Agree with everything in this thread. Brawler feels off. I think they had a semi-good idea, but just didn't have time to complete it and rushed it out the door for the sake of $. Some notable things from my time playing through elderslade/war of the three peaks on brawler/suggestions:
NOTE: I do not tank, this is only red line feedback.
Skills
1. Tooltips are atrocious, incorrect, or confusing. Please fix most of them. I understand unique icons will probably be coming before Gundabad.
2. Class feels really slow, the global cooldown on brawler needs to be cut in half for it to feel like you're actually "Brawling" and not playing in slow-mo.
3. Too many buffs to reapply, no intuitive way to use them. Most of them do the same thing.
4. Quick feint should make your next spender refund 3 mettle (if merged into Get Serious, also make it generate 6 mettle over 6 seconds and encourage me to quickly use a spender), instead of generating it. I wanna use the buff before I fist of the valar, but end up being punished and wasting 3 mettle. Or using a spender to not waste the mettle and losing the damage from quick feint on that spender to not overcap mettle for fist of the valar.
5. First Strike does good damage, but thats it. Make this generate 3+ mettle, and maybe add a tracery that allows it to be used on 60%+ morale mobs, giving brawlers a "reverse execute phase" of some degree.
6. Weather blows needs to be useable while moving.
7. Joy of Battle - Heal, the healing is way too low for how slow/clunky brawler is. Maybe make this heal you as you get hit? Would make sense to me. Might need an internal cooldown or something to prevent it being OP. Unsure.
8. Reiterating what was said, brawler needs a speed buff.
9. Something needs to be done about pummel, the damage is horrible, it does nothing, its not currently worth pressing ever. Animation is cool though.
10. One for All is pretty useless solo, maybe add a buff similar to Strike As One, where if Im alone its maxed out?
11. Battle Fury feels like it should be reworked, maybe all mettle spenders are free during its duration? I use it, hit Fists of the Valar, then waste 3-5 seconds of the buff building mettle back up. Doesn't feel good to press outside of 1 big hit.
12. Latent Light, for how many trait points went into this passive, its awful. Rework it, give one of our buffs 100% chance to proc it, something. Increase the damage. Its horrendous.
Traceries
Most of these feel useless or bad. All traceries need another pass, and completely redone in my opinion. Some noteable good ones/bad ones:
1. Backhand clout targets/damage. Pretty boring but good.
2. Fist of the Valar Cooldown. Underwhelming. Prefer % damage, and guaranteed chance to proc Latent Light or something.
3. Get serious Duration & Damage Buff. Ok, not super great. Better than our other options.
4. Brawler Melee Range: Needs increased. You have to be standing right on top of mobs to AoE them. I understand you cant punch out of arms length, but it needs increased. Maybe give this tracery a flat melee skills % buff.
5. Quick Feint Cooldown, work this in with Get Serious Tracery and make them 1 button please.
6. Set up Skills Cooldown: -0.2 seconds? Really? Awful. Still better than others though.
7. Latent Light Proc Chance & Damage: Passive is underwhelming therefore this tracery is underwhelming. Needs a huge damage buff, higher proc chance.
10. Hurl Object Cooldown/Damage. This shouldn't be a tracery. Remove this. Give us a real tracery.
11. Helm-crusher Cooldown. Bad. Rework entirely. Stop encouraging us to use interrupts/corruption removals in our rotation.
Traits
1. Baseline Red needs something more. +6k might at 130, and 5% melee damage? Give us Fist of the Valar baseline here, and add a new more interesting capstone.
2. Already went over First Strike but mentioning it again, skill needs to do something other than mediocre damage. Let it generate 3+ mettle.
3. Dextrous Hook Training, as stated in the first post, needs fixed.
4. Fulgrant Strike Cooldown, replace. Boring.
5. Entire Latent Light passive line needs a massive damage increase, and more interactions with different skills.
6. Devastate Damage increase probably needs reworked. This is kinda lame, devastates are such a small portion of my damage. Feels good when I get a big Fist of the Valar devastate but thats so rare.
7. Light Damage Increase, why is this even here, Latent Light is horrible, this should be baked into Latent Light Proc Chance Increase trait.
8. Fist of the Valar should be baseline for red, and give us a new, better passive capstone.
- Suggestion being some interaction with not using the same 2 skills twice in a row giving a stacking damage buff, that stays as long as you don't press any two of the same skill right in a row.
9. Battle-Wise, decent, I rarely feel this is valuable.
10. Vulnerability, awful. This goes back to the core problem addressed above where Dextrous hook is almost always better than the other 2 set ups.
11. Evade chance, kinda boring, seems like an afterthought. But whatever.
12. Tactical Mitigation, also boring, but whatever. Its useful at least.
13. Max AoE targets seems ok. I feel like it should affect all skills, give brawlers more to do in AoE situations than just spam Backhound clout and Strike to the Sky.
14. The food buff traits are cool and unique, maybe add a duration buff to food as well? Make them a little more enticing to put points into.
15. Strike as One and Follow Me! need to be 1 button.
16. Share Strength issues were addressed above in the first post.
17. Effecient Strikes, horrible. I haven't even took this because it seems so bad, and a damage decrease on fist of the valar Im assuming. Rework this to be a passive on every spender except Fist of the Valar or something.
18. Other yellow Capstone seems pretty good.
Summary
Brawler needs a huge damage buff across the board. All traceries need to be revisited. Something needs to be done about how clunky/awkward the class is. A lot of the trait lines need to be revisited/buffed/reworked. My thought when reading initially was that the brawler had some ramp time with buffs, and once its ramped up does insane damage as longas you can maintain that momentum while keeping up your buffs. Right now it doesnt feel like that. Feels like I am piloting an NPC in a quest with 5 buttons that are really slow and don't hit hard. The skeleton for a good class is there, its just not even close to a completed product.