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  1. #351
    Join Date
    Jun 2011
    Posts
    0
    While Evernight did see an improvement after the initial update it's all back to the same lag spike \ skill delay \ constant general errors as it was before
    You can see it going on in world chat almost every hour of the day where someone complains about it.

    It's not remotely fixed yet.. Can i once again suggest free transfers OFF Evernight as the server is in fact ALMOST unplayable
    Commander Emaldiom [EN] Evernight - Morale-Smasher - Lotro
    MrMidget - [EuW] League of Legends
    MrMidget2 - [EuW] League of Legends

  2. #352
    Join Date
    Dec 2019
    Posts
    2,366
    Quote Originally Posted by Emaldiom View Post
    While Evernight did see an improvement after the initial update it's all back to the same lag spike \ skill delay \ constant general errors as it was before
    You can see it going on in world chat almost every hour of the day where someone complains about it.

    It's not remotely fixed yet.. Can i once again suggest free transfers OFF Evernight as the server is in fact ALMOST unplayable
    You imagine the welcome we'd get from the Laurelin folk?

    Maybe they did buy a couple of weeks of bandwidth for some data to take to their masters, can we have some more? But even then it was far from handling the high pops. Too many years of denial and disregard of consequences. Is another bowl of gruel going to be enough?

    Queue the excuses...

  3. #353
    Join Date
    Jun 2011
    Posts
    390
    Quote Originally Posted by Emaldiom View Post
    Can i once again suggest free transfers OFF Evernight as the server is in fact ALMOST unplayable
    Transfer where? There is only one en server left and this is RP Laurelin. I doubt many ppl would transfer to de servers and fr one feels like a ghost city most of the time with dead auction. Some ppl definitely will use free transfer, coz its free but im pretty sure it wont fix the issue.

  4. #354
    Join Date
    Jun 2011
    Posts
    286
    Quote Originally Posted by Emaldiom View Post
    While Evernight did see an improvement after the initial update it's all back to the same lag spike \ skill delay \ constant general errors as it was before
    You can see it going on in world chat almost every hour of the day where someone complains about it.

    It's not remotely fixed yet.. Can i once again suggest free transfers OFF Evernight as the server is in fact ALMOST unplayable
    A grand total of nobody would transfer OFF of evernight lmao

  5. #355
    Join Date
    Sep 2007
    Posts
    3,255
    Yeah, EU alternatives are the RP server, the French server or a German server (regular / RP). They were warned about this years ago when they did the server consolidation. And there was a sixth server (Snowbourn?) that just barely failed to make the cut for the 5 being left open. However, all concerns were dismissed with the claim "the new hardware could support the entire population on a single server". They could easily have done 6 + 6 remaining servers, but someone decided 5 + 5 was more than sufficient and they weren't going to change their minds regardless of consequences.

  6. #356
    Join Date
    Jun 2011
    Posts
    167
    Following the last downtime, I experienced very little lag or issues when Evernight was at 1000+ non anon players to begin with, but personal experience, the lag returned around Saturday/Sunday and has been "back to as it was" since.

    Interesting to see the patch notes for tomorrow; should there be no mention of performance improvements to combat the lag, and performance improves - albeit temporarily - like it did last week, then there is a business case for bi-weekly restarts until the underlying issue is resolved.
    Burzdolion of Eldar
    Dogs Of War

  7. #357
    Join Date
    Jun 2011
    Posts
    28
    Quote Originally Posted by Burzdolion View Post
    Following the last downtime, I experienced very little lag or issues when Evernight was at 1000+ non anon players to begin with, but personal experience, the lag returned around Saturday/Sunday and has been "back to as it was" since.

    Interesting to see the patch notes for tomorrow; should there be no mention of performance improvements to combat the lag, and performance improves - albeit temporarily - like it did last week, then there is a business case for bi-weekly restarts until the underlying issue is resolved.
    I couldn't sleep last night so was playing Lotro at 3am and interestingly enough i had lag issues. Can't really say Evernight is really heavily populated at that time of day so i guess there is something not quite right in the back end. Fingers crossed that tomorrows patch does improve things

  8. #358
    Join Date
    Jan 2015
    Posts
    295
    Quote Originally Posted by Brali View Post
    I couldn't sleep last night so was playing Lotro at 3am and interestingly enough i had lag issues. Can't really say Evernight is really heavily populated at that time of day so i guess there is something not quite right in the back end. Fingers crossed that tomorrows patch does improve things
    X for doubt.
    Lob
    [EU] Evernight

  9. #359
    Join Date
    Jun 2011
    Posts
    266
    Quote Originally Posted by Braer View Post
    You imagine the welcome we'd get from the Laurelin folk?
    Yes, welcome to Laurelin. Report from a play session from this evening: Reduced awareness, goat gliding, delays interacting with objects, etc. Didn’t try any group content to see how they work.

    Edit: saw some comments about lag in chat also so I wasn’t the only one experiencing these.

  10. #360
    Join Date
    Nov 2012
    Posts
    13,146
    I can confirm that the EN lag, delays in skills, picking things up, moving items and handing in/speaking to NPCs is sadly - back.
    Sometimes, no matter how hard you look, there is no best light.


  11. #361
    Join Date
    Jan 2015
    Posts
    295
    You are on [EN] Evernight server 76 at r2 lx1968 ly1776 i212 cInside ox-57.99 oy-6.28 oz-511.74 h324.8. Game timestamp 457241318.707.

    Character - Lob

    Lagging, skill delay, instance lock up.

    Saturday 15:00 GMT
    Lob
    [EU] Evernight

  12. #362
    Join Date
    Aug 2019
    Posts
    63
    Evernight unplayable yesterday evening.

    I died 3 times due to lag. 3-mans unplayable. The main hub (where missions are) i couldn't move for periods longer than 30 seconds. Putting things to vault, took at least 30 secs per item. Horror.

    Again, what are you doing about this SSG, and when this will get fixed? Are you such a poor and full of amateurism company that you cannot fix lag? Buy new server in Europe for us already.

  13. #363
    Join Date
    Jun 2020
    Posts
    109
    Anyone ever thought about why is it always the missions hall that is the absolute worst lag hole in the entire game?
    Just like weapon swap was removed with the reasoning of improving game performance (didn't help much) might want to consider doing the same to missions next.

    Also can you please remove the timer of bartering items 1 by 1 that we need hundreds of, it never improved game performance but was just an extremely annoying QoL nerf to the player.

  14. #364
    Join Date
    Sep 2007
    Posts
    3,255
    Quote Originally Posted by Anglion1 View Post
    Evernight unplayable yesterday evening.

    I died 3 times due to lag. 3-mans unplayable. The main hub (where missions are) i couldn't move for periods longer than 30 seconds. Putting things to vault, took at least 30 secs per item. Horror.

    Again, what are you doing about this SSG, and when this will get fixed? Are you such a poor and full of amateurism company that you cannot fix lag? Buy new server in Europe for us already.
    It won't really help much that it's in the EU if they get a bargain basement service plan and don't have adequate bandwidth.

  15. #365
    Join Date
    Dec 2019
    Posts
    2,366
    Quote Originally Posted by shino047 View Post
    Anyone ever thought about why is it always the missions hall that is the absolute worst lag hole in the entire game?
    Just like weapon swap was removed with the reasoning of improving game performance (didn't help much) might want to consider doing the same to missions next.

    Also can you please remove the timer of bartering items 1 by 1 that we need hundreds of, it never improved game performance but was just an extremely annoying QoL nerf to the player.
    Yes! Someone created a tool to harvest existing level specific content within the game and then de-populate/re-populate it dynamically in order to cut the time involved to "create" repurposed content as new. The many (wo)man hours of player time wasted seems not to be of concern when populations reach a critical level. With only 200 online and few in the hall the hand ins are immediate, the 5 minute waits we can get can be avoided by porting out of missions somewhere else rather than the missions hall. Pointing directly at the hall being a problem to address under population load. However there seems to be little evidence that any at SSG have any interest else why would they go out of their way in avoiding every potential area of issue in their streams. They aren't bothered by the minute we have to wait for mobs and objects in many missions to appear as they have only continued to use the same tech in subsequent releases. Have none watched any horror movies where cloning was the theme?

    Our CM is charged with quelling the community not serving it. So has no choice other that to suggest some element of the "community" is to blame to the detriment of other elements of the "community". If repeated single bartering was so much of a problem they'd have instituted a multi-barter option or not added more instances where we'd need repeated bartering. Like many of the supposed reasons behind changes it's the more palatable reasons not necessarily the major reasons that from the rhetoric and if not immediately apparent soon reveals itself with subsequent updates to all but the foolish.

    These things remain in game so they provide excuses to troupe out instead of admitting the issue is many paygrades above them and under NDAs. But with none admitting where the problems lie how can we foresee much chance of them providing a compelling narrative to the suits to change tack.
    The tech staff aren't payed to mis-inform.

  16. #366
    Join Date
    Jun 2011
    Posts
    167
    I'm having an absolute terrible time at the moment with the lag, it's taking me ages to equip items, this isn't something I've experienced before.
    Burzdolion of Eldar
    Dogs Of War

  17. #367
    Join Date
    Aug 2008
    Posts
    70
    Quote Originally Posted by DKenny View Post
    However, all concerns were dismissed with the claim "the new hardware could support the entire population on a single server".
    Everyone knew that was bogus trash. If they could have supported everyone on one server, they would have done so simply for the cost savings. The servers in the States aren't faring much better, so at least there's that little ray of sunshine.

  18. #368
    Join Date
    Jan 2015
    Posts
    295
    10 days away from Christmas, any update on performance or 64bit servers?

    Thanks,

    Lob
    Lob
    [EU] Evernight

  19. #369
    Join Date
    Jun 2011
    Posts
    0
    And now Evernight is back to the constant lag fiesta it was during "whatever you did to improve server perfomance"

    - Constant lag spikes on landscape and instances
    - Constantly general errors when using shared storage
    - 5-10 seconds to pick up quests (This is alot worse at the steepset, where the daily quests are located)
    - Insane loading screens with many getting stuck in loading
    - Constant skill delays on skills during landscape, daily instances and normal instances

    It's getting worse, not better.. Even after a reset it's still awful to play
    Commander Emaldiom [EN] Evernight - Morale-Smasher - Lotro
    MrMidget - [EuW] League of Legends
    MrMidget2 - [EuW] League of Legends

  20. #370
    Join Date
    Jan 2011
    Posts
    996
    It is not isolated to Evernight. Landroval had plenty if issues yesterday.

  21. #371
    Join Date
    Jan 2010
    Posts
    1,583
    Yeah, this was my experience and everyone's experience on Crickhollow on Saturday at Zidir-nesad, The Steepset in Gundabad:



    Note at the start of the video every time my character "stops" is due to the Reduced Awareness and other issues going on and then its 40-ish (if I counted correctly) seconds to access the Geode Vendor at Zidir-nesad.

    I went to Bree where I encountered nothing akin to such going on in the main area of Gundabad and then back to Gundabad where the issues at the start of the video were then not happening anywhere near as much.

  22. #372
    Join Date
    Nov 2013
    Posts
    48
    Quote Originally Posted by StinkyGreene View Post
    It is not isolated to Evernight. Landroval had plenty if issues yesterday.
    Yeah, Landroval was terrible yesterday. We were trying to get through Dhurstock T4, but 5+ sec. lag spikes made it impossible. We finally gave up. The game is pretty unplayable with hard content on weekend afternoons (EST), which of course is when it is easiest to get a group together.

  23. #373
    Join Date
    Jun 2021
    Posts
    17
    crickhollow here, lag everywhere

  24. #374
    Join Date
    Jun 2011
    Posts
    286
    Absolutely tragic that my thread is nearing a year old with absolutely 0 improvement in server performance. The game is performing WORSE THAN EVER but SSG are now saying they're seeing improvements?!!?!??! Maybe try logging into Evernight one time.

    We're a month from raid release and we NEED to see genuine improvement before then. Every raid release is plagued by this same issue... let's make this new one a bit more fun for everyone eh SSG?

    Give us a date for these 64 bit servers; we're getting into the new year without a peep about it.

  25. #375
    Join Date
    Jun 2011
    Posts
    3
    Quote Originally Posted by Nubja View Post
    Absolutely tragic that my thread is nearing a year old with absolutely 0 improvement in server performance. The game is performing WORSE THAN EVER but SSG are now saying they're seeing improvements?!!?!??! Maybe try logging into Evernight one time.

    We're a month from raid release and we NEED to see genuine improvement before then. Every raid release is plagued by this same issue... let's make this new one a bit more fun for everyone eh SSG?

    Give us a date for these 64 bit servers; we're getting into the new year without a peep about it.

    I know this thread has covered a significant amount regarding the Evernight Server. Where, clearly, by the volume of player based feedback on this year long thread, the problems have been very visual and apparent server-wide.
    I am not going to moan here or be negative towards the SSG business or services ... I just want to enjoy LOTRO the game ... but I feel the need to give an account of what a solitary 15 year (Beta) humble player (and by this post 100's more players from various locations) are seeing in real-time.
    However performance on Treebeard, the Legendary server, as it has ramped up in popularity, is also degrading to the point of concern. Over the past 3 days January 9th - 12th before todays maintenance symptoms have been;

    1. General 0XCEE errors on transfers of items between containers (Banks, Shared etc) (Few and far Between but they happen, particularly if my "drag and drop" action is particularly quick)

    2. Periodic banding issues ... these sometimes seem to almost like a "rollback" in nature ... Like the client and my characters actions and position in the world have ticked and displayed client-side (rendered) but I bounce back to the exact position from 5-6 seconds previously, almost like the server has pulled me back due to slowness/failure to register my position/location and client actions ... (Fairly regular, particularly when in large Zones that contain multiple functional hubs in the area ... Banks, Vendors, Quest Givers etc)

    3. Particular periods of pause when attempting to speak with NPC's at random intervals. The NPC's dialogue and Quest panels take upwards of 8-11 seconds to display on the client ... almost certainly waiting for "data" to be received ... (Occasional, but particularly noted with Dialogues that Link to or Initiate Instances, or within Instances).

    4. This is persistent across 5 characters covering the Man, Elf and Dwarven Starting area's and Bree. Not a single character on Treebeard is over level 20 nor have they been to any other area's within the game. I believe this really reinforces the fact that this is not something linked to a specific level of play or server side load on particular pockets of the world geography, when the symptoms kick in, chat channels seem to correlate the timing of the hiccups for players within multiple disparate area's and levels of play.

    5. At randomised points in play ... Skill clicks at the client level are not met with a response ... very akin to they have not registered with the server and therefore the relevent client feedback you would expect is not recieved. Sometimes this is a notable delay of say 2 - 5 seconds ... but just every so often the action will disappear altogether, like it had not even registered.!

    6. For general information my Home Internet provision is rock solid without fault able to sustain (At different times of day) multiple 4k Video streaming clients, and playing ESO, WoW, Halo and other online based services without issue across multiple devices without issues. To be clear, sometimes in the later hours, when my gaming rig is the only "active" device in the house really utilising the connection ... the issues with the LOTRO gaming client are consistent in their occurrence.

    Really interested to get some direct feedback, incredibly happy to dedicate some time to retrieving logs or creating good quality streams/videos so this issue can be sent to you for assessment ....?

    Thank you and good luck.
    An Avid Fan.

 

 
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