
Originally Posted by
Fegefeuer
Yesterday I checked the library and the hunter traceries (but I guess this applies to all of them) and it took me a few minutes to notice this fail in the design. I have no idea how this could be solved considering how you have built the system, so I'm not pretending to solve the problem in this thread, only pointing it, you'll see if you want to do something.
So, traceries are divided in green, purple, blue and gold. Ignore generic stats, focus only in the %. These are the same in every level. For example, level 50 tracery has same damage % as level 130 tracery. You got me? Right. This sounds fine because you prevent grinds to people who return. The problem is the maximum level.
With the maximum level, you make players who level up to downgrade their capabilities for a while until they can farm again traceries at the same tier. For example, level 95 player with full golden traceries have the best % according to tiered traceries, but if this player levels to 96, then the traceries become deactivated (I guess) and the fastest traceries to get are not golden, obviously. (Actually I don't remember if for this example it would be like this, if the example is wrong with the numbers, I think you got the idea that this can happen).
However, if you remove the max level of the traceries, then people could get low level traceries for the percentages, so I guess you don't want people to use low level traceries on cap content.
But do you see the problem? Low level players can potentially have better LIs, at least according to the class %, than cap players.
I would say that a way to "solve" this would be with dps increase to compensate the % loss, but it's not only percentages, because traceries also reduce the seconds of inductions and cooldowns, so no idea.
And ultimately, the 121 traceries have a cap level of 140 if I remember well, while the Gundabad traceries have a cap level of 150. The other day I made a thread asking what is the point with people farming morgul traceries if gundabad is so close, and they said me that morgul traceries can be upgraded up to 499 or something. But now I ask again, what is the point of farming morgul traceries if gundabad traceries will last until level 150? Obviously gundabad traceries are better just because the max level, so people are wasting scripts now. I don't know if gundabad traceries will also use morgul fragments or whatever is called for the blue and golden traceries, although I read from somewhere in the forums that supposedly yes (don't take this as for sure, I can't confirm it).
No idea how you could solve this design fail because either options are a fail, so I just don't know. If the old non imbued LIs also had this problem, then you copied this problem in the new LIs.