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  1. #601
    Join Date
    Jun 2021
    Posts
    37
    I quested with my level 130 gear and whatever I got as quest rewards and had no problems at all. I actually still use my Remmo cuirass and gloves. My physical mastery and critical rating went down, of course, but the legendary weapons (maxed to the then-cap) more than made up for this and in the end, I was one shoting things again.

    Since you are mentioning raid gear; what kind of gear did you start with?

  2. #602
    Join Date
    Apr 2014
    Posts
    1,157
    This thread should be unstickyed (is that a word?) and locked. The topic replaced with a new sticky where the criteria are updated to reflect the current conveyance tools available today.

    Video, Combat analysis, Character build screenshots and so on.



    I went back six years in this thread and it's basically one player who lists any content they have died attempting a completion. In doing so they provide little insight to their approach leading to their death and subsequent posting on the matter. All I read is, I died. Nerf it. Along the way, the said poster throws out a threat where anyone who contests, contradicts them, they will exercise their subjective definition of what is trolling and harassment to silence any dissent detracting from their views on the topic.

    The topic is an important one and should not be accommodated to any one player. Who seems insistent everyone else is wrong while they maintain they are correct.



    I went through Three Peaks and Gundabad landscape content wearing the least of MM ember gear and died four times. And LOL! I didn't use MC for a rez. So no, I can't agree any posts listing said content is so hard it can't be completed.

  3. #603
    Join Date
    Feb 2007
    Posts
    4,784
    Quote Originally Posted by Fatty View Post
    Then they need to heavily buff the quest reward gear you get up to this point, or tell people straight up front that the level ratings on quests are just a ####ing lie and they should never attempt this expansion before they're lvl 140 and have the latest raid gear.
    If I could make it through level 131-140 scaled content and without access to any Gundabad gear as a solo Captain with low-middle end gear then I think just about everybody should be able to do it.
    << Co-founder of The Firebrands of Caruja on Landroval >>
    Ceolford of Dale, Dorolin, Tordag, Garberend Bellheather, Colfinn Belegorn, Garmo Butterbuckles, Calensarn Nimlos, Langtiriel, Bergteir


  4. #604
    Join Date
    Apr 2014
    Posts
    620
    Quest: Skáilag: Spoils of War
    Category: Landscape (auto-bestowed as you enter the cave)
    Journal Level: 135
    Journal Icon: solo
    Actual Level: 137-138, but unlikely to be soloable in practice
    Actual Icon: Small Fellowship, especially for non-DPS classes
    Reason: You have to find a number of Dwarf-trinkets from coffers strewn around the cave. The coffers that ACTUALLY contain trinkets though, are placed in chambers with one Angmar sorcerer and THREE fell spirits - which each take 1/5 of your health on ONE hit. And yes, I know some will say: Just kill the sorcerer, and the fell spirits will go away. No. They. Will. Not. These are fell spirits that come in ADDITION to the ones summoned by the sorcerer. And no, you can't pull JUST the sorcerer and not the spirits, due to them being to tight together. It simply isn't possible to fight off all at once solo, and therefore the quest is, to all intents and purposes, not completeable on your own, even though the rest of the cave is. Remove the fell spirits, and soloers should have no problem.
    Eats like a Hobbit, drinks like a Dwarf, farts like an Orc...

  5. #605
    Join Date
    Jun 2011
    Posts
    1,433
    Quote Originally Posted by Fatty View Post
    Quest: Skáilag: Spoils of War
    Category: Landscape (auto-bestowed as you enter the cave)
    Journal Level: 135
    Journal Icon: solo
    Actual Level: 137-138, but unlikely to be soloable in practice
    Actual Icon: Small Fellowship, especially for non-DPS classes
    Reason: You have to find a number of Dwarf-trinkets from coffers strewn around the cave. The coffers that ACTUALLY contain trinkets though, are placed in chambers with one Angmar sorcerer and THREE fell spirits - which each take 1/5 of your health on ONE hit. And yes, I know some will say: Just kill the sorcerer, and the fell spirits will go away. No. They. Will. Not. These are fell spirits that come in ADDITION to the ones summoned by the sorcerer. And no, you can't pull JUST the sorcerer and not the spirits, due to them being to tight together. It simply isn't possible to fight off all at once solo, and therefore the quest is, to all intents and purposes, not completeable on your own, even though the rest of the cave is. Remove the fell spirits, and soloers should have no problem.
    I had no issue with this one on my Brawler. Which is at the very bottom of the dps tree.
    "The internet is a bubble dominated by the loudest, most unrepresentative voices; an infinitesimally small minority of a minority which, deaf to reason and the opinions of others, deludes itself that somehow it is the voice of the majority. An infinite echo chamber of shrieking, witless banality."

    "Everyone draws the moral line of what's acceptable just slightly below what they're actually doing."

    "Er gwaetha pawb a phopeth. Ry'n ni yma o hyd."

  6. #606
    Join Date
    Apr 2014
    Posts
    620
    Quest: The Giants of Hlidborg and The sons of Hraubel
    Category: Landscape (second one is auto-bestowed as you approach area)
    Journal Level: 135
    Journal Icon: solo
    Actual Level: 137-138, but unlikely to be soloable in practice
    Actual Icon: Small Fellowship, especially for non-DPS classes
    Reason: You have to find a number of Dourhand chests around an area strewn with giants. Due to the usual over-saturation of a tiny area with mobs, it's practically impossible to fight only one giant at a time. They do constant damage. And the stun you all. the. freaking. time. The second quest calls for you to kill two giant bosses which are way at the opposite end of the area. They may be straightforward to kill, but since it is impossible to get more than perhaps 1/4 through the area, it's impossible to find out. It simply isn't possible to fight off all at once solo, and therefore the quest is, to all intents and purposes, not completeable on your own, even though the rest of the cave is. Remove at least half the giants, and take away their constant stuns, and soloers should have no problem.

    As usual, non-constructive or harassing replies will be reported.
    Eats like a Hobbit, drinks like a Dwarf, farts like an Orc...

  7. #607
    Join Date
    Sep 2010
    Posts
    3,137
    At the risk of being repetitive, these are perfectly soloable. I just went through the Giants quests, and the Skoilag one mentioned before it. Loremaster, not a DPS class, level 136/7, wearing quest gear.

    If Skoilag is giving you problems, you can just focus on one or two spirits until they die, then retreat and come back (assuming you rez back at the cave entrance, which I'm not sure about). They will still be dead by the time you get back and you should be able to finish the fight from there.

    I will allow that the giants are a bit tricky if you get punted into other giants while you're fighting. So use some caution, position yourself so you would get punted back to an area you've already cleared, and you should never have to fight more than 2 at a time.

  8. #608
    Join Date
    Apr 2007
    Posts
    4,924
    Quote Originally Posted by Vilan View Post
    At the risk of being repetitive, these are perfectly soloable. I just went through the Giants quests, and the Skoilag one mentioned before it. Loremaster, not a DPS class, level 136/7, wearing quest gear.

    If Skoilag is giving you problems, you can just focus on one or two spirits until they die, then retreat and come back (assuming you rez back at the cave entrance, which I'm not sure about). They will still be dead by the time you get back and you should be able to finish the fight from there.

    I will allow that the giants are a bit tricky if you get punted into other giants while you're fighting. So use some caution, position yourself so you would get punted back to an area you've already cleared, and you should never have to fight more than 2 at a time.
    Maybe I am misunderstanding.
    You are saying that this is perfectly soloable, but in order to solo it the player should fail and then come back before the mobs you already killed are respawned.
    Fail in order to succeed does not sound like a plan for success.

    Like I told you...What I said...Steal your face right off your head.

  9. #609
    Join Date
    Sep 2010
    Posts
    3,137
    No, I defeated the sorcerers and spirits in a few seconds with Lightning Storm. I don't understand why Fatty is having such a hard time with them. But if that be the case, I'm suggesting a way to get past the problem. I don't see an occasional death as meaning something is not soloable.

  10. #610
    Join Date
    Apr 2007
    Posts
    4,924
    Quote Originally Posted by Vilan View Post
    No, I defeated the sorcerers and spirits in a few seconds with Lightning Storm. I don't understand why Fatty is having such a hard time with them. But if that be the case, I'm suggesting a way to get past the problem. I don't see an occasional death as meaning something is not soloable.
    I think Fatty does.

    Like I told you...What I said...Steal your face right off your head.

  11. #611
    Join Date
    Jan 2007
    Posts
    11,162
    Quote Originally Posted by Fatty View Post
    Quest: The Giants of Hlidborg and The sons of Hraubel
    Category: Landscape (second one is auto-bestowed as you approach area)
    Journal Level: 135
    Journal Icon: solo
    Actual Level: 137-138, but unlikely to be soloable in practice
    Actual Icon: Small Fellowship, especially for non-DPS classes
    Reason: You have to find a number of Dourhand chests around an area strewn with giants. Due to the usual over-saturation of a tiny area with mobs, it's practically impossible to fight only one giant at a time. They do constant damage. And the stun you all. the. freaking. time. The second quest calls for you to kill two giant bosses which are way at the opposite end of the area. They may be straightforward to kill, but since it is impossible to get more than perhaps 1/4 through the area, it's impossible to find out. It simply isn't possible to fight off all at once solo, and therefore the quest is, to all intents and purposes, not completeable on your own, even though the rest of the cave is. Remove at least half the giants, and take away their constant stuns, and soloers should have no problem.
    Perfectly soloable, of course. I just did it the other day on my (red) Captain in all quest gear. Never pulled more than two at once, and never came anywhere close to being in danger. Try again at 140 if you must, but there's no reason to change anything about the quest, as usual.

    In general, if you can't kill two signatures solo (on standard servers), you're doing something wrong.
    Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard

  12. #612
    Join Date
    Apr 2014
    Posts
    620
    Quest: All quests taking place within Garânashmar area of Clovengap
    Category: Landscape
    Journal Level: 138
    Journal Icon: solo
    Actual Level: Not even theoretically soloable within current level range
    Actual Icon: Small Fellowship, boss fight might need full fellowship, but as it is impossible to stay alive long enough to reach even remotely near the boss, it's impossible to say
    Reason: A TINY area, PACKED with mobs, usually in groups of 2-3 and so close together it's impossible to fight one at a time. Melee warriors take 1/4 of your health in ONE hit, and casters are even worse, and typically you'll have at least two melee fighters and 2-3 casters on you almost the second you enter. In other words a quick death. Needs to be totally redone from ground up, remove 2/3 of the mobs and reduce their damage by abt 50% if this is going to be even theoretically soloable within current level range.
    Eats like a Hobbit, drinks like a Dwarf, farts like an Orc...

  13. #613
    Join Date
    Jun 2011
    Posts
    1,232
    Quote Originally Posted by Fatty View Post
    Quest: All quests taking place within Garânashmar area of Clovengap
    Category: Landscape
    Journal Level: 138
    Journal Icon: solo
    Actual Level: Not even theoretically soloable within current level range
    Actual Icon: Small Fellowship, boss fight might need full fellowship, but as it is impossible to stay alive long enough to reach even remotely near the boss, it's impossible to say
    Reason: A TINY area, PACKED with mobs, usually in groups of 2-3 and so close together it's impossible to fight one at a time. Melee warriors take 1/4 of your health in ONE hit, and casters are even worse, and typically you'll have at least two melee fighters and 2-3 casters on you almost the second you enter. In other words a quick death. Needs to be totally redone from ground up, remove 2/3 of the mobs and reduce their damage by abt 50% if this is going to be even theoretically soloable within current level range.
    I often wonder if we play the same game, there is nothing wrong with that camp, it's entirely soloable, nothing unusually challenging, move from one group of mobs to the next group, same as every other camp since you left the tutorial.
    Evernight - Walred (Champ), Walmur (RK), Walbert-2 (Cappy)

  14. #614
    Join Date
    Feb 2007
    Posts
    4,784
    Quote Originally Posted by Fatty View Post
    Actual Level: Not even theoretically soloable within current level range
    I don't care to look back through the thread, but, have you ever posted what kind of gear you have? There is a universal disagreement with your assessments of the difficulties of these areas; something has to be wrong.
    << Co-founder of The Firebrands of Caruja on Landroval >>
    Ceolford of Dale, Dorolin, Tordag, Garberend Bellheather, Colfinn Belegorn, Garmo Butterbuckles, Calensarn Nimlos, Langtiriel, Bergteir


  15. Mar 13 2022, 03:27 PM

  16. Mar 13 2022, 08:44 PM

 

 
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