging away.
That was one of the things I asked about when I joined and got intro'd to this effort, actually. You mostly got the hesitation correct - this was seen as a bit of a middle road. I think some of the things that you're referring to there - like WoW's Artifact system - aren't perfect comparisons for us, since we frankly don't have the resources to constantly introduce whole new systems we'll deprecate on that kind of time scale.
I think we ended up with a pretty good solution, but the devils in the details, and we'll keep working on those.
Cool I appreciate the transparency. And yeah I was referring to WoW's trend the last 3 expansions of borrowed power in general that are huge time sinks and are then dumped at the new expansion. I think my general thought for lotro was more the idea of going back to the SOA style of progression with our weapons being dropped from dungeons/raids (and occasionally having special procs/effects) and crafted variants being maybe 90% as effective. I think it might have been a greater initial effort but it would have made long-term balancing significantly less of a hassle. With that said I recognize that LIs have been core to Lotro for almost 12 years now so that was always an unlikely path. And it's all moot at this point in development. As for the current system I certainly won't pass total judgement in such an early iteration til we have more information about where we get the enhancements/traceries and how class balance tweaks will affect future content. But I certainly understand the trepidation that some players have due to the past few years of ignored feedback on Bullroarer, with that said the increase in communication certainly lends itself to increased optimism.
(Retired... Maybe un-retired?) Arkenstone: Immanitas R12 Burg, Gorbat R12 Reaver, Sueahpro R11 Mini, Falsified R9 RK, -The Blood Hand
Crickhollow: Orphluk R9 Warg, Orphelun-1 R8 RK. -The Blood Hand.